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Eurogamer: Is Uncharted more 'walking simulator' than action game?

StoveOven

Banned
what if I (and some other people here) I think that's a bad thing and that prevents me from enjoying the game? I think that's what this person was getting at

That's a fine opinion to have, but I just think people should know that just because someone uses the word "walking simulator" or talks about a lack of interactivity doesn't mean that they agree with you. Those phrases aren't universally considered to be inherently negative, and I think that's a mistake a lot of posters (both ones that like Uncharted and ones that hate it) have been making.
 
I'd like to add the 'read the article before commenting' also applies to people who are using the article to shit on the game. Sorry, but the piece actually commends the game for the non interactive stuff that you hate about Uncharted.
Gosh, this game seems to bring out the worst in people on both sides!

I don't think the people are shitting on Uncharted. They simply agree with the article. I've seen people say they like the article and agree with it, but like Uncharted.
 
Goddamn, what a graveyard.

I have to say, there is something hilarious about people having an issue with EG using the derisive term of "walking simulator" while at the same time dismissing the article (probably without even reading it) as "click bait".

I have to say, there isnt a ton of player agency in UC4 compared to other games, especially when the more modern trend in games seems to more and more being having these huge sandbox playgrounds for people to mess around in. It doesn't bother me. Coming from Dark Souls 3, UC4 is a pretty nice palette cleanser, but I can also see where people might have issue with it, or why it might not be everyone's cup of tea.
 

Gattsu25

Banned
I'm surprised this article was approved. It's pretty terrible.

But it will get clicks...

Please list out your specific complaints with the content within the article. Also, understand that "walking simulator" is not used derisively within the article and is actually used as a term of endearment.
Agreed. I personally love walking simulators! Equating parts of Uncharted to them is not inherently bad.
Yeah, this is exactly where I land. The non-combat sequences in these games are consistently fantastic
 

imBask

Banned
That's a fine opinion to have, but I just think people should know that just because someone uses the word "walking simulator" or talks about a lack of interactivity doesn't mean that they agree with you. Those phrases aren't universally considered to be inherently negative, and I think that's a mistake a lot of posters (both ones that like Uncharted and ones that hate it) have been making.

I understand! Dismissing the article based ont he title, on either side, is real dumb. That we can agree on
 
Goddamn, what a graveyard.

I have to say, there is something hilarious about people having an issue with EG using the derisive term of "walking simulator" while at the same time dismissing the article (probably without even reading it) as "click bait".

I have to say, there isnt a ton of player agency in UC4 compared to other games, especially when the more modern trend in games seems to more and more being having these huge sandbox playgrounds for people to mess around in. It doesn't bother me. Coming from Dark Souls 3, UC4 is a pretty nice palette cleanser, but I can also see where people might have issue with it, or why it might not be everyone's cup of tea.

walking around exploring, seeing the scenes is something I enjoy in a lot of games (Sort of some of this in FF12) but like I was trying to say earlier (before auto correct killed me)

If they can just focus on me playing more of the cut scenes without strict boundaries (would be fantastic). I was always a bigger supporter of the first of uc3 and uc1 overall compared to 2's tension moments which sort of have me wanting to eye roll ( I wont ) but just a bit tiresome.

I look forward to new things that are less uncharted like from them hopefully.
 

Ansatz

Member
That's a fine opinion to have, but I just think people should know that just because someone uses the word "walking simulator" or talks about a lack of interactivity doesn't mean that they agree with you. Those phrases aren't universally considered to be inherently negative, and I think that's a mistake a lot of posters (both ones that like Uncharted and ones that hate it) have been making.

That's fine by itself, but the fact is these games are not only what wins awards these days but they're the only type of game you can find on store shelves. The style of gaming I'm into that once dominated the industry has been relegated to obscurity, you have to dig deep inside a pile of indie games to find a true gem. This is what makes it hard not to be cynical in discussions involving AAA games.
 

LiK

Member
Personally, I still hate the "walking sim" term. It makes the game seem like you do absolutely nothing but walk around. But I guess it's similar to what people were saying when they said a game is "cinematic".

The article liked the game but I still disagree with them saying it's "akin" to those walking sims I played before. UC4 is no walking sim.
 

spekkeh

Banned
I don't think the term "walking simulator" is pejorative at all.

