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Prototype versus Infamous Sales Age

bobbytkc

ADD New Gen Gamer
SonOfABeep said:
What does that have to do with anything?

More sales is a bad thing now?

I'm sure sucker punch would have hated to have that #1 spot and those extra sales. RIIGHT.

I am looking forward to playing it someday. It looks fun.

Where did Sucker Punch say that? They just said that you shouldn't be too greedy about sales to the point where it compromises the game.
 
SonOfABeep said:
What does that have to do with anything?

More sales is a bad thing now?

I'm sure sucker punch would have hated to have that #1 spot and those extra sales. RIIGHT.

I am looking forward to playing it someday. It looks fun.

He's not saying it's a bad thing. He's saying that you have to take more things into account than sales. It is a job afterall, and if something isn't going to make them happy then why should they do it? It's not like Infamous sold bad.
 
I really don't understand how making something multiplatform can make it bad. Prototype devs seemed to do fine with less experience. (and likely less funding)

It makes sense to be exclusive cause they're owned by Sony. But if you're not, it doesn't.
 
SonOfABeep said:
I really don't understand how making something multiplatform can make it bad. Prototype devs seemed to do fine with less experience. (and likely less funding)

It makes sense to be exclusive cause they're owned by Sony. But if you're not, it doesn't.

He's saying that it's tougher to do because you're having to spread your resources. Instead of just funneling everything into one version of the game and optimizing that version of the game, you have to worry about these other versions also. That's one of the major reasons why you typically see exclusive titles come out to be much more polished than multiplatform titles. Many developers praise being able to work on a single platform compared to having to work on a multiplatform title.

And Sucker Punch is a third party developer. They just choose to work with Sony.
 
bobbytkc said:
I don't think the 2nd island is very far into the game. You probably just like the instant gratification of Prototype. I kind of prefer Infamous' kind of progression, where you gradually become more and more powerful and the citizens more and more like you.
It was plenty far. I also quit Prototype after a similar amount of time. Red Faction is far, far better than either game.

I read the spoilers so I know the citizens grow to love you. I also know that the story descends even further into grim modern superhero comic book bullshit, and that the game was going to continue shoving it down my throat. No thanks.
 

bobbytkc

ADD New Gen Gamer
SonOfABeep said:
I really don't understand how making something multiplatform can make it bad. Prototype devs seemed to do fine with less experience. (and likely less funding)

It makes sense to be exclusive cause they're owned by Sony. But if you're not, it doesn't.

Yea, they did good with Prototype, but I think that if you've played Infamous, you cannot deny that it is just that little bit more polished around the edges.

Sucker Punch is just cautioning against overreaching and spreading your resources too thin, to the point of compromising the game. Some people are just overreacting to the satement.
 
bobbytkc said:
I don't think the 2nd island is very far into the game. You probably just like the instant gratification of Prototype. I kind of prefer Infamous' kind of progression, where you gradually become more and more powerful and the citizens more and more like you.

edit: I believe you can throw cars within the 1st hour in Infamous if I'm not wrong.

Pretty much this. Shockwave is the second power you get. So no, you didn't get very far.

And oh hey, it's another guy saying the same thing. So yeah, you can throw cars after playing for 15 hours. Great. Maybe you should have read the rest of my post.

I did, its pretty obvious you have no idea what you're talking about. 15 hours? Please.
 

bobbytkc

ADD New Gen Gamer
Boombloxer said:
Pretty much this. Shockwave is the second power you get. So no, you didn't get very far.



I did, its pretty obvious you have no idea what you're talking about. 15 hours? Please.

Haha, yea, I think I would have completed the game by 15 hours. :lol
 
Boombloxer said:
Pretty much this. Shockwave is the second power you get. So no, you didn't get very far.

I did, its pretty obvious you have no idea what you're talking about. 15 hours? Please.
You'd think any regular GAF reader would know hyperbole when they see it. Is this where I link my trophies to prove how far I got? You people are ridiculous.
 

godhandiscen

There are millions of whiny 5-year olds on Earth, and I AM THEIR KING.
I am amazed at how closely the sales reflect my opinions on both titles. Still neither of them hold a candle to Crackdown.
 

bobbytkc

ADD New Gen Gamer
Rummy Bunnz said:
You'd think any regular GAF reader would know hyperbole when they see it. Is this where I link my trophies to prove how far I got? You people are ridiculous.

