ethomaz
Banned
It is already a sad day with PC stealing our exclusivesI can’t imagine how much this thread is really going to blow up when we get actual info to talk about.
Late take some days for more bad news please.
It is already a sad day with PC stealing our exclusivesI can’t imagine how much this thread is really going to blow up when we get actual info to talk about.
Cheaper too. Who has thousands lying around to build a decent gaming computer?Don't see consoles going anywhere.
Why do tons of people have those $50-100 media boxes they hook up to their TV? You can simply plug in a PC and find tv channels and pirated movies too.
It's so much easier.
This.We saw pretty much identical info from both. I don't like Jason as a person (toxic as fuck), but he is indeed an insider with solid info.
Asked Osiris this but he has yet to answer so i'll ask you. Have you seen or heard of any next gen games when it comes to visuals? Can you describe anything you saw or heard from devs?
You're losing me here, The creation of assets, code, etc being done on a PC as the 'tool' does not mean the games are targeting the PC they are sitting on. The games are targeting the "target" platform and are designed, limited & optimized and optimized for that dev kit. Culling, reducing, resizing, cutting back assets that likely start out as raw files gigs in size that will never run in that form on any hardware is no indicator of anything. A game is like a sculpture, it's as much of what you chisel away as it is what remains.Because you don't understand hardware. It's not a trolly comment. It's a comment that is very valid to anyone who knows about development of assets.
The first thing you have to get out of your mind is that development on the current gen games was done on a PS4. That's false. Period. It was done on a PC with very powerful hardware. If you make an educated guess at the real world performance of a next-gen console being roughly a 1080Ti performance, try to run current gen games NOW on the PC with a 1080Ti @ true 4k (no checkerboard scaling), 4k texture maps with all graphical details set to Ultra and tell me how fast your frames are. That's essentially a PS5/XSX. Sacrifices will have to be made. And the first thing that goes is resolution, then textures, and on and on. Take it for what it's worth.
It is very possible that HZD on the PC, in it's original director's vision, can look better than the PS5 version of HZD2. The art direction is going to stay the same. There is literally nothing that a PS5/XSX can do performance wise to outshine a high-end 2080Ti and definitely not an Ampere card. Again, facts.,.
Well, I don't know if the HZD in PC will have better graphics than HZD2 in PS5, if I base the graphics in Hellblade 2 Trailer, I think could be better than anyone PC's game setted in Ultra, but I don't know, Im not an insider and I don't have privilege information.I don't understand this logic. Especially if HZD on PC looks better than HZD2 on PS5.
What's your opinion on the 36CU leaks? With clock speeds of 800MHz and 911MHz in testing I can't see how it can be anything other than a PS chip.
Total Speculation: Is it possible the ~2GHz 36CU mode is an enhanced bc mode for patched games with the entire chip not being exposed in any of these tests; and that the full chip is more CUs, likely with a somewhat lower clock in PS5 native mode?
You're losing me here, The creation of assets, code, etc being done on a PC as the 'tool' does not mean the games are targeting the PC they are sitting on. The games are targeting the "target" platform and are designed, limited & optimized and optimized for that dev kit. Culling, reducing, resizing, cutting back assets that likely start out as raw files gigs in size that will never run in that form on any hardware is no indicator of anything. A game is like a sculpture, it's as much of what you chisel away as it is what remains.
Suggesting resolution, higher rez textures, effects precision & bump in frame-rate is the final indicator of gfx fidelity comes of as 'not understanding' as you yourself are putting onto me. Evolution of techniques in engines, doing things more efficiently and smarter plays the bigger part.
If you said HZD2, or any equivalent gen game has the potential to look better on more powerful hardware, no disagreement. But instead, reading you're posts in continuum you are deliberately downplaying next gen consoles & elevating PC. Nothing wrong with fanboying, but you are being disingenuous in your attempt and for the sake of other posters that may be taking you seriously based on your clout I'm calling it.