The term is definitely pejorative, because unless you are in the robotics industry, there's nothing interesting about simulating the process of walking. Everyone can do it just fine by themselves. As a sort of nom de guerre you could say it changed connotation to something that's not necessarily perjorative.
 

Loudninja

Member
walking around exploring, seeing the scenes is something I enjoy in a lot of games (Sort of some of this in FF12) but like I was trying to say earlier (before auto correct killed me)

If hey can just focus on me playing more of the cut scenes without strict boundaries (would be fantastic)
Isnt that what the setpieces are for?
 
I am not sure I have ever really liked the term 'walking simulator' because it's felt non-descript at best and derisive at worst. When I reflect on my playthroughs of UC1 through 3 (I just got 4 and have barely started it), I can see where the author is coming from in this article. The long stretches without gunplay are somewhat unusual for games in the action genre. However, in games where I'm invested in action games where I'm invested in the story (which happens pretty easily. I'm a sucker for most writing, even if it's filled with tropes) I often find myself wishing the combat would take a break and the game would expand on the story. I think that's why I have enjoyed the UC series. I'm into this game for the characters, the scenery, and the story. I don't actively enjoy the style of combat quite so much and I think it's just a means to an end for me. If you're the opposite of me with this series, though, and you really like the combat then I could see how the long stretches without action could be a bit off-putting.

Also holy shit the front page is a graveyard.
 
there is a lot of telltale-ish story beats in uncharted 4, more so than previous games, but i think there's more player agency in 4 than any uncharted before it. there's options in how you approach combat scenarios, and the platforming sections aren't as automatic as they were in previous games, sometimes they are even borderline puzzle-like in trying to figure out how and where to traverse
 

nib95

Banned
Personally, I still hate the the "walking sim" term. It makes the game seem like you do absolutely nothing but walk around. But I guess it's similar to what people were saying when they said a game is "cinematic".

The article liked the game but I still disagree with them saying it's "akin" to those walking sims I played before. UC4 is no walking sim.

Action Adventure. That's the actual genre of the game, and in that respect it's perfectly fitting. As I said earlier, the 'adventure' part in Uncharted games refers to exploring, climbing, swimming, swinging, discovering, solving etc.
 

Gattsu25

Banned
The term is definitely pejorative, because unless you are in the robotics industry, there's nothing interesting about simulating the process of walking. Everyone can do it just fine by themselves. As a sort of nom de guerre you could say it changed connotation to something that's not necessarily perjorative.

It started off as a pejorative but people started to notice that it was levied at games that were actually pretty fucking awesome and it, to those people, lost its sting. I wouldn't be the first person in a thread to use it, but I have no negative connotation with the phrase.
 

Ripenen

Member
That's fine by itself, but the fact is these games are not only what wins awards these days but they're the only type of game you can find on store shelves. The style of gaming I'm into that once dominated the industry has been relegated to obscurity, you have to dig deep inside a pile of indie games to find a true gem. This is what makes it hard not to be cynical in discussions involving AAA games.

What style is that?
 
This seems like a flawed way to think about Uncharted.

A "walking sim," a pejorative term usually, mind you, is a game that usually lacks the "traditional" things that many people expect from games.

When you think of a walking sim, you think of something like Proteus. Games that lack a fail state, games without clear goals, games without meaningful systems (besides movement) to interact with. I mean the term obviously is implying that there's nothing to do but walk around.

I just don't see how you can compare that to Uncharted. It's more akin to platformers and adventure games than a walking sim. I mean, isn't that what a "walking sim" is usually anyways? A heavily simplified adventure game?
 
there is a lot of telltale-ish story beats in uncharted 4, more so than previous games, but i think there's more player agency in 4 than any uncharted before it. there's options in how you approach combat scenarios, and the platforming sections aren't as automatic as they were in previous games, sometimes they are even borderline puzzle-like in trying to figure out how and where to traverse

Man, you're hyping me up again! I took a break from the OT thread to escape from that, since it will be a while before I can actually play the game.
 
Isnt that what the setpieces are for?

Yes, but in UC the set pieces are a bit too forced in certain scenes for me and it's a game trying to be many things while executing a lot of things very well it's always more gameplay that I want in a lot of the scenes they show, and more physics randomness instead of just another cut scene.