Not to be rude, but you probably shouldn't use gross exaggeration of facts to substantiate your arguments.
 
I can't believe that people are still so invested in battles between these two games. It's like a GT vs. Forza level of investment even though one of the games is even multiplatform here.
 

DMeisterJ

Banned
SolidSnakex said:
He's saying that it's tougher to do because you're having to spread your resources. Instead of just funneling everything into one version of the game and optimizing that version of the game, you have to worry about these other versions also. That's one of the major reasons why you typically see exclusive titles come out to be much more polished than multiplatform titles. Many developers praise being able to work on a single platform compared to having to work on a multiplatform title.

And Sucker Punch is a third party developer. They just choose to work with Sony.

Amen.
 

bobbytkc

ADD New Gen Gamer
Rummy Bunnz said:
Thanks for the tip. That's not exactly what I was doing, though.


Haha, alright, but I'm pretty sure hyperbole means gross exaggeration. Or I'm just reading it wrong.

Edit: Got it -- Hyperbole (pronounced /haɪˈpɜrbəliː/ hye-PER-bə-lee[1]) comes from ancient Greek "ὑπερβολή" (meaning excess or exaggeration) and is a figure of speech in which statements are exaggerated.
 
Rummy Bunnz said:
Thanks for the tip. That's not exactly what I was doing, though.

Considering that most of post was a misfire anyway, it doesn't matter. You didn't get very far, nor get to experience some of the best missions.

Hyperbole is all good, but come on, I could've said I have to wait 15 hours to fly in Prototype when you do it at the beginning, and you would've reacted the same way.

It's like a GT vs. Forza level of investment even though one of the games is even multiplatform here.

Not really, I don't think it quite that serious. No screenshots wars. =P
 

bobbytkc

ADD New Gen Gamer
Jonnyram said:
Crackdown is still the king. 427k in its opening NPD, TWO YEARS AGO.
Pretenders can't touch it.


Haha, I got the game (sealed) for like $5 bucks, but never touched it as there's just not enough hours in the day.

Maybe I'll get back into it... or maybe not. I'm still pretty crazy about SF4 right now.
 

Nome

Member
Jonnyram said:
Crackdown is still the king. 427k in its opening NPD, TWO YEARS AGO.
Pretenders can't touch it.

I think Crackdown sales speak more for Halo 3 than for Crackdown =P
 
bobbytkc said:
Haha, I got the game (sealed) for like $5 bucks, but never touched it as there's just not enough hours in the day.

Maybe I'll get back into it... or maybe not. I'm still pretty crazy about SF4 right now.

Crackdown is amazing.
 
Boombloxer said:
Considering that most of post was a misfire anyway, it doesn't matter. You didn't get very far, nor get to experience some of the best missions.
I am pretty sure I put at least 6 hours into it, which to me is plenty far.

And yeah, I guess my original post and its follow up was a misfire. It was supposed to be about how awful and intrusive the plot is and how it constantly undercut any feeling of progression or power I may have had. Yet you felt the need to reply with a list of AWESOME FATALITIES you unlock by the end of the game. I guess the fault's on my end. SORRY.

And please don't try and tell me you eventually start kicking ass and taking names. I know all about the false choice you're presented with near the end of the game. It pretty much proves my entire point, and if I cared about the characters that moment would have been enough to turn me on the game.

Hyperbole is all good, but come on, I could've said I have to wait 15 hours to fly in Prototype when you do it at the beginning, and you would've reacted the same way.
No, I wouldn't have. Because while Prototype irritated me less than Infamous I quickly grew tired of it too. I have no attachment to either game, OK?

bobbytkc said:
Haha, alright, but I'm pretty sure hyperbole means gross exaggeration. Or I'm just reading it wrong.

