This is what my brother said to be about fighting games lolWatching anime instead of the actual sport. Look at yourself in the mirror and ask yourself "Is this what I've become?"
This is what my brother said to be about fighting games lolWatching anime instead of the actual sport. Look at yourself in the mirror and ask yourself "Is this what I've become?"
The launch was a completely unacceptable mess. Currently it has issues but nothing breaking except for online, which is ass everywhere.
As for SF5, I think if SF5 numbers are comparable to MKX, Capcom's going to be very disappointed. I think Capcom's aiming to compete with LOL. This is what makes me kinda confident about the game, Capcom's going to have to put effort into the game to make it compete with the esports games.
I didn't expect this from you considering your questionable support of Filipino players in the past.
All they will want to do at this stage is compete with bankruptcy.
There's nothing to come at you're just wrong. How many people even watch the UFC? How many people can name more than 10 UFC fighters?
It's popular but not anywhere near team sports that's for sure. Last time I check Soccer/Futball still the most popular worldwide. And American football still the most popular in... America.
frame data in nrs games
Frame data does not decide what combos and what doesn't in Mortal Kombat (usually). Almost all combos are hard-coded or otherwise defined by the devs, with the exception of juggles, which have increasing gravity rules.
If move X is +30 (or whatever) and you try to link something but the AI can block it, it isn't because you didn't have enough advantage. It's because in the code there is a clause that says "If hit by move X, the player who was hit can block during the stagger animation". Of course, they still have to block high or low correctly, but they cannot input anything else for those 30~whatever frames.
For an exception to this rule, pick A-list Johnny Cage and do 1-2-1~dash 1-2. In this case, dash cancelling the third attack in the first string and hitting 1 as soon as you come out of the dash combos, even though a new string has started. This is because the above mentioned clause is not present for johnny's 121 string in A-list.
It seems I just have to experiment to see what works then, especially since it seems some strings and moves don't have that clause as you stated.
Yes, this is more or less what the Fatal8 players did in the 2 days they had. They tried canceling various parts of strings into specials to see what combos together.
Some other notables:
- all strings are natural combos
- there are no counter-hits
- forward/backwards jumping punch combos into any string or any raw special (input the first hit of the string when the punch connects)
- long stagger animations that give huge frame advantage are still good. Use them to force an opponent to block a jumping punch. If your combo did 25%, it actually does 25%+chip (of course, you could also mix them up when they block the jump punch).
Compete with LOL? I doubt it has even been brought up. All they will want to do at this stage is compete with bankruptcy.
Kinda wish MKX had kharacter ***** trials. Didn't really know I cared much for that feature until playing something without it
Most of the banned words were sites with a reputation for false information, so they just ban the word to kill links to them. Also think some image hosting sites like Image Shack got the block because they just filled the forum with frogs.
Christ, some of these links are difficult. D'Vorah b1 df1 run cancel 11b2 is so stupid fast. I actually negative edge the df1 and buffer in the dash to make sure it's fast enough. This is the first time I've ever had execution issues in an NRS game.
I like run cancel links though. I think D'Vorah's mix up options without it are pretty lame, but the second that became a thing her mix up became really good, assuming you can hit the links. The f22 > run link isn't hard, but fuck the one off b1 is going to have to be grinned out. Is there a way to set infinite stamina so I can just practice these without waiting for it to refill?
combo with a 'k' is banned? what's the story behind that? lol
Was ChrisG a tester on MKX? He seems to know a ton of characters and was complaining that some of his advanced Reptile stuff doesn't work online.
Dahbomb, you're needed somewhere:
http://www.neogaf.com/forum/showthread.php?t=1030180
Anime killed real life sports for me.
I think Daigo was doing that pumping to show that he was motivating Momochi to defeat Sako. Basically he was filling up the Momochi bomb.
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Tell me everything you know about Dvorah mixups.
Terrifying insect bae, best bae
I really dislike the way special moves are mapped out in MK
I just don't get it, when there's no overlap, why do I need so many random inputs for specials?
random inputs?
Awesome news. Been having trouble connecting on mobile for days.
Awesome news. Been having trouble connecting on mobile for days.
Slightly more involved and fun than Contest of Champions, still mostly tapping. AI has some stupid shit like telepathically blocking your meter attacks, and blocking doesn't work properly all the time.How's the mobile game? I'm waiting for the android version
Slightly more involved and fun than Contest of Champions, still mostly tapping. AI has some stupid shit like telepathically blocking your meter attacks, and blocking doesn't work properly all the time.
Pretty impressive production values. Doesn't seem like you can unlock all the good stuff for the main game quite yet as the multiplayer isn't up.
I'm really surprised nobody online plays Kung Jin. He gets ridiculously easy damage off the simplest things and doesn't need that much execution in Bojitsu. Probably the only reason I'm able to land combos in that shoddy ass pc netcode.
Every AI has it's own bullshit. SFIV's AI ume-shoryus me all day. It sucks in every other aspect, but the telepathic shoryukens are on point
You can't unlock farmer Jax yet? That's fucked up!
he looks dull.
how many jacquis have you seen?
have you ever taken part in nlbc before?
Dahbomb, you're needed somewhere:
http://www.neogaf.com/forum/showthread.php?t=1030180
Christ, some of these links are difficult. D'Vorah b1 df1 run cancel 11b2 is so stupid fast. I actually negative edge the df1 and buffer in the dash to make sure it's fast enough. This is the first time I've ever had execution issues in an NRS game.
I like run cancel links though. I think D'Vorah's mix up options without it are pretty lame, but the second that became a thing her mix up became really good, assuming you can hit the links. The f22 > run link isn't hard, but fuck the one off b1 is going to have to be grinned out. Is there a way to set infinite stamina so I can just practice these without waiting for it to refill?
Tell me everything you know about Dvorah mixups.
Terrifying insect bae, best bae
This is a thing in MKX? There's strings with enough frame advantage on hit to run cancel and do another string? Holy crap.