Game is not bad by any means but I really got tired of their direction in UC2. I have yet to play UC4 but I am sure they will have loads of little scenes that urk me a bit. Usually why I stick to playing these games once. I am really excited to play and see the story out though.

I dont mind the action or interactive bits of Soma because they dont throw a lot of cuts and watching things happen at me. They just let me play it out

Now, obviously some cut scenes are fine, some over the top action is fine (MGS did it) MGS 2's opening was amazing. I think they need to learn from that even though I woul agree it would have been even better to play out MGS 2's cut scenes (man now I want that) lol
 

LiK

Member
Action Adventure. That's the actual genre of the game, and in that respect it's perfectly fitting. As I said earlier, the 'adventure' part in Uncharted games refers to exploring, climbing, swimming, swinging, discovering, solving etc.

yea, i agree.
 
I'm guessing a big reason this article is getting so much flak is due to how big of a franchise Uncharted is. Truth to be told - it could be argued about a lot of other AAA games, though it seems like they're trying to make a case that Uncharted 2 has less player agency than any other huge game. Even games like COD only slow down for a few minutes at a time and then you have stuff in the genre like Rise of the Tomb Raider which gives you complete player agency shortly after you boot it up. It's a valid complaint but not exactly a bad one if you don't mind it. I can't remember how much Golden Abyss had in the way of this but I still beat it and had a lot of fun.
 
Naughty Dog games can bring out the worst in this forum.

People splitting hairs over an article they didn't read, decided a website has "gone downhill" because they disagree with the "click bait" title.
 

nib95

Banned
Yes, but in UC the set pieces are a bit too forced in certain scenes for me and it's a game trying to be many things while executing a lot of things very well it's always more gameplay that I want in a lot of the scenes they show, and more physics randomness instead of just another cut scene.

Game is not bad by any means but I really got tired of their direction in UC2. I have yet to play UC4 but I am sure they will have loads of little scenes that urk me a bit. Usually why I stick to playing these games once. I am really excited to play and see the story out though.

I dont mind the action or interactive bits of Soma because they dont throw a lot of cuts and watching things happen at me. They just let me play it out

Now, obviously some cut scenes are fine, some over the top action is fine (MGS did it) MGS 2's opening was amazing. I think they need to learn from that even though I woul agree it would have been even better to play out MGS 2's cut scenes (man now I want that) lol

I'm going to have to disagree with you here. In-fact I think what made Uncharted 2, and the franchise so revolutionary or ground breaking at the time, was the interactivity within those set piece moments, which most games would generally relegate to being cutscenes prior to it. Things like having a gunfight inside a collapsing building, or within a capsizing cruise ship during a violent storm, or an aeroplane that blows up mid flight and crashes in a desert, a train that passes through an entire region seamlessly, and ends up in the Himalaya's following a helicopter fight and then a massive vehicular chase and combat sequence, where you can actually hop to and from different jeeps, trucks etc, mid chase and mid combat etc.

Whilst these set pieces are of course still linear in nature, which I think they have to be mechanically in order to have the same impact, the whole selling point of them is that they offer interactivity to moments that would otherwise be too bombastic or outrageous to typically involve gameplay.
 

Ansatz

Member
there is a lot of telltale-ish story beats in uncharted 4, more so than previous games, but i think there's more player agency in 4 than any uncharted before it. there's options in how you approach combat scenarios, and the platforming sections aren't as automatic as they were in previous games, sometimes they are even borderline puzzle-like in trying to figure out how and where to traverse

I can believe that based on the E3 demo I saw last year of that mountain level. It was an improvement over the last games but it didn't feel organic, there's still the problem that your actions feel pre-determined. I think it's because of the context sensitive nature of the platforming, meaning if you're close enough to a certain point you will always perform the exact same animation and it will register as either a success or failiure, nothing in between. The platforming is binary system with no nuance to it, all you do is get in position and click a button; there's no skill element involved. Like for example in Mario how much you hold the jump button determines the height of the jump, which gives the game a wide spectrum of different jumps. I get that Uncharted is primarily a shooter but it doesn't excuse how boring the platforming parts feel.
 