Edit: Got it -- Hyperbole (pronounced /haɪˈpɜrbəliː/ hye-PER-bə-lee[1]) comes from ancient Greek "ὑπερβολή" (meaning excess or exaggeration) and is a figure of speech in which statements are exaggerated.
Hey, you learned a new word. Turns out this exchange wasn't as pointless as I thought.
 

Totobeni

An blind dancing ho
NauthiX said:
i liked prototype better. though i haven't played infamous :)

you liked it better than a game that you've never played ...uh..um..wut

do not drink expired Pepsi again .
 
NauthiX said:
i liked prototype better. though i haven't played infamous :)

lolwut.jpg
 

Darkatomz

Member
DeadGzuz said:
Wow, I was way off, lol.

.368m/8m ~ 4.60%
.599/23.5m ~ 2.55%

When you put it that way, it doesn't seem nearly as murderous, but still... stuff like this makes me :mad:

inFamous was amazing. The story was exactly what I would have wanted (granted, not everyone would like the comic book style understandably), the gameplay was sweet, and was just constant fun.

Prototype looked visually lousy, and felt more repetitive than inFamous (or at the very least, felt more bland as you played it more and more).

Attach rates really do say something. Even if Prototype was X360 exclusive, it still would have sold more than inFamous did on the PS3. Sure, if you calculate the percentage of console owners that brought whatever game, inFamous would top Prototype, but most people won't see it that way.
 
If Prototype fails to hit 1 million across two consoles in the US, is it going to be considered a failure?

Perhaps if either it or InFamous came packaged with a beta for MW2, we'd see Crackdown-esque sales figures. I seriously doubt Crackdown 2 - which no doubt promises to be excellent - will reach the same level of sales as the original.

Unless it's bundled with Halo 4.
 

JdFoX187

Banned
bonesmccoy said:
If Prototype fails to hit 1 million across two consoles in the US, is it going to be considered a failure?

Perhaps if either it or InFamous came packaged with a beta for MW2, we'd see Crackdown-esque sales figures. I seriously doubt Crackdown 2 - which no doubt promises to be excellent - will reach the same level of sales as the original.

Unless it's bundled with Halo 4.
I'm tired of this mentality. Crackdown 2 will sell great because people played Crackdown beyond just waiting to get into the Halo 3 Beta. Most of those people will see how fun of a game Crackdown was and will want to get the sequel. Don't act as if the entire game's success was dependant on it having a beta bundled.
 
D

Deleted member 17706

Unconfirmed Member
Prototype is fun in the way those first Spider Man movie games were a lot of fun because you could swing all over a big city and climb to really high locations. The only problem is that it gets boring pretty quickly. The gore factor isn't even that enjoyable because the graphics are so low-tech that slaughtering bystanders just looks comical. The story looks like it could have been interesting and I liked that whole Web of Intrigue thing, but the way it is presented in the actual story missions is just bad. There doesn't seem to be any real coherent flow of events between the story missions.

It is definitely good for some mindless fun, but to call it a superior game to inFamous or any other good overworld game in recent years is just plain wrong in my opinion.
 

AFreak

Banned
I sadly got my 360 stolen and that means all my saves were stolen along with it. This is relevant because I've got Prototype but I just don't know if I can muscle through the first part of the game again to get back to where I was.
 

bobbytkc

ADD New Gen Gamer
Rummy Bunnz said:
Hey, you learned a new word. Turns out this exchange wasn't as pointless as I thought.


Well,the definition was for your benefit actually. You basically just mentioned that your statement was a hyperbole, and followed up by saying that gross exaggeration was not what you were trying to do. Except that hyperbole clearly means gross exaggeration.
 
Zefah said:
Prototype is fun in the way those first Spider Man movie games were a lot of fun because you could swing all over a big city and climb to really high locations. The only problem is that it gets boring pretty quickly. The gore factor isn't even that enjoyable because the graphics are so low-tech that slaughtering bystanders just looks comical. The story looks like it could have been interesting and I liked that whole Web of Intrigue thing, but the way it is presented in the actual story missions is just bad. There doesn't seem to be any real coherent flow of events between the story missions.

