wow clouds point dante is incredible.
I really need to take notes. My Dante is trash.
wow clouds point dante is incredible.
https://youtube.com/watch?v=iZPxLLaL4N8
Looks like Smash 4 basically has rage.
This is fucking hilarious. "where's gackt" was the one that broke me. So damn good.
http://i.imgur.com/KlMhIuc.jpg
So many good captions to come up with.Better yet.
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What's up with Daigo's arm? It looks like it was burned. Never noticed that before.
More Smash mechanics. Apparently, skid canceled dashes are the new crouch canceled dashes.
https://youtube.com/watch?v=iZPxLLaL4N8
Looks like Smash 4 basically has rage.
Why should players be rewarded for taking damage? Is that "hype" or "leveling the playing field", or both, or neither?https://youtube.com/watch?v=iZPxLLaL4N8
Looks like Smash 4 basically has rage.
Xian with the blowup lmao
Why should players be rewarded for taking damage? Is that "hype" or "leveling the playing field", or both, or neither?
Tastes bad to me
smhhttps://youtube.com/watch?v=iZPxLLaL4N8
Looks like Smash 4 basically has rage.
Why should players be rewarded for taking damage? Is that "hype" or "leveling the playing field", or both, or neither?
Tastes bad to me
Seems like the mechanic is in place to benefit the person losing more than to encourage players to take damage to seal kills.
https://youtube.com/watch?v=iZPxLLaL4N8
Looks like Smash 4 basically has rage.
Seems more like a SNK or Tekken thing to meStop playing Capcom fighters, Sakurai!
I am not inherently against these Smash changes. I think it'll be interesting to see how they play out over the long term. The effects seem pretty minor.
Seems more like a SNK or Tekken thing to me
Also, I want video gameplay of Selvaria before I buy into this strange fighting game...
I am actually coming at this from another direction: between DI, VI, and this rage mechanic, preset combos may be a thing of the past. It might require us to make the proper reads to continue combos every time, eliminating the monotony of repeat situations.Yeah it'd be interesting to see the values at play, since the video itself demonstrates that the effect gets diminishing returns passed a certain point
Still it's not really a fun variable to have to consider in this game, I already thought percentage specific combos were annoying. Now they're not only dependent on your opponent's percentage but your percentage as well. but I wouldn't put it in the same category as X Factor or even Tekken Rage as far as comeback mechanics go
Oh man, so bad, so sad...
Was this in Brawl or Melee?
I've always been against rage comebacks. In Tekken 6 it never really bothered me but I could do without it. MvC3 (to me) was completely ruined by "Oh now I'm extremely fast, have high damaging attacks and have the ability to infinite loop you, not only that but make a 3v1 comeback and also now unable chipped".I've never hated rage mechanics unless they were to the point that someone would intentionally take damage to activate them. Then again, I grew up on SNK fighters which used to have the ultimate rage mechanic.
I am actually coming at this from another direction: between DI, VI, and this rage mechanic, preset combos may be a thing of the past. It might require us to make the proper reads to continue combos every time, eliminating the monotony of repeat situations.
Hmm, I guess we are coming at this from completely opposite directions.I don't play smash so I don't really know enough to say any more than I have
but I don't really like the idea of removing guaranteed situations from fighting games. I think that's where alot of the strategy and depth of these games lies, moreso than the moment to moment decisions of neutral game.(which is also a fun and necessary component of a good fighting game)
Hmm, I guess we are coming at this from completely opposite directions.
So any of you guys here in FGW have Smash 3DS? I need some online buddies in this, and keeping up with the Smash 3DS topic can be difficult.
My FC is 2681-1157-3404.
This kinda have the potential to be as obnoxious as TACs.I am actually coming at this from another direction: between DI, VI, and this rage mechanic, preset combos may be a thing of the past. It might require us to make the proper reads to continue combos every time, eliminating the monotony of repeat situations.
Selvaria is in DFC woop woop
A ps4 demo of Guilty Gear Xrd Will be available the 15 October for the Japanese psn+ subs.
Making it harder to combo but easier to spike people when you're hurting is an interesting tradeoff.
Making it harder to combo but easier to spike people when you're hurting is an interesting tradeoff.
Can tokido drift pls be the thread title
god damn it, label that shit NSFW
Dengeki Bunko Fighting Cilmax
Why should players be rewarded for taking damage? Is that "hype" or "leveling the playing field", or both, or neither?
Tastes bad to me
Why should players be rewarded for taking damage? Is that "hype" or "leveling the playing field", or both, or neither?
Tastes bad to me
I've always been against rage comebacks. In Tekken 6 it never really bothered me but I could do without it. MvC3 (to me) was completely ruined by "Oh now I'm extremely fast, have high damaging attacks and have the ability to infinite loop you, not only that but make a 3v1 comeback and also now unable chipped".
Also
PaulPhoenixDeathFistInRageTTT2.gif
Really not into this new rage mechanic in Smash. To be honest, this Smash gets more meh the more I see it anyway.
Namco TekkenStop playing Capcom fighters, Sakurai!