NickFire
Member
They released the vid on the official PS Blog. Enough said?Why people talk about marketing and PR if this was a panel mostly aimed at developers??? Is everything all right???
They released the vid on the official PS Blog. Enough said?Why people talk about marketing and PR if this was a panel mostly aimed at developers??? Is everything all right???
Where the fuck are people getting the idea that wide and slow is worse than narrow and fast?
Compare the 5500XT to an underclocked 5700 and the 5700 will stomp it, even if you limit memory bandwidth so it is more comparable.
We have not seen pricing yet, lets wait and see how much stuff costs.
What is Ps5 is 499 and Series X is 799 , I do not hink this will be cheap at all.
If series X is 499 and ps5 399, sony cheaped out and fucked up design probbaly due to some suit accountant.
Checkerboarded 10 tflopsso it's fake 10TF Lmao
Put some respect on GitHub
Yes, the emphasis on the whole pipeline in the talk was impressive. WWS at least will be doing very clever things with it I think.
16% less teraflops. Whether that translates to 16% less power remains to be seen because clocking the GPU at higher frequencies also speeds up rasterization, and the L1/L2 caches, for instance. There's also the split RAM pool solution the XBX is going with. While 10GB of that RAM is faster than the PS5's RAM, the other 6GB is much slower. In addition, the PS5 uses a unified RAM pool with uniform speeds.Well we know it's vastly underpowered compared to the Xbox. Sony might not value that and that is fine.
But for me it's a ball dropped. It's kind of like on a PC comparing GPUs. No one can deny a GTX 2070 is good and will play games at great FPS and with great textures etc.
But that's doesn't change the fact a GTX 2080 will play them at either higher frames and quality etc.
I value those frames and Pictures quality so for me being 16% less powerful is major.
You make good points in the bottleneck though but we are only working we current infor. We cannot know if Ps5 or XSX will have problems developing for.
With current info it is safe to assume Devs will be able to get more out of the XBox.
For me a big difference in spec so a huge difference in price is needed.
Because the entire gaming world is starved for PS5 info and this is the first info to come out.Why people talk about marketing and PR if this was a panel mostly aimed at developers??? Is everything all right???
No, he designed the console that appeared on GitHub which people believed in.Just thinking about this. Cerny fucked this up so much that he ended up proving VFXVeteran and Timdog right. He designed the console like these github truthers wanted him too. Narrow and fast and inefficient.
If that's not the most ironic display of incompetence i dont know what is.
Here’s my best guess on specs for both consoles. Italics means I’m guessing.
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From day one to wait & see
i think every single insider needs to be banned. or get a tag. Maybe forced to go with 'Poorly Vetted Insider'.the only thing going forward I can take from all our speculation threads going forward is insiders don't know shit all lol.
I'm interested in how the memory mapping for v-cache works with it. The amount of decompression ASIC ICs they have for the memory controller is pretty insane.
Also I've been wondering if they mentioned about third-party drives being installed in the same port/bay as the internal drive or if those connect through a different port? Asking because dunno if Cerny mentioned it or not. Also asking because I've been thinking about XSX's storage and MS made it seem like the expansion card can be inserted while the internal drive sits on the drive simultaneously..
...BUT I'm wondering if they could actually run data from both the internal and external expansion drive simultaneously? Games probably could not code around the expansion drive always being there (because it won't always be there), but maybe the OS could utilize it as a boost in speed performance so that if both are being ran from concurrently combined it reaches performance closer to PS5's custom drive (4.8 GB/s vs 5.5 GB/s)?
Just something I've been thinking about especially after today's presentation.
On paper, it appears to be 16%. Not small enough to scoff at, not big enough to feel threatened.Is it too early to give a power gap? Percentage wise?
While agree with this isI am so impressed by the speed/efficiency PS5 has and SONY never disappointed me since PS1 always they deliver with performance, efficiency, price. I believe it will deliver a good price point! I will definitely be getting PS5 on day one! XSX will have to wait untill black friday with more games to come. can't buy console that doesn't have exclusives I am looking forward to just yet. but XSX it has to wait 2021-22 Black friday![]()
So based on the DF reveal video we know that the Xbox Series X in a rushed port performs on par with a 2080 @ 4k Ultra. The PS5 is closer to a 5700XT so the Xbox SeX is around 20% faster in raw framerate + it has more RT performance and more CPU performance. That will mean slightly better visuals and more consistant frame rates if devs don't over do the graphical fidelity.
The SSD might make a differece in exclusives but the vast majority games are going to be designed with PC hardware in mind which is SATA 3 or PCIe 3 SSDs.
It won't be as bad as 900p vs 1080p like Xbox One vs PS4 but it could be closer to 4k medium vs 4k high instead.
Unless the PS5 is $100 + cheaper the Xbox SeX is the better buy from a purely hardware standpoint IMO. Obviously if youre favourite franchises are on the PS5 then that is what you will buy regardless and it is still a powerful console but the Xbox is more so.
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Ok, lets move on. Be the weaker hw in a generation is not the end of the world.
What's unrealistic is doing a 36CU & clock at 2.2ghz, this is a bad desgin decision imoThat spec sheet was not bad too many people were being unrealistic in their expectations.
