superseohyun
Member
Who will benefit from whitewashing a random guard NPC which plays so little role in the game?
probably just some lazy mistake.
probably just some lazy mistake.
That's really not how game development of these remasters work. The person who changed the skin tone was quite likely not someone who has anything to do with the more technical aspects of the game. Nor it is the kind of change that would take all that long to make, so even if he/she did have something to do with engine work, it's not like this particular change was something that made or broke the port.This make me laugh more than anything.
I can see why people take offense to white-washing a game that has already been released, but I personally find it hilarious that instead of spending time fixing the product on a technical level to make sure it runs swell on new hardware they are going back and editing minor character models of all things. Was the dark skin having a texture problem or something?![]()
Now this?
This is fucking unbelieveable. Fuck you Cage/QD, you racist wankers.
GAF getting more embarrassing to read with every passing day lolNah. Fuck David Cage and QD.
You still havent explained how Mogadishu was racist. But keep fighting I guess.Yup, just like Navajo and Mogadishu. Beyond was pretty racist/stereotypical, but I attribute that to the incompetence of Cage and his decisionmakers.
This is the only explanation that does make sense. Certainly way more than someone stepping in and ordering white wash for just this scene for a freaking remaster.Could this maybe just be an accidental fuck-up? Like, maybe a lot of the secondary characters didn't have SSS skin materials (haven't played the game so I have no idea if that's actually the case) and they decided to go back in there and give them that for the remaster which meant changing the skin materials and someone just didn't pay attention to what the original characters looked like and simply assumed they were creating materials for white characters? I mean, something along those lines doesn't sound completely implausible to me.
They re-did his entire model, which is used about 3-4 times throughout the scene. They also left another model alone, which is also used about 3 times (a fact Eurogamer conveniently ignores).It looks like they also narrowed his nose slightly and made the lips less pronounced. Putting the two images in photoshop... yeah, it looks like they did.
Who will benefit from whitewashing a random guard NPC which plays so little role in the game?
probably just some lazy mistake.
Grimløck;187702053 said:getting that hollywood treatment
But we probably should when they didn't even replace everyone. Especially when the ones they did replace actually needed replacing because they looked kinda bad up close on PS3. At worst the artist decided he wanted things to be more varied across the 4 generic NPC models that they use for this scene and since he had to re-do the model anyway he went with a lighter tone for it.Never assume laziness or a mistake in such instances. That's what some rely on to cover their intentions...
It's intended as a replacement, as the PS3 model wasn't up-to-par. Consistent with other texture changes in the same scene, it seems the artists had complete creative freedom to update textures the way they saw fit. Instead of just improving existing carpet textures for instance, the artists created an entirely new design for them. It seems prior texture was maybe not considered while doing this and they worked again based off concept art. Hence this coming down to one individual choosing this look most likely.Could it be a placeholder?
You still havent explained how Mogadishu was racist. But keep fighting I guess.
It's the typical dumb portrayal of African characters as either victims or brutal militia/savages.
Don't bring logic in here.Who will benefit from whitewashing a random guard NPC which plays so little role in the game?
probably just some lazy mistake.
It has been brought to our attention that someone on Twitter published screenshots from BEYOND: TWO SOULS PS4 with comments mentioning that some characters in the Embassy scene would have been "white-washed" compared to the original PS3 version. Some internet sites also echoed this tweet.
So here is the explanation:
Beyond is a game featuring 300+ unique characters. The cast features many different races, including some Arab characters in the scene called THE EMBASSY. The scene takes place in what is obviously a middle-eastern embassy, with characters who are obviously from the middle-east, wearing obviously Arabic clothes and speaking obviously Arabic.
What was reported is that a couple of guards and passers-by in the Embassy appear to have a lighter skin compared to the original game.
This is due to two reasons:
1. the lighting has changed as well as the skin shader we use, leading to slightly lighter skins in general (which can also be seen on Jodie's white skin), although some black skins are a little bit darker (which has not been reported...).
2. All characters have been upgraded on the PS4 version compared to the PS3, which sometimes led to creating a new face that can be different from the previous one (as well as different clothes or accessories). The skin tone or type of few characters may have changed in the process, although only a couple of characters out of 300 have seen their skin getting slightly lighter (without changing their racial type to keep the consistency of the characterisation).
Talking about the skin colour of two guards in the context of a game like Beyond is absurd, and for me personally, upsetting. Quantic Dream has been actively promoting cultural, gender and racial diversity in all of its past and present games, as well as in our own company. Quantic Dream is a studio in which people from around the globe, of all races and religions work together and share the same passion for crafting meaningful emotional experiences.
We sadly regret that we have to justify ourselves when the skin color of a passer-by has slightly changed for technical reasons, but we would like to reassure our fans and tell them that Quantic Dream will continue to promote racial and gender diversity in games, as well as positive human emotions and values.
- Quantic Dream
"2. All characters have been upgraded on the PS4 version compared to the PS3.."Full official statement from Cage
Source Eurogamer
http://www.eurogamer.net/articles/20...n-tone-changes
Never assume laziness or a mistake in such instances. That's what some rely on to cover their intentions...