Would be incredible if Sony launches Horizon to PC and announce Horizon 2 for PS5 kkkkkkkk. That should be the best strategy to bring PC gamers to buy a PS5 too
You're losing me here, The creation of assets, code, etc being done on a PC as the 'tool' does not mean the games are targeting the PC they are sitting on. The games are targeting the "target" platform and are designed, limited & optimized and optimized for that dev kit. Culling, reducing, resizing, cutting back assets that likely start out as raw files gigs in size that will never run in that form on any hardware is no indicator of anything. A game is like a sculpture, it's as much of what you chisel away as it is what remains.
Suggesting resolution, higher rez textures, effects precision & bump in frame-rate is the final indicator of gfx fidelity comes of as 'not understanding' as you yourself are putting onto me. Evolution of techniques in engines, doing things more efficiently and smarter plays the bigger part.
If you said HZD2, or any equivalent gen game has the potential to look better on more powerful hardware, no disagreement. But instead, reading you're posts in continuum you are deliberately downplaying next gen consoles & elevating PC. Nothing wrong with fanboying, but you are being disingenuous in your attempt and for the sake of other posters that may be taking you seriously based on your clout; I'm calling it.
Can;t wait to see the specs of both systems.
It's rumoured PS5 was supposed to come out end of 2019, but Sony ditched it for a beefier 2020 console where (if it's true) they scrapped the 9.2TF config and goosed up everything to be similar to Series X specs.
Man, I think I had the possible answer to your comment above in this thread, but I know some people who's plays as principal in PC, but have a PS4 and a Switch just to play exclusive games so it's not impossible...yeah I can totally see all the PC players go "damn! I haven't played a mediocre Ubiworld game in years! I WANT MORE OF THIS AT 30FPS, WITH CONTROLLER AIMING ON A 500€ SYETEM THAT I DON'T OWN!"
no PC player would do that, if anything that would make them just wait for the PC release, that happened with GTA5 and RDR2 aswell, no PC only gamer would buy a console to play a game with controller aim at 30fps... because most PC only players play PC only specifically to avoid these 2 things
Textures and Assets are not made in the exact form you will see them in the final game.
you don't make a texture that looks blurry on purpose, you make a sharp texture that looks super clean, and then while developing the game you have to look at your budget and which textures you.kight scale down because you think they're not that important, and which to have at as high a resolution as possible.
same with 3d models. you look what the budget is and then scale them if necessary.
and so if they still have all the high detail textures and models they can just throw them into the PC version as ultra settings.
drawdistance and LODs is the easiest to enhance in PC, way less pop in, higher detail at medium range etc.
making a PC port of a game look visibly better without much of a hassle is easy, even if the target atbfirst was only the PS4/pro
Man, I think I had the possible answer to your comment above in this thread, but I know some people who's plays as principal in PC, but have a PS4 and a Switch just to play exclusive games so it's not impossible...
yeah I can totally see all the PC players go "damn! I haven't played a mediocre Ubiworld game in years! I WANT MORE OF THIS AT 30FPS, WITH CONTROLLER AIMING ON A 500€ SYETEM THAT I DON'T OWN!"
no PC player would do that, if anything that would make them just wait for the PC release, that happened with GTA5 and RDR2 aswell, no PC only gamer would buy a console to play a game with controller aim at 30fps... because most PC only players play PC only specifically to avoid these 2 things
Nah ...some don't have that much patience to wait so they put up with stuttering laggy 30 fps.yeah I can totally see all the PC players go "damn! I haven't played a mediocre Ubiworld game in years! I WANT MORE OF THIS AT 30FPS, WITH CONTROLLER AIMING ON A 500€ SYETEM THAT I DON'T OWN!"
no PC player would do that, if anything that would make them just wait for the PC release, that happened with GTA5 and RDR2 aswell, no PC only gamer would buy a console to play a game with controller aim at 30fps... because most PC only players play PC only specifically to avoid these 2 things
Kind of raises another question though: why need to push the chip to 2GHz in the first place just for enhanced PS4/Pro back-compat? Especially with the assumption Microsoft is going with lower clocks (not necessarily 1.6GHz like some may be thinking, personally, but 1.65Ghz-1.7Ghz might be doable) for theirair coolerconsole?
...
