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Next-Gen PS5 & XSX |OT| Console tEch threaD

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yep. at least dreams is coming out on friday. though i cant believe after 9 years in development they only have a 2 hour single player campaign.

they shouldve done a wired article or even a state of play for the specs or something if they werent ready for the reveal. its been pretty crazy. github leaks made it even worse, and sony just doesnt seem to care. their pr department is either very detached or simply poor.

If we don’t at least get a save the date type announcement by the end of the month I’ll be bit concerned.

There’s not much of competitive advantage in holding out or at least announcing their planned schedule of announcements

FFS, every day I refresh constantly to see if Sony dropped an announcement and there’s zero communication. I don’t care if it’s May, just let me know if I can stop pondering when this is all going to happen
 
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Gamernyc78

Banned
Yeah Dreams looks cool but a 2 hr campaign just seems lazy.

LBP’s campaign was longer and had some cool co-op aspects.

Meh, I want MM to just make single player games like Tearaway.

They could be Sony’s “Nintendo” division but they choose to be Epic games and create engines for casuals which doesn’t really mix well

They are there to be the innovative developers at Sony, we don't need them to be Nintendo which imo much of the ips have gone stale. Tear away didn't even sell tht much, little big planet was their money maker. Sony keeps them together because thy are different from other developers and add freshness. If they weren't there then ppl would complain how Sony doesn't have innovative ips.
 

Stuart360

Member
I dont even know why Dreams has a campaign anyway. Isnt the point kind of to make your own games?. Well i suppose a campaign or demo would be good as a bit of guidance. Will you be able to download other peoples stuff, like in a Mario Maker type deal?.
 
They are there to be the innovative developers at Sony, we don't need them to be Nintendo which imo much of the ips have gone stale. Tear away didn't even sell tht much, little big planet was their money maker. Sony keeps them together because thy are different from other developers and add freshness. If they weren't there then ppl would complain how Sony doesn't have innovative ips.

They can still be innovative and make awesome 15-30 hr single player games instead
 

Sinthor

Gold Member
I dont even know why Dreams has a campaign anyway. Isnt the point kind of to make your own games?. Well i suppose a campaign or demo would be good as a bit of guidance. Will you be able to download other peoples stuff, like in a Mario Maker type deal?.

From what I've seen and read that's kind of the point of 'Dreams.' Downloading what 'games' others have made and sharing what you have made...it's all about that. From the video montage's I've seen so far it's pretty damn impressive- the diversity in what people have created. If I was better at artistic expression I'd probably be all over this, but as it is, I suck. :) Still may pick it up with the delusion of thinking maybe I could create something cool this time....we'll see.
 

Stuart360

Member
From what I've seen and read that's kind of the point of 'Dreams.' Downloading what 'games' others have made and sharing what you have made...it's all about that. From the video montage's I've seen so far it's pretty damn impressive- the diversity in what people have created. If I was better at artistic expression I'd probably be all over this, but as it is, I suck. :) Still may pick it up with the delusion of thinking maybe I could create something cool this time....we'll see.
Do you know if the game will be updated with better graphics content for PS5?. I have enjoyed wayching Youtube stuff that people have made on PS4, but boy are the graphics rough.
 

SlimySnake

Flashless at the Golden Globes
If we don’t at least get a save the date type announcement by the end of the month I’ll be bit concerned.

There’s not much of competitive advantage in holding out or at least announcing their planned schedule of announcements

FFS, every day I refresh constantly to see if Sony dropped an announcement and there’s zero communication. I don’t care if it’s May, just let me know if I can stop pondering when this is all going to happen
yeah, the fact that they cancelled e3 really makes everything much much worse than it should be. MS has technically not had their full reveal conference either, but because phil just came out and said that we are aiming to be at e3, people know when to expect a full reveal from them. the mini reveal at the vga's was a great idea too. the console size, a gamespot article and the die size all point to a 12 tflops console which has kept his audience from going nuts like we are over here.

just give a date. like you, i dont care if its in may.

Yeah Dreams looks cool but a 2 hr campaign just seems lazy.

LBP’s campaign was longer and had some cool co-op aspects.

Meh, I want MM to just make single player games like Tearaway.

They could be Sony’s “Nintendo” division but they choose to be Epic games and create engines for casuals which doesn’t really mix well
LBP2's campaign is absolutely fantastic and ends with some of the coolest setpiece levels ever. its a good 6-8 hour long campaign too. i have no idea what they were doing for 9 years.
 

