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In your opinion, the oldest game that has yet to be outclassed in its genre?

Kaztinka

Member
MarkOfTheNinja.jpg


Best 2D stealth game

and speaking of wrestling games..

300px-Ps2_wwwsmackpain_big.jpg


Nothing comes close to this, maybe WWE All Stars?
 
Super Mario Bros. 3. Unstoppable platformer. You can get lost in there for years. I replay it every year and it never fails to impress. What a towering achievement, favorite game ever.
 

Kent

Member
Team-based competitive multiplayer FPS goes to Tribes 2. It's a shame what happened to the series afterward.

Tetris only ever seems to be bested by other versions of Tetris.

Tetris was my immediate thought here, but at the same time... Are we counting Tetris as its own singular thing, or are we counting subsequent re-releases of Tetris, while effectively the same game but with more features added in, as different "games?"

At the very least, as a series, Tetris is the definitive puzzle game series. But the fact that other Tetris games have been released that improve on it as separate releases kind of defeats it for the purposes of this thread.

F-Zero GX is still the best futuristic racer
I would argue that the "futuristic" designation isn't even needed for this statement to still be correct. F-Zero GX is one of those games that's so good that it's depressing for the purposes of the genre's future.

Jet Set Radio Future is the best N64 style collectathon platformer. It's just so radically different aesthetically you'd never notice it.
Jet Set Radio Future has over other games of that type the advantage that simply moving around is fun - it's fun to see what completely bonkers grinds, tricks and transitions you can make, while also directly impacting what you're able to actually do in the game, as it necessarily ties into the core gameplay.

It's one thing that's been more and more apparent in games that I enjoy: Finessed, skillful movement makes practically any game better. For the purposes of JSR/F, it's both completely justified and can be outright showy, while also being both necessary, and rewarding players for their ingenuity.
 

MikeyB

Member
Escape Velocity: Override.

No other isometric space exploration/trading/conquest game comes close. Sorry, EV: Nova - your plot lines are too forced.
 

Conezays

Member
Super Castlevania IV

show me an action platformer with that much attention to detail on *every single stage*... OST customized for every single level -- even sub-levels. different challenges throughout the game, whether it be enemy encounters or boss encounters. not saying it's the best game ever in its genre, wont open up the can of worms how it compares to the rest of the games in the franchise, but this game has some top notch craftmanship i have yet to see outclassed

Preach. I was just playing it again earlier today. One of my favourites growing up and I still think it holds up great.
 
Whatever genre MS Pacman is. On a good cocktail table cabinet it hasn't aged one bit and is still one of the best games ever made

Probably the oldest game I can think of
 

de_reddy

Neo Member
Baldur's Gate 2. Between the story, characters, combat, amount of content, encounters and so much more, it is the quintessential RPG that has yet to be beaten. Even Witcher 3, for all its pluses also locks you into one particular character win limited abilities to affect the world at the end.

Nothing to add, BG II embodies everything that I love in d&d.
 
Star Control II, a 25 year old game, is still unmatched in its genre. Granted, its genre might as well called "Star Control"...

I think Chrono Trigger and FF6 may be unmatched as far as classic turn-based JRPGs go. Modern Persona games are kind of a different beast, with the school sim / visual novel half, and Bravely Default games are excellent but have crippling drawbacks that disqualify them from "best in genre" in my book.

I have a feeling you could ask this question 20 years from now, and FTL would still be the best in its genre.
 

Orayn

Member
Dungeon Crawl Stone Soup is a lot better than pretty much any roguelike/lite released after it and only keeps improving with each new release.
 

Phediuk

Member
Defender clones - Defender (1981)

Whatever genre Paperboy is - Paperboy (1984)

Single-screen shooter - Galaga (1981)

Breakout clone - Arkanoid (1986)

Bubble Bobble clone - Bubble Bobble (1986)

Whatever genre Venture is - Venture (1981)
 

Morfeo

The Chuck Norris of Peace
I think for me this has got to be Zelda 2. A game from early 87, and i think its still one of the absolute best 2d adventure-games out there, and no game has outclassed it even though some might have slightly surpassed it.
 

dubc35

Member
World Series Baseball '98 (Sega Saturn)

The best baseball game ever made.
A link to a gamefaqs review? Is that your review? I'm not hating; just curious.