Wasn't he also the one that said ps5 had better rt and SSD but that MS was working to correct the ssd part. Then the news of the 7gbs ssd controller hit. Vfx may know more than you give him credit for.I wouldn’t trust vfx on this. Iirc he said around 1080, then he changed it to between 1080 to 1080ti for both consoles. Dude kept trying to downplay consoles meanwhile pushing pc master race.
It is very possible that HZD on the PC, in it's original director's vision, can look better than the PS5 version of HZD2.
Yeah, yeah. You got resistance for making claims that increasing assets on a last gen game, designed around last gen hardware limitations, will look better than it’s next gen sequel designed around next gen hardware simply because the last gen game is now on PC!I tried to explain but got resistance for some reason..![]()
Would be incredible if Sony launches Horizon to PC and announce Horizon 2 for PS5 kkkkkkkk. That should be the best strategy to bring PC gamers to buy a PS5 too
I don't understand this logic. Especially if HZD on PC looks better than HZD2 on PS5.
Textures and Assets are not made in the exact form you will see them in the final game.
you don't make a texture that looks blurry on purpose, you make a sharp texture that looks super clean, and then while developing the game you have to look at your budget and which textures you.kight scale down because you think they're not that important, and which to have at as high a resolution as possible.
same with 3d models. you look what the budget is and then scale them if necessary.
and so if they still have all the high detail textures and models they can just throw them into the PC version as ultra settings.
drawdistance and LODs is the easiest to enhance in PC, way less pop in, higher detail at medium range etc.
making a PC port of a game look visibly better without much of a hassle is easy, even if the target atbfirst was only the PS4/pro
Here we go!And when you say close, who do you believe has these advantage?
Wasn't he also the one that said ps5 had better rt and SSD but that MS was working to correct the ssd part. Then the news of the 7gbs ssd controller hit. Vfx may know more than you give him credit for.
You bringing up how source art is made has nothing to do with the argument Veteran made which was that playable gameplay assets have always supposedly been made to the specs of the most powerful PC in the world and then downscaled for the peasant consoles.
Like somewhere every dev has a harddrive of much higher fidelity gameplay models sitting around that are perfectly suitable for a 2080 Super but they don't use them because it would make the console players feel inferior...
If what you and Veteran were alluding to were true all or even some pc ports of current gen games would look a generation ahead because those higher res assets built for performant pcs should have no problem on said PCs right? Devs just got to click a button to load them in, right? Except they only exist as high res source art not meant for real time which is why pc ports usually only get LOD0 console target assets at best along with bumps in lighting, shadows and slightly less filtered textures.
You take consoles out of the equation you still have a minimum pc baseline you build to but even foregoing that most source art couldn't run real time in a game environment on the most expensive pc you put together. They are made to bake detail into normal maps to be used on the target platform's budgeted assets. We're talking single character models with triangles in the millions... cmon
Tldr version. Source art assets aren't built to be playable on any pc spec despite what Veteran would have you believe. Not that that isn't obvious...
I don't understand this logic. Especially if HZD on PC looks better than HZD2 on PS5.
The ssd performance wasn't the point. Let me help you.......vfx posted the info about MS upgrading the xsx ssd performance and low and behold news about the 7gbs controller hit. Point being that he knew about it before any of the "leakers" here. Get it? We have yet to hear official ssd performance specs from either camp so I'm not sure why you want to argue over that. Give the guy some credit for leaking something that turned out to be legit.No clue, i don’t read his stuff because it’s basically pc master race. And you guys really don’t know anything about ssd if you’re just going to come in and claim 7gbs as king. Go do some research, better yet go buy a 3500nvme and tell me how it fares in games vs ssd![]()
The ssd performance wasn't the point. Let me help you.......vfx posted the info about MS upgrading the xsx ssd performance and low and behold news about the 7gbs controller hit. Point being that he knew about it before any of the "leakers" here. Get it? We have yet to hear official ssd performance specs from either camp so I'm not sure why you want to argue over that. Give the guy some credit for leaking something that turned out to be legit.