Sinthor

Gold Member
Do you know if the game will be updated with better graphics content for PS5?. I have enjoyed wayching Youtube stuff that people have made on PS4, but boy are the graphics rough.

Everything so far is that it's a PS4 title. Nothing on PS5. However, I have seen videos of some creations that were definitely REALLY nice. Know what you mean though, a lot of what has been shown is a bit rough or just a very jarring type of style. I think, like with anything, it will simply depend on the artist and how long they put into creating something. Making super slick, graphically detailed games and even just still art takes a LOT of time. Most people will go for a compromise and just make things decent and functional. IMHO at any rate, that will tell the tale of 'Dreams,' not whether or not it gets upgraded for the PS5.
 

Mendou

Banned
Already posted?




As always, until officially proven, take with a grain of salt.

F0NAKA9.png
 

Sinthor

Gold Member
It sounded really good, until the last part about Microsoft, which sounds like the stuff you here on here from Sony fanboys lol. It would of been much more believable without that part.

I dunno. I mean, developers have opinions too. If they feel something is restricting them, even if it really isn't but it's just something new, they'll chafe at it a bit. And this direction from MS is definitely new. Wouldn't be the first time someone complained about EITHER Sony or MS and their developer programs. Doesn't make it seem 'fake' to me, at least.

It does puzzle me that they could include PS3 compatibility. The cell and architecture of that machine would have to be hard to emulate without using the hardware and I can't imagine including a cell processor on the PS5 board so it could run PS3 games! Cost alone would be prohibitive, I'd think. But we'll see. Maybe all the BC will be based on PS Now or something new but like that? It's a possibility. PS4 BC I would think would be fairly easy due to the similar architectures being used and if they keep that model, having BC going forward shouldn't be a huge deal. We shall see....
 

Mendou

Banned
I'm pretty sure the PS4 Pro devkits came with 500gb and 1tb hard drives standard so I don't exactly find it unrealistic that PS5 would have a vastly superior 500gb SSD inside it's devkits. 18gb of memory instead of just simply 16 is what has me slightly confused.
If it comes with a 500gb ssd then expect the retail version to also come with a hard drive as well, maybe 1TB. I would imagine the reasoning behind this would be that when you put the system to rest, it transfers unplayed games to the hard drive and keeps recently-played games onto the SSD. This could take 10-20 minutes depending on the game size. Maybe the hard-drives would be sold seperately to keep costs further down.

While this method is cumbersome, I can't imagine them doing it another way if the SSD is more expensive than the Xbox's SSD. This is of course assuming that the rumour is true - which it's likely not.
 
From what I've seen and read that's kind of the point of 'Dreams.' Downloading what 'games' others have made and sharing what you have made...it's all about that. From the video montage's I've seen so far it's pretty damn impressive- the diversity in what people have created. If I was better at artistic expression I'd probably be all over this, but as it is, I suck. :) Still may pick it up with the delusion of thinking maybe I could create something cool this time....we'll see.

From what I read, unless the creator 'dreams' are marked as 'remixable' (editable), it is online only. Dream surfing is primarily online only.

As someone that can dust off my Wii U and play all the awesome user created levels in Mario Maker, I pretty much passed on Dreams due to the content mostly locked to Sony servers (which they pull the plug on more often then they should)
 

Felessan

Member
A difference of 1.7gb/sec is so utterly tiny that I wouldn’t even expect to see any visible difference 99.9% of the time, unless you are shifting a massive amount of data constantly. Even DF would have a hard time making much visual sense of it in tech tear downs. It’s essentially the same bloody thing, and hardly worth shouting about, which is why I doubt this.
You are based your assumption either on PC situation or theoretical maximums, both not so relevant to actual performance of SSD in consoles.
The real performance of SSD mainly depends on 3 factors:
1. Base maximum sequential read theoretical speed
2. Ability to utilize theoretical speed, especially adding in decompression data etc.
3. Ability to efficiently do random access to data, this is down to filesystem etc.
On PC or old-gen 2nd and 3rd point are quite bad as no one really optimize hardware/software to utilize SSD strong points properly (this is why on PC improvement is significantly lesser than theoretical numbers imply), everything is legacy from HDD (and it's way/speed of processing data). And the quality of solution of these problems may close or widen gap significantly. If one can utilize theoretical max speed at 80% in random access due to hardware/software stack that removes legacy burden, and other only at 10% because they used old 'proven" HDD-era solutions, you'll see 8x difference at same base speed.
 