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Someone needs to Photoshop this crashing![]()
Just thinking about this. Cerny fucked this up so much that he ended up proving VFXVeteran and Timdog right. He designed the console like these github truthers wanted him too. Narrow and fast and inefficient.
If that's not the most ironic display of incompetence i dont know what is.
Is it too early to give a power gap? Percentage wise?
So based on the DF reveal video we know that the Xbox Series X in a rushed port performs on par with a 2080 @ 4k Ultra. The PS5 is closer to a 5700XT so the Xbox SeX is around 20% faster in raw framerate + it has more RT performance and more CPU performance. That will mean slightly better visuals and more consistant frame rates if devs don't over do the graphical fidelity.
The SSD might make a differece in exclusives but the vast majority games are going to be designed with PC hardware in mind which is SATA 3 or PCIe 3 SSDs.
It won't be as bad as 900p vs 1080p like Xbox One vs PS4 but it could be closer to 4k medium vs 4k high instead.
Unless the PS5 is $100 + cheaper the Xbox SeX is the better buy from a purely hardware standpoint IMO. Obviously if youre favourite franchises are on the PS5 then that is what you will buy regardless and it is still a powerful console but the Xbox is more so.
I'm getting both systems but I will be playing the Sony exclusives on PlayStation and the third party multi-platform games on the Series XEnjoy playing minecraft with Raytracing![]()
Thank you!Lol of course you have and would say this. You are cut from the same cloth![]()
That's at best possible scenario running in boost mode, that and around 40% worse Ray Tracing on PS5.On paper, it appears to be 16%. Not small enough to scoff at, not big enough to feel threatened.
First of all, 5500XT has 22 CU and the 5700 has 36 CU. Games are more likely to be able to keep lower CU counts fed with data to process at all times. The XSX 52 CUs is pretty large to keep saturated with work at all times. Cerny literally said in the presentation that a lower CU count is easier to keep filled with data to process. Not all algorithms parallelize perfectly and efficiently. Also, the shaders arent the only part of the chip that is affected by clock speed. The ROPs for example will benefit from higher clock.
My only complaint about today's presentation is the lack of tech demos. If your hardware is all about speed, give us a taste of what you can do with it. All the headlines will be about them having a weaker spec sheet, not sure they put much thought into this.
People under estimating that SSD imo.
Sure I wanted more power but I was not expecting even 12 so I don't get this doom and gloom for PS5.
With how games were looking even on the Pro that PS5 is going to be a kick ass machine with a great gaming lineup.
Well being outdone on price and power is pretty rare. Usually it's one or the otherthat ps5 ssd wont be cheap, ds5 with all extras will cost extra penny as well. I assume the price difference between both systems to be somewhere between $50-$100, remember Phil have said that they will not be done on price and power, so far he delivered.
It is an amazing tech achievement that won't ammount to much when it comes to games: multiplats will simply focus on the Xbox one, since is more common place and it's the lower denominator.
Only first party will use it, so what's the point really?
kyliethicc , MS already said that the CPU is locked at 3.6 with SMT enabled, and 3.8 when it is disabled. 8 threads @ 3.8 or 8 + 8 SMT @ 3.6. Safe for you to update your chart on that one.
It's because of Game Developers Conference, which would have been in full effect right now without the COVID-19 virus running rampant.Bruh WTF, big fucking dissapointment. Not only for the hardware but the whole presentation itself, like they didn't show nothing.
Albert Penello knew the whole time as well. His post on Era showed just that.Just thinking about this. Cerny fucked this up so much that he ended up proving VFXVeteran and Timdog right. He designed the console like these github truthers wanted him too. Narrow and fast and inefficient.
If that's not the most ironic display of incompetence i dont know what is.
This is the answer.Shit should have came out in 2019.
This so much. Why the overkill ssd? Why did the Cu count stay the same? Bad design decisions, that i dont get.What's unrealistic is doing a 36CU & clock at 2.2ghz, this is a bad desgin decision imo
The average consumer who buys FIFA and Cod is what matter. They buy the console for the services and for the better console to play 3rd party games.
Wii won the gen not because of exclusives
Switch is selling like cake not because of exclusives but because Nintendo created their own market and didn’t compete directly. WiiU with the best exclusives of gen failed miserably.
It’s not the SNES days. It’s not about exclusives only. It’s about the best place to play the games and Xbox offering is very interesting with Gamepass and a powerful console and big investment in studios and great technical features like quick/resume that Sony failed to show in a TECHNICAL 1 hour talk.
Sony dropped the ball from the marketing to the hardware specs. FOR THE PLAYERS yet Microsoft first revealed the console in a player focused event and Sony first talk about the console is a boring talk with fake audiences.
Yes I’m a big Sony fan and I’m pissed.
I don't know man, memory setup doesn't fill me with confidence either, given how quickly it was glossed over. Series X setup is weird, and there are some legit concerns about the 'faster' memory reserved for GPU tasks but if Sony had a leg up on it, wouldn't they mention it?
SSD can help mitigate certain memory related tasks, but there is one trouble it shall always have i.e. latency. What sort of customization do they have on their SSD for these tasks? They didn't dwelve into either. I dearly hope for the 'full tear-down' they invite DF, only they are competent enough to identify these talking points. Also, I need some clarification on base clocks, even if they are to the tune of 'few percentages', I need to know.
Here’s my best guess on specs for both consoles. Italics means I’m guessing.
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