I understand what you're trying to say but it won't and it can't. Had a very long discussion before typing this up as to not make a complete ass of myself but the assets made for the first game even though they were made on PC would not have reached the level of fidelity of the assets created for the new game targeting a more powerful spec. They would add features that would have not even made the previous game despite it being made on PC due to the impossibility of them being added to the target machine. This is also why Beyond Human while achieving better fps and resolutions on PC is largely visually the same as PS4 pro. This is what I was told and I just about copied and pasted that from a text.I don't understand this logic. Especially if HZD on PC looks better than HZD2 on PS5.
Not that Dramatic.And I'm saying that the 1st party games this current gen were NOT built around console power in the sense that the studio did NOT implement features in the graphics pipeline that couldn't possibly run on a console. Take Detroit, for example. That game on the PC simply can NOT run on any console at true 4k WITH 4k higher res texture maps, more accurate ambient occlusion, higher texture filtering etc.. it was not added AFTER the fact. It was added DURING development and ported DOWN to consoles. You will see other exclusives with these same dramatic changes when released on the PC. Just wait for it.
I know you really don't believe that Sony while trying to sell a $500 console is going to release their exclusives at the same time on PC as they do on their own platform.Yea, I think you guys really need to consider that the PC is the frontrunner in this next-gen race. It's going to be way more powerful and exclusives are going to be fewer and fewer. The weather is moving in the direction of game selling instead of hardware selling.
Thanks for your contribution Osiris. Always look forward to your posts.
Can you answer one thing.
Have you seen any next gen games personally or heard of people talking about them? Can you perhaps describe what they look like? Or point to any current CG videos on youtube as a baseline for next gen visuals?
I know, Tidux and all, but I believe this is true:
Edit: hardware BC, that is. I believe we'll see PS2 and PS3 games coming to PSN similar to what XBL does with previous XBoxes
I understand what you're trying to say but it won't and it can't. Had a very long discussion before typing this up as to not make a complete ass of myself but the assets made for the first game even though they were made on PC would not have reached the level of fidelity of the assets created for the new game targeting a more powerful spec. They would add features that would have not even made the previous game despite it being made on PC due to the impossibility of them being added to the target machine. This is also why Beyond Human while achieving better fps and resolutions on PC is largely visually the same as PS4 pro. This is what I was told and I just about copied and pasted that from a text.
Not that Dramatic.
I know you really don't believe that Sony while trying to sell a $500 console is going to release their exclusives at the same time on PC as they do on their own platform.
I think people will be surprised by how much of that trailer is actual game play. As far as other games yes I have seen a bit of two from one studio and one from another. One is a sequel, the other is Sci Fi and from the same studio. The third is going to be KILLER when it releases. The sequel is the best looking game I have ever seen and I have been hinting at it constantly. I have never seen anything that looks this good on ANY platform. If its not the new graphical standard I have no idea what will be.
Stated before and still standing on it, I haven't heard anything about PS1,2 or 3 Bc. Not saying it isn't happening just saying that if it is I haven't heard anything at all about it. Only heard about PS4 Bc.
This contradict known reality. It's the same as saying that PS3 game on PC will look better than PS4 game - never happened.I tried to explain but got resistance for some reason..![]()
I think people will be surprised by how much of that trailer is actual game play. As far as other games yes I have seen a bit of two from one studio and one from another. One is a sequel, the other is Sci Fi and from the same studio. The third is going to be KILLER when it releases. The sequel is the best looking game I have ever seen and I have been hinting at it constantly. I have never seen anything that looks this good on ANY platform. If its not the new graphical standard I have no idea what will be
One is a sequel, the other is Sci Fi and from the same studio.
You mean how Uncharted 3 would suddenly look better if it was on PC compared to Uncharted 4?I don't understand this logic. Especially if HZD on PC looks better than HZD2 on PS5.
Gow and the Sci Fi game Cory is working on?
I think you got it, did not know SSM had 2 teams.
