30fps will always be the standard on consoles, regradless of how powerful they are. The only way we will ever get 60fps as standard (nevermind 120fps lol) is if Microsoft and Sony mandated that all games had to be 60fps, and they are never going to do that.I wonder if 120fps console gaming will ever become a thing. The difference probably isn't pronounced for the average person to be able to tell. For me, though, it's hard to go back to 60fps.
The standard for next gen might as well be the usual 30 fps and then 60 fps for a few games [on regular tv] and 45-60 refresh mode for VRR capable tv's. Even at locked 45 fps freesync feels about the same as 60 fps locked with v-sync. [below 45 hz vrr doesn't work well or look good]30fps will always be the standard on consoles, regradless of how powerful they are. The only way we will ever get 60fps as standard (nevermind 120fps lol) is if Microsoft and Sony mandated that all games had to be 60fps, and they are never going to do that.
What does BC have to do with Sony releasing a console at the same time as MS and it being more powerful when people always assume it will be weaker?Yeeeeah and we lost BC. So they were right?
Probably a tiny, shitty leap like the one from 360/PS3 to current gen.
xbox one is 1.3Teraflops. IT is said 7nm tech allows xbox one performance for under 10W. The new consoles will likely have 150+W power budget. Energy wise they have alot of room. Question is how much silicon can they realistically buy at 7nm? A MCM approach would definitely help reduce costs over monolithic, but it is said that may not be in the cards.The PS4 was 1.8 Teraflops to the Xbox One's 1.3.
The PS4 Pro then jumped to 4.2 Teraflops and the Xbox One X jumped to over 6 - about the same power as a RX 580.
The biggest, baddest graphics card out there right now is the RTX 2080Ti, which checks in at over 13 Teraflops - a little over twice what the Xbox One X is capable of. (To be fair, Nvidia Teraflops are worth a bit more than AMD teraflops so it might be more than a little over twice). AMD's Vega 64 is 12.6, about double the Xbox One X.
Are we really looking at merely doubling the Xbox One X next gen? And how expensive will it be to double that level of power?
The biggest, baddest graphics card out there right now is the RTX 2080Ti, which checks in at over 13 Teraflops - a little over twice what the Xbox One X is capable of. (To be fair, Nvidia Teraflops are worth a bit more than AMD teraflops so it might be more than a little over twice). AMD's Vega 64 is 12.6, about double the Xbox One X.
That's about right 2X more or less of OneX performance, and far superior Cpu for 399$ most likely. but don't look at OneX as example, because you'll never see true potential of that console.Are we really looking at merely doubling the Xbox One X next gen? And how expensive will it be to double that level of power?
You probably haven't played any last gen games on last gen hardware recently if you think the difference with this gen is Tiny and shitty.
I'll admit it wasn't a major shift like going from 2D to 3D or from SD to HD but it was still very noticeable
30fps will always be the standard on consoles, regradless of how powerful they are. The only way we will ever get 60fps as standard (nevermind 120fps lol) is if Microsoft and Sony mandated that all games had to be 60fps, and they are never going to do that.
Every game on the PS1 could of been 60fps, its not just down to power. Devs will always push eye candy over framerate on consoles, except for a few games every year.I would think if they have the power why not push games past 60 fps for next gen?
Even this gen there are some games that have uncapped frames. Rainbow Six Siege terrorist hunt comes to mind where at one time you could play this at 120 fps on the Xbox One X.
I'm not talking RDR1 on a 2010 xbox 360 vs RDR2 on a One X. Yeah that difference is huge.
I'm specifically talking about games like Titanfall, Assassins Creed Black Flag and CoD Ghosts in 2013. There were only minor differences between the 360 and One version.
Example
The difference between PSPro and One X compared to whatever launches in 2020 will be just as small.
I'm not talking RDR1 on a 2010 xbox 360 vs RDR2 on a One X. Yeah that difference is huge.
I'm specifically talking about games like Titanfall, Assassins Creed Black Flag and CoD Ghosts in 2013. There were only minor differences between the 360 and One version.
Example
The difference between PSPro and One X compared to whatever launches in 2020 will be just as small.
How many people have tv's that run at higher than 60hz though?, i'd guess not many.Is it just me or does anyone think that the new consoles should be capable of more than just 60fps?
Navi for PS5 should be somewhere around 12-15 TFlops i guess, the Ryzen Cpu clocked at around 3-3,2 Ghz and GDDR6 should be doin over 100fps or even 144fps right?!
I know its always about the preferences of the devs whether they are focusing on resolution and details or other stuff but I personally think that some devs should target the highest framerate possible at 1080p of course! I'm not talking about anything above Full HD and also not singleplayers because thats just not possible which is okay but even though consoles will always be weaker compared to PCs, they should "skip" 60fps in 2018 and focus on really high fps/performance modes but thats just me![]()
What does BC have to do with Sony releasing a console at the same time as MS and it being more powerful when people always assume it will be weaker?
despite the fact PlayStation has always been more powerful at time of release compared to competitors.
I didnt really think this needed its own thread but Jason Schreier who is a News editor at Kotaku said he is 90% sure PS5 wont come out until 2020 and possibly even later.
https://www.resetera.com/threads/ps5-and-next-xbox-launch-speculation-post-e3-2018.49214/page-247
Would they be able to get a 4+K display along with wireless headset at a reasonable price so soon?PSVR2 ready at PS5's launch, oh boy!
Would they be able to get a 4+K display along with wireless headset at a reasonable price so soon?
So yeah. Assuming the upgrade form this to next gen is comparable to the one from last gen to current gen then yeah, I expect some early crossgen games to have slight upgrades. Probably stuff like native 4K and some slightly enhanced graphics.
But it would also mean that once we start seeing more games made for next gen the upgrade should become very obvious
Titanfall, Black Flag and Ghosts were also the worst examples.
So you believe the PS4 was more powerful due to the sacrifice of BC?Did you even read the post you initially quoted?
I said I'm not sure they can maintain BC AND make a noticeably more powerful console.
You said "They said that about the PS4"
and they were right, the PS4 DIDN'T have BC, which was partially why it was noticeable more powerful. They coulnd't do both.
I want us to go backwards. 640x480 resolution.
Only for the games with ray tracing. With the bonus of a solid 15 FPS. (But only on the switch 2 with the RTX Tegra 3 chip)Aiming a bit high there. 320x240 (256 in PAL regions) should be the new standard. And 512 on screen colours.
How many people have tv's that run at higher than 60hz though?, i'd guess not many.
Taken from the other thread the supposed PS5 leak
Pretty substantial if 10-12TF is the baseline, along with a far better CPU and probably 3x the memory bandwidth.
Looks like your thoughts are in line with the new PS5 leak, since it's 11.2 TF with a better CPU with 3x the RAM.
So you believe the PS4 was more powerful due to the sacrifice of BC?
So the lack of BC with PSX/PS2 and PS3 was simply because they had an more optimal system vs Xbox One that ran the same architecture yet has managed to support Xbox/Xbox 360 title with enhancements with the X.
That is quite a prediction, and inherently false.30fps will always be the standard on consoles, regradless of how powerful they are.