SgtCaffran

Member
Felessan Felessan thank you! You're right it's not all about SSD sequential speed. I have read so many times that the rumored 2.5 for XsX and 5 for PS5 difference would be negligible in actual use.

This completely ignores all other possible advantages the PS5 SSD might have that play a much more important role. Most rumors acknowledge the PS5 SSD a real game changer and I can't wait to find out.

In fact, it is one of the things Cerny specifically talked about in one of the wired pieces. He said that it's very important to optimise how the hardware has access to the SSD and that the PS5 strives for no loading time play.

Next to that, Playstation als has a very interesting SSD patent that describes exactly this. I get a feeling that the PS5 might be a big differentiating factor!
 
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JonTheGod

Neo Member
I don't understand why everyone is complaining about Sony's silence whilst saying Microsoft is being so open. It's not true, or have I missed something?

Sony have said up to 8K capabilities (whatever that eventuates as), SSD, DualShock5 with haptic feedback, PS4 & PSVR backwards compatibility, ray tracing. All of this confirmed first. PS5 is confirmed to have exclusive titles.

Microsoft have said the same buzzwords and shown off the console design and a couple of cross gen games. They've also shown a picture of the main processor. XSX is confirmed to NOT have exclusive titles for the first 1-2 years.

Not a big difference in details. No company has released specs other than a few vaguaries.

So.... unless I've missed something specific.... let's await BOTH full reveals for the new consoles. Looks like cards are being held closer to their chests this time around.
 

Gavin Stevens

Formerly 'o'dium'
Felessan Felessan i did mention there are other factors at play, however you still won’t go over the maximum theoretical speed the drive can establish. So when both drives are at their full potential, it’s still not as gbig a gap as you may think. The SX isn’t using an old and slow controller either, and it’s whole console is built around an SSD, same as PS5. In other words you’re absolutely right PS5 SSD isn’t like a pc environment... but neither is SX.

The few people I know who have hands on with the consoles have even said as much to me. The PS5 SSD is fantastic, but then, the SDD in the SX isn’t exactly slow, it’s just not as quick. The exact quote I was given was “Imagine a processor running at 2ghz and another at 1.75, the 2ghz is always going to be faster but the perceivable difference when you get down to just playing isn’t worth worrying about”. And this is a guy I worked with for several years.

So yes of course the PS5 will be able to do things that as of now PCs cannot, that’s taken for granted. But the SX can as well, and, again as quoted “There isn’t anything one can do the other can’t with regards to hard drive“.

edit: the main point I wish to convey is that people are all under the impression that just because Sony got a last generation game to load in a second, that next gen games will be the same. That’s... not how data transfer works with regard to memory. As you use more assets of higher quality it takes more time to pass them through memory. Essentially, people should be expecting PS5 to be quicker at loading, yes, but they need to also understand that you’re not looking at one loading in a second and the other a minute. More likely one would take 10 and the other 15. It’s not exactly going to destroy gaming on SX as we know it. As for data fetch while playing (streaming) BOTH will be totally fine and you won’t really notice much of anything, but again, people are worried the SX will be like unreal engine and the PS5 instant... This just isn’t going to happen.

edit2: however nothing I have said will fit the narrative of PS5 being this incredible machine and the SX being utter horse shit, so as usual I will get loads of “Xbot” and “you’re just downplaying PS5s advantage” posts. The point I’m making is both are bloody good in this regard and will change the way we play games. Having an SSD as standard is brilliant. Also before anybody asks no, I have no idea which dev kits were used, they simply said “not even close to final, especially on Xbox, as they don’t even know when they are getting a new build”. I have nothing to gain or lose in talking about all this, I’m in team “both need to be damn close” and will be getting both as usual. Im just here to talk tech.
 
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Kobi

Member
I don't understand why everyone is complaining about Sony's silence whilst saying Microsoft is being so open. It's not true, or have I missed something?

Sony have said up to 8K capabilities (whatever that eventuates as), SSD, DualShock5 with haptic feedback, PS4 & PSVR backwards compatibility, ray tracing. All of this confirmed first. PS5 is confirmed to have exclusive titles.