This. It's like him saying that mortal kombat x at native 4k and 120fps on the pc looks better than mortal kombat 11 on the ps4. It's stupid.You're losing me here, The creation of assets, code, etc being done on a PC as the 'tool' does not mean the games are targeting the PC they are sitting on. The games are targeting the "target" platform and are designed, limited & optimized and optimized for that dev kit. Culling, reducing, resizing, cutting back assets that likely start out as raw files gigs in size that will never run in that form on any hardware is no indicator of anything. A game is like a sculpture, it's as much of what you chisel away as it is what remains.
Suggesting resolution, higher rez textures, effects precision & bump in frame-rate is the final indicator of gfx fidelity comes of as 'not understanding' as you yourself are putting onto me. Evolution of techniques in engines, doing things more efficiently and smarter plays the bigger part.
If you said HZD2, or any equivalent gen game has the potential to look better on more powerful hardware, no disagreement. But instead, reading you're posts in continuum you are deliberately downplaying next gen consoles & elevating PC. Nothing wrong with fanboying, but you are being disingenuous in your attempt and for the sake of other posters that may be taking you seriously based on your clout; I'm calling it.
I understand what you're trying to say but it won't and it can't. Had a very long discussion before typing this up as to not make a complete ass of myself but the assets made for the first game even though they were made on PC would not have reached the level of fidelity of the assets created for the new game targeting a more powerful spec. They would add features that would have not even made the previous game despite it being made on PC due to the impossibility of them being added to the target machine. This is also why Beyond Human while achieving better fps and resolutions on PC is largely visually the same as PS4 pro. This is what I was told and I just about copied and pasted that from a text.
Not that Dramatic.
I know you really don't believe that Sony while trying to sell a $500 console is going to release their exclusives at the same time on PC as they do on their own platform.
I think people will be surprised by how much of that trailer is actual game play. As far as other games yes I have seen a bit of two from one studio and one from another. One is a sequel, the other is Sci Fi and from the same studio. The third is going to be KILLER when it releases. The sequel is the best looking game I have ever seen and I have been hinting at it constantly. I have never seen anything that looks this good on ANY platform. If its not the new graphical standard I have no idea what will be.
Stated before and still standing on it, I haven't heard anything about PS1,2 or 3 Bc. Not saying it isn't happening just saying that if it is I haven't heard anything at all about it. Only heard about PS4 Bc.
OsirisBlack
do sony have any major ps5 exclusives lined up for launch day? I know you are keen on MS’ xsx launch library.
there are rumours that ps5 launch day is kinda barren. Rumour also says ms has 12-16 exclusives lined up for launch.
I would actually be shocked if PS5 launch lineup is better than XSX, I mean they already have Halo: Infinite and Hellblade 2 and I believe Forza will be there aswell, tough to beat that.
PS5 will have exclusive games but honestly it looks like MS line up will be very good or even better initially. Some late gen PS4 games will be counted as launch titles (I don't like it but it is what I am hearing) But there will be some PS5 games that are true exclusives and cannot be played on PS4.
You're losing me here, The creation of assets, code, etc being done on a PC as the 'tool' does not mean the games are targeting the PC they are sitting on. The games are targeting the "target" platform and are designed, limited & optimized and optimized for that dev kit. Culling, reducing, resizing, cutting back assets that likely start out as raw files gigs in size that will never run in that form on any hardware is no indicator of anything. A game is like a sculpture, it's as much of what you chisel away as it is what remains.
Suggesting resolution, higher rez textures, effects precision & bump in frame-rate is the final indicator of gfx fidelity comes of as 'not understanding' as you yourself are putting onto me. Evolution of techniques in engines, doing things more efficiently and smarter plays the bigger part.
If you said HZD2, or any equivalent gen game has the potential to look better on more powerful hardware, no disagreement. But instead, reading you're posts in continuum you are deliberately downplaying next gen consoles & elevating PC. Nothing wrong with fanboying, but you are being disingenuous in your attempt and for the sake of other posters that may be taking you seriously based on your clout; I'm calling it.
Woult swear that Phil said at the VGA's that would be a launch title, could be wrong though but that was my initial reading of it.I doubt Hellblade 2 is launch day.
If this is correct then the 3rd title he saw is looking better than GoW2? Damn boy..Gow and the Sci Fi game Cory is working on?