Full official statement from Cage
Source Eurogamer
http://www.eurogamer.net/articles/2...quantic-dream-addresses-ps4-skin-tone-changes
We sadly regret that we have to justify ourselves when the skin color of a passer-by has slightly changed for technical reasons, but we would like to reassure our fans and tell them that Quantic Dream will continue to promote racial and gender diversity in games, as well as positive human emotions and values.
It looks like they also narrowed his nose slightly and made the lips less pronounced. Putting the two images in photoshop... yeah, it looks like they did. The alteration isn't huge, but yeah, they gave him a little plastic surgery.
Quick, someone make a thread about black skins being darker now.
Full official statement from Cage
Source Eurogamer
http://www.eurogamer.net/articles/2...quantic-dream-addresses-ps4-skin-tone-changes
All characters have been upgraded on the PS4 version compared to the PS3, which sometimes led to creating a new face that can be different from the previous one (as well as different clothes or accessories). The skin tone or type of few characters may have changed in the process, although only a couple of characters out of 300 have seen their skin getting slightly lighter (without changing their racial type to keep the consistency of the characterisation).
Yeah, poor themI can't believe they have to answer to this BS polemic, good answer in any case.
No one's mentioned there game's poor handling of other cultures on GAF before?Oh thank god they adressed the skin colour change, now unto more offensive stereotypes in that same scene, oh wait, those don't matter to Gaf so whatever.
I guess you didn't go to the actual article, because it's not just a single guard. It's the darker skinned people in the scene in general. They almost all got tweaked designs and skin lightened. That's not a mistake.Who will benefit from whitewashing a random guard NPC which plays so little role in the game?
probably just some lazy mistake.
The reason is why though, they had a base to work with and still intentionally made their skin lighter?
Why? I wasn't going to butt in since I figured it was a mistake but this makes it seem like it was legit intentional.
Whether it's intentional isn't the real problem.No, that doesn't at all make it seem intentional, it makes it coincidental. As he stated earlier, some dark skins become darker in the newer version, but no one mentions that.
Why the fuck would anyone make random guards and passers by lighter skinned. What agenda could that possibly serve?
Talking about the skin colour of two guards in the context of a game like Beyond is absurd, and for me personally, upsetting.
No one's mentioned there game's poor handling of other cultures on GAF before?
No, that doesn't at all make it seem intentional, it makes it coincidental. As he stated earlier, some dark skins become darker in the newer version, but no one mentions that.
Why the fuck would anyone make random guards and passers by lighter skinned. What agenda could that possibly serve?
It doesn't need to be 'intentional' or serve an agenda, in fact that's probably why this happened. Caucasian is the default setting in western society which is why whitewashing keeps happening, the presence of a brown/black/Asian character needs to be intentional because they're out of the ordinary. It's just assumed that everybody is white unless you can come up with a story reason for them not to be.
Even if you want to go down the unintentional route, in the eurogamer piece that kicked it all off, brown characters became white but not one of the white party guests in the video ended up being remodelled as brown for the PS4 version because that would require 'intent' instead of skewing towards the pale end of the spectrum because white is normal.
Dude no one became white I have no idea what you're talking about. They are Saudi people and under a different lighting engine *in one scene* their skin appears lighter. Just like if you stand under a stronger light. No one became Caucasian, look at the character models, they're clearly Saudi.
Dude no one became white I have no idea what you're talking about. They are Saudi people and under a different lighting engine *in one scene* their skin appears lighter. Just like if you stand under a stronger light. No one became Caucasian, look at the character models, they're clearly Saudi.
![]()
That's a fucking strong light then.
... It's not the same person, man it's a completely different persons face. And he doesn't look whiter at all, he still looks Saudi. Look at his uniform, and the woman's skin and hair. It's all changed slightly.
And he doesn't look whiter at all, he still looks Saudi.
Look at his uniform, and the woman's skin and hair. It's all changed slightly.
Well, Mogadishu is kinda a war zone. But yeah, let's move on lolIt's the typical dumb portrayal of African characters as either victims or brutal militia/savages.
Yeah it is, you can see it upstairs during the same scene on another guard. He appears darker toned due to changed lighting. This is mostly explained due to their new skin shader obviously. It interpretes values differently than the old one, which also results in the massively different DoF strength in certain scenes, sometimes its non-existent anymore, because the new DoF filter interprets the values differently (they didn't actually adjust the values that are set by cutscenes, just the filter). I assume the new skin shader mostly affects the extremes and doesn't portray the middle ground well unless specifically adjusted. Since the guards got their faces upgraded on PS4 (unlike most NPCs) it might have just defaulted to that tone as well since a new material file was created from scratch. They did that for many low res passer-bys and most look a lot different.I'd be interested to know if this is true. I mean, Jodie's skin is fractionally lighter, but nowhere near comparable to the changes with the guard.
Not sure if people clicked the article, there are direct comparisons supplied by Quantic
Top PS3
Bottom PS4
Sure, they changed all their shaders (look at the background colors), to make sure that intentionally whiter Saudis blend in and nobody will notice...Yes. To make him look whiter.
How are you not getting this?
Their explanation is basically them copping to the change. The shader's effect is marginal. The bulk of the difference is the result of an intentional "upgrade." They intentionally changed the color and facial features of the character. I don't think the company is particularly close minded given the romantic options in the game, but their reasons for the change aren't proper justification.