Microsoft have said the same buzzwords and shown off the console design and a couple of cross gen games. They've also shown a picture of the main processor. XSX is confirmed to NOT have exclusive titles for the first 1-2 years.

Not a big difference in details. No company has released specs other than a few vaguaries.

So.... unless I've missed something specific.... let's await BOTH full reveals for the new consoles. Looks like cards are being held closer to their chests this time around.

Literally nobody is expecting specs. We wont hear proper specs till after the summer. As you said, Sony has just mentioned the buzzwords, MS has mentioned the buzzwords, the apu and the console design. The ball is firmly in Sony's court. We're all waiting for this console design, but Sony's been in radio silence since late last year.
 
D

Deleted member 775630

Unconfirmed Member
I don't understand why everyone is complaining about Sony's silence whilst saying Microsoft is being so open. It's not true, or have I missed something?
I think it's because Microsoft teases more. For example Spencer changing his profile picture to the APU, or showing the console at the game awards. I mean that's all marketing, and they are just giving more and more information over a period of time to stay in the conversation. Sony is in complete lockdown and wants to come out with a big bang whenever they see fit. 2 different strategies, but one is more fun for the gamers since they have something to talk about.
 
We wont hear proper specs till after the summer.

That's very late, if you ask me.

The PS4 was revealed in February and launched in November.

If PS5 is to be launched November / December of this year, a reveal could well come before the end of March.
 

Mass Shift

Member
It sounded really good, until the last part about Microsoft, which sounds like the stuff you here on here from Sony fanboys lol. It would of been much more believable without that part.

Well what good is a fanboy driven leak without a negative parting shot at the competition? :messenger_grinning_sweat:
 
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Gavin Stevens

Formerly 'o'dium'
Didn't the PS4 devkit have 160gb?

Serious question, why would a Dev need a big hdd anyway? It's not like they're installing a ton of games like players do. They just develop for the one game at a time no? So 500gb should be more than enough.

Games ship as a single build with compressed archives for assets.

During development, you will usually keep your assets uncompressed which means larger space on the disk, but also have several builds at the same time. it changes per developer of course.

With games being 100gb+ compressed NOW, what space would you imagine for a next gen uncompressed game with several builds to take up?
 
Didn't the PS4 devkit have 160gb?

Serious question, why would a Dev need a big hdd anyway? It's not like they're installing a ton of games like players do. They just develop for the one game at a time no? So 500gb should be more than enough.
Here you go man


AAZcIpU.jpg
 
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FeiRR

Banned
Didn't the PS4 devkit have 160gb?
It doesn't really matter what it shipped with. You can buy and install any SATA drive so if you needed 2 or 4TB, no problem. IIRC the PS3 devkit even had two HDD bays for swappable drives. With custom memory chips soldiered to the mainboard, custom controller, etc. you don't have that liberty. Expanding the disk space in PS5 will be much more difficult. I've already read about external drives which may be able to deliver similar speeds but just look at the price (and you need USB 3.2 2x2 which only a few PC MBs have. I highly doubt Sony will include such a solution in PS5). Expect expansion drives (if any) to be very expensive and people complaining about little install space. If they don't use better compression algorhythms or texture generation techniques, you can expect next gen games to be even bigger because those higher res assets will be bigger.

Serious question, why would a Dev need a big hdd anyway? It's not like they're installing a ton of games like players do. They just develop for the one game at a time no? So 500gb should be more than enough.
For convenience of development, you may want to keep several instances of the game at once so let's say 500 GB allows you to have 3x150 GB of data. On the one hand, most assets will be the same so it's just code (which usually is less than 5% of the size), on the other hand, though, you probably have a lot of assets which won't make it into the final game, need to be doubled, uncompressed and such. So the bigger the drive, the better but if they have to cope with 500 GB, they will and the rest will be moved via network as needed.
 

TLZ

Banned
Didn’t we see the dev kit leak (the legit one )and it said storage is 1 tb?
Here you go man


AAZcIpU.jpg
Ah. I wasn't sure this was confirmed legit.

Games ship as a single build with compressed archives for assets.

During development, you will usually keep your assets uncompressed which means larger space on the disk, but also have several builds at the same time. it changes per developer of course.

With games being 100gb+ compressed NOW, what space would you imagine for a next gen uncompressed game with several builds to take up?

giphy.gif




Uncompressed pixels though!
 