I never played that one but it's in a difficult category:
Triple Play 2001 was solid on ps1
RBI 3 on NES was good as well as Baseball Simulator 1.000
High Heat 2002 (maybe 2003?) had one of the best abilities to hit directional
MLB 2k3 was solid
The Show series has also been solid for years.

tough competition.


GOAT contender of the 3d generation for sure, but I'd still take Tecmo Super Bowl over it.
 
Dead Space has not been outdone by any action horror title.

Castlevania: Symphony of the night is still king of 2D Metroidvanias.

Half-Life 2 has still not been topped by another single player FPS game.

Metroid Prime has not been topped by a first person adventure game.
 

kc44135

Member
Resident Evil 4. I still haven't played a better designed TPS (or game in general) since it's release. Arguably, there have been action games with better controls and mechanisms, but RE4's core gameplay is still more than serviceable even today, and ultimately just the icing on the cake. Anyone that's played RE4 knows that what really makes it so special is the pacing, and the level and encounter design, which are the best of any game I've personally ever played. I still feel that way even 12 years after it's initial release, which I think is a testament to it's overall quality.
 
Diablo II. There have been some good recent entries, and as much as I love it D2 does have some flaws, but as an overall I'd argue this is still king of the genre.
 

Hilarion

Member
Starcraft: Brood War.

(This isn't a dig against Starcraft II, it's just saying that I think Brood War is superior to the sequel)
 

bionic77

Member
Has any game surpassed a LTTP for overhead 2D adventure games?

I want to say that Metal Slug X or 3 (depending on preference) remains the champ for run and gun games.
 

Aokage

Pretty nice guy (apart from the blue shadows thing...)
Not particularly controversial, but SFIII 3rd.

I had hoped I'd have warmer feelings about USFIV at this point, but...nope, I chose and picked the best one.

Bayonetta.

Almost a decade old and has yet to be significantly improved upon in the character action genre.

Edit: I see a lot of Ninja Gaiden Black, and cannot disagree, but honestly feel like Bayo and NG are different genres. NGB is about precision and Bayo is about endorphins.
 
Anyone saying Castlevania: SotN is cray cray. Not even the best Metroidvania in its own series.

Also, Super Metroid still crushes it, and it's approaching 25.

Mario 3 for platformers.

Has any game surpassed a LTTP for overhead 2D adventure games?

Link's Awakening IMO. But it's a matter of preference at that point.
 
Thief 2. The guards are dumb, the climbing is janky, and the last level sucks, but no stealth games have come anywhere close to its level design and implementation of its mechanics. Dishonored 2 is the only game that has similarly-sized yet intricately detailed levels, but it doesn't have rope arrows, water arrows, or light/ shadow mechanics beyond a very basic level.
 
I can't think of anything to top Super Metroid and Chrono Trigger here in terms of age. Among genres that haven't been discussed much here, though, these three come to mind:

- Grim Fandango (1998). Technically not a point-and-click with its original tank controls, but you know what I mean when I refer to the LucasArts-style adventure game, driven by dialogue trees and puzzle solving by way of zany, out-of-the-box item combinations. The adventure genre died with it for a while, and even when it was revived in the form of nostalgia projects and the Telltale subgenre that dropped logic puzzles in favour of branching story choices, it wasn't quite the same thing.

- Sid Meier's Alpha Centauri (1999). Other 4X games since are more refined and polished (Civ IV comes to mind), addressing old genre trappings like surprise attacks and infinite city sprawl. But in terms of sheer unfettered creativity, and irrespective of setting/theme (history, fantasy, science fiction), the genre as a whole never did catch up to half the ideas in SMAC, from the versatility of its modular unit customization to the late-game terrain deformation that you could bring about through development, diplomacy, or war.

- Viewtiful Joe (2003). There is a vacuum where the side-scrolling character action brawler is supposed to be, and in VJ's absence it has gone completely unfilled. I like the sequel well enough, but the bold and more tightly tuned original stands as the first and last word on what it did. And as much as I love the Bayonetta games, there's a certain button-for-button perfectionism that comes out in the 2D format that 3D genre equivalents fall short of capturing.
 
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