I know I'm well beneath the majority here, but I mostly agree with the article.
recently I played 1 and 2 from the nathan drake collections and while I completely see the narrating appeal of the games, they are pretty terrible at being... games...
the puzzles are always linear making them a one way solution that always leads them to only 1 possible outcome, there are no alternate paths, not alternate solutions, not alternate nothing, they are pretty much what I would expect from a first game experience of an starting gamer, nothing deep, yet entertaining for the cutscenes.
the gameplay of the gun sections are also really weird as there are no progression whatsoever in anything, by this I mean: you pick a gun, shoot the enemies, at most pick another gun, shoot the enemies, oh! throw a grenade because it could be fun, then go forward to another linear walk section or a cutscene. I know I'm in the well minority here, but I saw this games as extremely basic, very linear and with no gameplay progression at all.
I might be wrong with this, and I would like a lot to be proven wrong, so please go ahead and make me change my mind, but when I played this 2 games (1 and 2), I saw nothing about a good game, but more about a good movie with gameplay sections, I never saw an appeal to play them more, to explore more of the gameplay it has.
They're on point there...and some games do try that when they really shouldn't be! Developers need to make sure their design and mechanics match the style of game, or they lose their direction with the game. Uncharted works due to all the details and the fact that you just want to see what is next. Even if you don't have a ton of interactivity and necessarily "options" in many set-pieces, they make it one heck of a ride.
this is a very good thought, and one of the things that came to my mind while playing these games