Jebusman

Banned
I mean, sure it happens, but it also happens with Mario games, Halo, Dark Souls... What you are describing is just fanboys attitude, it doesnt have anything to do with Uncharted.

Btw, I dont care about Uncharted.

Fanboy attitude for those games doesn't create a graveyard of a thread for an article that is actually positive about said games.

I really don't understand what even compelled your post, and I think it may be fuelled partly by your own confirmation bias.

I don't even hate the Uncharted games. I even wrote that they were well designed in my very post. What kind of comfirmation bias am I apparently trying to apply here? That Uncharted fans are a little more rabid that most? Because again, this thread is sort of proving that.

This is exactly what I'm talking about. I am literally taking positively about the game itself and yet my opinion is still trying to be dismissed. It's literally making what I can only assume is a great game not all that appealing. No other game or community does this to me.
 
Just because your main character's a white male doesn't suddenly make it a walking simulator. That has to be the dumbest hoop-jumping to a conclusion I've seen from a "journalist" in a while. I could write better articles on a hospital bed.

Dear Ester is a walking simulator, quite literally. Firewatch to a huge degree is a walking simulator. Uncharted features gun fights, platforming, and puzzle-solving. By that merit, why not cast every third-person action/adventure game as a walking simulator? Why not do the same for platforming games as well? If you're willing to denigrate it that far, might as well.

I say this not even being a massive fan of the Uncharted games; I'm just very tired of this lazy journalism and the saps who get paid to write it. That money could be going to better writers.

I'm surprised this article was approved. It's pretty terrible.

But it will get clicks...
It really is. Like, what the hell does a character's ethnicity have to do with making a game a walking simulator or not? I don't even necessarily care if the rest of the article brings up a valid point; the fact it starts off so stupidly and doesn't play it off for laughs tells me the extent of whatever logic they're using to arrive at their conclusions.
 
Wow, I read the first page and it looks like a graveyard... o_O

I'm playing the game and loving it. But yeah, some of the things they said in the article are indeed true.
 

labx

Banned
Perfectly summarises what I've been trying to get across to people. Good job.

Thank you bud!

Not that cool. I would have already preferred UC4 had more gunplay or gunfights, and the combat is actually one of my favourite things about the franchise

I respectfully disagree. Uncharted or I think what ND was always aiming was story plot and exploration. With the Last Of Us was story plot and survival. Im not saying to avoid combat, but to Ballance it more with the story plot. I don't think that the combat is an essence of Uncharted or Last of Us. I don't think that the combat is a main feature in the single player game. But it is just my opinion. Nor Uncharted or Last of Us use gunplay to be a vehicle for telling the story (like FPS)
 

SerTapTap

Member
I would love for Naughty Dog to do a game in the style of Telltale.

That's almost the opposite of what Naughty Dog "exploration" gameplay is though. You don't explore in Telltale games, you only have the story. While I enjoy Naughty Dog's stories to a degree, they're not half of what they are if I'm locked in Telltale's dialog trees almost exclusively.
 

shandy706

Member
I'm surprised this article was approved. It's pretty terrible.

But it will get clicks...

I'd probably refrain from calling the article clickbait or terrible without any explanation of why you feel that way.

I'm jut basing that on like the first few pages of this thread...:)

OT..

I shudder to think of how many times I've encountered a banal narrative-heavy sequence in a game where no one actually gives a toss about that side of the equation. Can you imagine if Halo or Doom spent approximately 40 per cent of their running time trying to tell a story or mixing up their core mechanics with lightweight platforming or puzzle elements? Chances are it wouldn't be good.

They're on point there...and some games do try that when they really shouldn't be! Developers need to make sure their design and mechanics match the style of game, or they lose their direction with the game. Uncharted works due to all the details and the fact that you just want to see what is next. Even if you don't have a ton of interactivity and necessarily "options" in many set-pieces, they make it one heck of a ride.