It is definitely good for some mindless fun, but to call it a superior game to inFamous or any other good overworld game in recent years is just plain wrong in my opinion.



I'd have to disagree.

Prototype had superior gameplay.. by a fucking mile at least. And infamous really isn't that impressive in the visual department.. Prototype has it beat there by a mile as well.

Maybe we just played different games.
 
SolidSnakex said:
He's saying that it's tougher to do because you're having to spread your resources. Instead of just funneling everything into one version of the game and optimizing that version of the game, you have to worry about these other versions also. That's one of the major reasons why you typically see exclusive titles come out to be much more polished than multiplatform titles. Many developers praise being able to work on a single platform compared to having to work on a multiplatform title.

And Sucker Punch is a third party developer. They just choose to work with Sony.

But reading Valve/PS3 threads I've learned on GAF that ports to other platforms are not only very cheap for developers but also very easy..........
 

Doubledex

Banned
bobbytkc said:
Yea, they did good with Prototype, but I think that if you've played Infamous, you cannot deny that it is just that little bit more polished around the edges.

Sucker Punch is just cautioning against overreaching and spreading your resources too thin, to the point of compromising the game. Some people are just overreacting to the satement.
Don't know what the problem is. We all know that InFamous is clearly the better game (+better ratings). Prototype sold better because it's multiplat.? Okay, and now? ;)
LocoMrPollock said:
I'd have to disagree.

Prototype had superior gameplay.. by a fucking mile at least. And infamous really isn't that impressive in the visual department.. Prototype has it beat there by a mile as well.
Okay dude.... :lol :lol
 

kamorra

Fuck Cancer
LocoMrPollock said:
I'd have to disagree.

Prototype had superior gameplay.. by a fucking mile at least. And infamous really isn't that impressive in the visual department.. Prototype has it beat there by a mile as well.

Maybe we just played different games.

Obviously
 

Chromax

Member
LocoMrPollock said:
I'd have to disagree.

Prototype had superior gameplay.. by a fucking mile at least. And infamous really isn't that impressive in the visual department.. Prototype has it beat there by a mile as well.

Maybe we just played different games.

lol, are you serious?
 

billy.sea

Banned
birdman said:
A multiplatfrom game beating a PS3 exclusive in sales? I am shocked by this news. VERY shocked.

How about: even when the sale are split into 2 systems, 360's Prototype alone still outsold Infamous?
 
Those are great numbers for inFamous. Especially when taking the pre release lack of hype (and proper marketing...) into account. The two month development could point towards long legs a la Uncharted. Here's hoping for a sequel. And fuck the haters, the story was great! Does it always have to be the same generic crap?
 

JMC

Banned
bobbytkc said:
Sucker Punch is just cautioning against overreaching and spreading your resources too thin, to the point of compromising the game. Some people are just overreacting to the satement.

neogaf1.gif
 

Raist

Banned
LocoMrPollock said:
Prototype had superior gameplay.. by a fucking mile at least.

Well, this is subjective to the max. Different strokes etc.

And infamous really isn't that impressive in the visual department.. Prototype has it beat there by a mile as well.

This on the other hand is so so wrong :lol
 
LocoMrPollock said:
I'd have to disagree.

Prototype had superior gameplay.. by a fucking mile at least. And infamous really isn't that impressive in the visual department.. Prototype has it beat there by a mile as well.

Maybe we just played different games.

This kind of wrong isn't even upsetting, it's just sad. Sad like the mentally challenged kid in the elevator that won't stop pushing all the buttons.
 
flarkminator said:
This kind of wrong isn't even upsetting, it's just sad. Sad like the mentally challenged kid in the elevator that won't stop pushing all the buttons.

Infamous has technical problems, whereas Prototype is simple looking. Neither of them is exactly a tour de force in the graphics department. Prototype has a lot of shit going on the screen at any given moment, and it that regard its impressive the engine still holds up.

I did play Prototype on PC which is a little unfair but I have seen the 360 version in action and its fine. The graphics aren't the pulling point of the game.
 
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