TLZ

Banned
It doesn't really matter what it shipped with. You can buy and install any SATA drive so if you needed 2 or 4TB, no problem. IIRC the PS3 devkit even had two HDD bays for swappable drives. With custom memory chips soldiered to the mainboard, custom controller, etc. you don't have that liberty. Expanding the disk space in PS5 will be much more difficult. I've already read about external drives which may be able to deliver similar speeds but just look at the price (and you need USB 3.2 2x2 which only a few PC MBs have. I highly doubt Sony will include such a solution in PS5). Expect expansion drives (if any) to be very expensive and people complaining about little install space. If they don't use better compression algorhythms or texture generation techniques, you can expect next gen games to be even bigger because those higher res assets will be bigger.


For convenience of development, you may want to keep several instances of the game at once so let's say 500 GB allows you to have 3x150 GB of data. On the one hand, most assets will be the same so it's just code (which usually is less than 5% of the size), on the other hand, though, you probably have a lot of assets which won't make it into the final game, need to be doubled, uncompressed and such. So the bigger the drive, the better but if they have to cope with 500 GB, they will and the rest will be moved via network as needed.
Thanks for taking the time to type this very informative post.
 

Gavin Stevens

Formerly 'o'dium'
Ah. I wasn't sure this was confirmed legit.



giphy.gif




Uncompressed pixels though!

I’m not sure if serious... but anyway... That could have been about one of two things: one, a really bad way of explaining that 4k native is better than 4k reconstruction or upscale.

Or two: When you store a texture it is usually created in a targa file first, this is uncompressed. Then for a release build on a console “usually” you will create a compressed version of this asset, so let’s say dxt compression with .dds. These assets usually look about 90% right but are compressed. Kind of like how a jpeg will compress the original colour data. The upside is it takes less space on the disk, the downside is it’s slower to load and decompress in memory.

The jury is out on which he was on about, but the one X is powerful enough and has enough memory to run uncompressed assets, yes. As well as true 4k.

So if you’re trying to flame me, I don’t even know what to say, or why? But please at least try and understand the terminology.
 

TLZ

Banned
I’m not sure if serious... but anyway... That could have been about one of two things: one, a really bad way of explaining that 4k native is better than 4k reconstruction or upscale.

Or two: When you store a texture it is usually created in a targa file first, this is uncompressed. Then for a release build on a console “usually” you will create a compressed version of this asset, so let’s say dxt compression with .dds. These assets usually look about 90% right but are compressed. Kind of like how a jpeg will compress the original colour data. The upside is it takes less space on the disk, the downside is it’s slower to load and decompress in memory.

The jury is out on which he was on about, but the one X is powerful enough and has enough memory to run uncompressed assets, yes. As well as true 4k.

So if you’re trying to flame me, I don’t even know what to say, or why? But please at least try and understand the terminology.
How am I flaming you? :messenger_tears_of_joy:

The gif was me saying "makes sense". Then the uncompressed pixels bit was a joke, because when you mentioned 'uncompressed' you reminded me of that Xbox uncompressed pixels ad.

That's all ;)

And i appreciate the explanation too.
 
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Gavin Stevens

Formerly 'o'dium'
How am I flaming you? :messenger_tears_of_joy:

The gif was me saying "makes sense". Then the uncompressed pixels bit was a joke, because when you mentioned 'uncompressed' you reminded me of that Xbox uncompressed pixels ad.

That's all ;)

And i appreciate the explanation too.

Gotta be honest mate, in this thread, expect everybody to be against you 🤣 Thought it was a dig but no worries, play on 👍🏻
 

Bo_Hazem

Banned
Countless hours and many sleepless nights on Captain Majid 2 and Super Mario 3 ;)

Haha! They just started calling him Tsubasa in resently instead of Captain Majid (name-localization, the name itself means Glorious). Super Mario 3 was insanely good and ahead of its time. Having no memory card or any saving solution was the biggest problem with that game with all the hidden secrets and vast world.
 

Bo_Hazem

Banned
Did you put the ship to the PS1 or were using the swap trick?

This brings me very good memories :)



That's some insane method, you simply take it to a shop and pay like $100 USD to get it moded. I think back in the time I heard about that trick but never seen it in practice. :messenger_beaming: I mostly enjoyed the startup sound in the video :messenger_tears_of_joy:
 
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