I will point out that Naughty Dog's games don't have a lot of replay-ability for me unless I don't collect and find a lot of things. That's why I enjoy the series though, I loved 2..and just finding and reading/looking at the artifacts is something I loved doing. Once I found everything/enough to be satisfied I haven't been back as the sequences and scenery didn't change any. That first time through is great though.
 

wiibomb

Member
I know I'm well beneath the majority here, but I mostly agree with the article.

recently I played 1 and 2 from the nathan drake collections and while I completely see the narrating appeal of the games, they are pretty terrible at being... games...

the puzzles are always linear making them a one way solution that always leads them to only 1 possible outcome, there are no alternate paths, not alternate solutions, not alternate nothing, they are pretty much what I would expect from a first game experience of an starting gamer, nothing deep, yet entertaining for the cutscenes.

the gameplay of the gun sections are also really weird as there are no progression whatsoever in anything, by this I mean: you pick a gun, shoot the enemies, at most pick another gun, shoot the enemies, oh! throw a grenade because it could be fun, then go forward to another linear walk section or a cutscene. I know I'm in the well minority here, but I saw this games as extremely basic, very linear and with no gameplay progression at all.

I might be wrong with this, and I would like a lot to be proven wrong, so please go ahead and make me change my mind, but when I played this 2 games (1 and 2), I saw nothing about a good game, but more about a good movie with gameplay sections, I never saw an appeal to play them more, to explore more of the gameplay it has.

They're on point there...and some games do try that when they really shouldn't be! Developers need to make sure their design and mechanics match the style of game, or they lose their direction with the game. Uncharted works due to all the details and the fact that you just want to see what is next. Even if you don't have a ton of interactivity and necessarily "options" in many set-pieces, they make it one heck of a ride.

this is a very good thought, and one of the things that came to my mind while playing these games
 
This seems like one of those cases where if we're going to just be careless with slapping the term "walking sim" on games, the term will lose any meaning. You can critique Uncharted for being too linear, too easy, too cinematic, too lacking in player input, but that's not what makes a walking sim.

Death to genre labels tho.
 

nib95

Banned
I don't even hate the Uncharted games. I even wrote that they were well designed in my very post. What kind of comfirmation bias am I apparently trying to apply here?

This is exactly what I'm talking about. I am literally taking positively about the game itself and yet my opinion is still trying to be dismissed. It's literally making what I can only assume is a great game not all that appealing. No other game or community does this to me.

Your post was a mini outburst about something that isn't really true though. Uncharted 4 is privy to criticism, as the OT, numerous impressions threads and even this thread prove. The only alternative conclusion is that you're randomly having a go at a very small group of people who exist with every medium or major product or game, but don't necessarily even pertain to this actual thread or the OP. I just don't get the context or relevance of the post.
 

SerTapTap

Member
the puzzles are always linear making them a one way solution that always leads them to only 1 possible outcome, there are no alternate paths, not alternate solutions, not alternate nothing, they are pretty much what I would expect from a first game experience of an starting gamer, nothing deep, yet entertaining for the cutscenes.

the gameplay of the gun sections are also really weird as there are no progression whatsoever in anything, by this I mean: you pick a gun, shoot the enemies, at most pick another gun, shoot the enemies, oh! throw a grenade because it could be fun, then go forward to another linear walk section or a cutscene. I know I'm in the well minority here, but I saw this games as extremely basic, very linear and with no gameplay progression at all.

This is a very strange criticism to levy IMO. Most NES games, platformers, shoot 'em ups etc, very much "gamey" games, follow all of these points. Linear, no level up systems or craftable gear. That really has nothing to do with "not being good at being a game".

Has Open World ruined us so much that we don't see things as games without pseudo-open endedness and progress bars?

This seems like one of those cases where if we're going to just be careless with slapping the term "walking sim" on games, the term will lose any meaning. You can critique Uncharted for being too linear, too easy, too cinematic, too lacking in player input, but that's not what makes a walking sim.

Death to genre labels tho.

I wouldn't mind losing the walking sim label TBH, though I enjoy most games in the 'genre". "exploration game" seems to be the less-pejorative (but less popular) label FWIW.
 
Agreed.


Going back to my previous posts... I've been thinking about it more and Half Life 2 is the reason why I am hesitant to give UC2 the "inspiration to walking sim games" mantle. UC2 seemed like an entirely natural progression of the extended non-combat sequences in HL2.

You are 100% correct.

In that sense Half-Life 1 is truly what started this.
 
Should we even be allowed to walk in games?

The game should just skip all those scenes entirely. I mean really who actually cared what happened in those exploring sequences. They didn't add anything worthwhile to the game at all.

They clearly didn't matter, and I think we should all feel bad if we enjoyed any of the walking or climbing in Uncharted.

Next time I hope we just teleport to all the combat sequences and call it a day.
This is a very strange criticism to levy IMO. Most NES games, platformers, shoot 'em ups etc, very much "gamey" games, follow all of these points. Linear, no level up systems or craftable gear. That really has nothing to do with "not being good at being a game".

Has Open World ruined us so much that we don't see things as games without pseudo-open endedness and progress bars?
I think I would be upset if Uncharted 4 had an experience system and ability upgrades in the singleplayer. It's just so contrary to what they are trying to do with Uncharted 4 imo.
 

SomTervo

Member
I don't think the term "walking simulator" is pejorative at all.

It was definitely pejorative to begin with.

The etymology behind it is that it was coined by people being critical of games like Dear Esther. That all these games functionally do is simulate 'walking', similarly to how Microsoft Flight Simulator simulates flying aircraft – but of course 'walking' is a mundane activity.

The phrase 'walking simulator' started as a slight against games where the only mechanic or gameplay feature is 'to walk'.

Since then, the term has grown arms and legs a bit and I'd agree that it is no longer a pejorative phrase. 'Walking simulator' has come to infer a whole genre. Which is a good thing.

Still, the roots are in a critical, snide remark about games where you physically can't do much.
 
I wouldn't mind losing the walking sim label TBH, though I enjoy most games in the 'genre". "exploration game" seems to be the less-pejorative (but less popular) label FWIW.
I agree. I'd prefer to use something like "exploration" or something that tries to look beyond the base mechanic of walking.

Regardless, Uncharted 4 doesn't fit the label, not even remotely.
 
Should we even be allowed to walk in games?

The game should just skip all those scenes entirely. I mean really who actually cared what happened in those exploring sequences.

They clearly didn't matter, and I think we should all feel bad if we enjoyed any of the walking or climbing in Uncharted.

Next time I hope we just teleport to all the combat sequences and call it a day.

This post makes it obvious that theres no way you read the article. It's arguing the opposite of that.
 
This post makes it obvious that theres no way you read the article. It's arguing the opposite of that.

That's good then.

What a title though.

I personally hope we get more linear games with wider gameplay spaces like Uncharted 4 really.

Of all the open world games I've played I can count on my fingers how many I actually had fun with. I really don't think the space between all the combat and just driving around generally really raises the bar for games universally. But I did like it in some games like RDR a lot.
 

SomTervo

Member
the puzzles are always linear making them a one way solution that always leads them to only 1 possible outcome, there are no alternate paths, not alternate solutions, not alternate nothing, they are pretty much what I would expect from a first game experience of an starting gamer, nothing deep, yet entertaining for the cutscenes.

the gameplay of the gun sections are also really weird as there are no progression whatsoever in anything, by this I mean: you pick a gun, shoot the enemies, at most pick another gun, shoot the enemies, oh! throw a grenade because it could be fun

Can you give some examples of games which don't follow what you say here? Specifically re puzzles.

Also, try playing on Hard or Crushing. Ups the combat ante a lot and makes it infinitely more compelling in Uncharted 2 and 4 (if you're into challenging/strategic gameplay).
 
It's really sad that a writer is not allowed to have an opinion these days without it being lambasted as "clickbait" or "bad journalism." I don't understand how people can be so insecure about their likes and dislikes.
 

nib95

Banned
This is a very strange criticism to levy IMO. Most NES games, platformers, shoot 'em ups etc, very much "gamey" games, follow all of these points. Linear, no level up systems or craftable gear. That really has nothing to do with "not being good at being a game".

Has Open World ruined us so much that we don't see things as games without pseudo-open endedness and progress bars?

The open world design fad this generation has been disappointing for me personally. I'm almost sick of them at this point, but games all too often get criticised for not employing open world elements, even racing games (sigh), and consumers seem to love them, so I guess we're stuck for the time being. Even UC4 to an extent had to pseudo adapt what with the inclusion of some wider, more open linear areas to satisfy that lust. Thankfully they tastefully addressed this, and the slightly more open areas don't detract from an otherwise still linear and directed overall experience.
 
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