It's like F, which is all you need to know regardless of Sony past generation,Does anyone think this will be the shape of the PS5 console? Why such a random shape ?
Trying to say xbox doesnt have exclusives and their only exclusive is their BC. Trying to cover up the fact sony fcked up BC by piling on xbox. Lame. The whole silence and then totally crap BC and hindered console is lame. I like both companies but sony isnt doing a great job here.I don't get why Sony threw this slide in. It was really weird.
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Why not? From what I’ve read, 52 CUs doesnt cost that much more than 36 CU to manufacture necessarily, especially with less of a need to run at insane clock speeds. There was at least one recent article/rumor that the PS5’s materials cost is actually higher than XSex. Think Sony just made a huge planning blunder by not adding more CU’s than the PS4 Pro. Will never understand what they could have been thinking.So the XsX will cost just as much as a lower spec machine? That would mean Lockhart will cost $300?
I don't see it.
So PS5's secret sauce is a 2.23 ghz boosted gpu and a giant fan. Cool.And therefore YOU DON'T KNOW will or any of us will boost mode will be on all the time under stress situations. Mind you that Sony invested in cooling solution to boost GPU clock to 2.23. Btw. 2.23 GHz isn't necessary for PS4 games.
I wanted xsx to have a slight edge because they are truly trying and taking big steps. So I wanted them to do better this gen. But I didnt want ps5 to drop the ball this bad... no true BC, 9TF in reality at times if you see the DF... I mean compare this to 12.1 tf, faster CPU clocks, gamepass killing it, FULL BC.
I have both systems. Ps4 pro and one x.
Pretty sure Series X has a dedicated audio chip too and ovetall faster bandwidth with 13.5GB that is dedicated to games. Seems like that guy didn't do his homework.Good value comment
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So PS5's secret sauce is a 2.23 ghz boosted gpu and a giant fan. Cool.
This guy doesnt take into account what DF showed. CPU or gpu... choose. 9tf
Seeing as it came up - the Eurogamer article seems to contain pure nonsense :
I would like to think this is a misquote or mispoke - you can't run at constant power and vary the frequency - it breaks the laws of physics - unless you intend to downvolt as you increase the frequency - which again would turn 100 years of electronics on its head etc etc ..
What MC said before in the talk makes far more sense
(my emphasis)
(But then he repeats the "constant power" thing again - I'm just going to ignore it from now on and not pick holes.) [I think what was mean that they engineered the cooling system for a max limit .. but it's difficult to unpick BS] Possibly they are measuring electrical watts as the primary measure for down/upclock rather than on chip temperatures (but they'll still need to measure those) .. this fits with what was said ..
But what he's describing is "upclock until it overheats" - it's not a "new paradigm" at all .. tbh there was some BS in that section.. for example it's not "boost mode" if you are "continually running in boost mode" - that's just basic grammar .. anyway. fate dealt them a lemon for a GPU this time .. expect some BS compensation just like xbox last gen ..
Pretty sure Series X has a dedicated audio chip too and ovetall faster bandwidth with 13.5GB that is dedicated to games. Seems like that guy didn't do his homework.
This guy doesnt take into account what DF showed. CPU or gpu... choose. 9tf
Pretty sure Series X has a dedicated audio chip too and ovetall faster bandwidth with 13.5GB that is dedicated to games. Seems like that guy didn't do his homework.
Plus his comment on memory bandwidth is wrong.This guy doesnt take into account what DF showed. CPU or gpu... choose. 9tf
I'm fine with the machine, we will see absurd games. But I will never say it enough: what bothers me is that they really believed they could announce a streaming dedicated to devs in a time like this and receive no complains. It's crazy.
I was wondering about that-- it's either a very bad slide design or it was intentional, I guess we will see soon enough.Does anyone think this will be the shape of the PS5 console? Why such a random shape ?
Well I'm just saying. If math is being is being used to prove a point, one should use correct info.So 18% then. It's not like 2 percentage points are going to make a huge difference but if you put it that way, let's raise that slightly to 18%. Happy?
Probably 15-20 and 25 max.Well I'm just saying. If math is being is being used to prove a point, one should use correct info.
Now another variable to the math problem. You used ps5 max clocks and we know it cannot sustain those at all times. So would we say 30% to 18%?
10GB of fast ram + 3.5 of slow ram that is dedicated to gaming is still faster than 13.5 of PS5 Ram, even if by insignificant amount.If you're going to call people out, at least have the facts right. Memory bandwidth in Series X is split up, so even in there, devs have only 10GB of 'fast' bandwidth available to them.
Lol are you serious. Go see any negative comment I've ever made about sony or ps. Not one. I love my ps4 pro. Loved my ps3 too. But sony dropped the ball so far. This isnt about sides. I'm sorry if your a fanboy and cant see facts for facts. I will own a ps5 and xsx and a gaming comp and probably rarely play any of them because of work. That doesnt stop me from being able to clearly see xbox is really pulling all the stops going into this gen.You trying too hard it's really transparent.
This I agree with. Mark Cerny is good, but his PS4 presentation was far better. Even without a live audience, If anything Xbox beat the marketing, information release, and consumer relations and far better than Sony. The Ceo comes off as incompetent, we need for Shu or Andrew House.Marketing and decision makers did badly. Who the hell thought this was a good strategy? How a bunch of people who get paid a fortune thought this was a good idea? Truly baffling.
THANK YOU, seeing how many people are mis-interpreting this is doing my head in. He's basically set a power limit, and not the thermal limit for CPU/GPU to downclock. So if the SKU is drawing close to maximum power and hence start to approach peak thermal envelope, devs will have a decision on their hand to make, downclock either component by couple of %.
Why would they look the same? CoD Ghosts looked better on PS4 then on the Xbox One when they were just out
Oh right, enjoy that extra 0.5sec. Also Cerny himself said that the CPU and GPU can't both run in full boost mode.
It probably is when the CPU is in boost mode.
Damn, that's worse than I thought. 10% is a lot, I thought it would be closer to 5. So the 9.2 Tflops is back lol.
What I got from Eurogamer video was that PS5 can't sustain both max CPU and GPU speeds at the same time, it has to prioritize one over the other, which is a real bummer. The SSD does sound interesting the way it's designed so let's see how it functions in games.
To my ignorant eyes, the idea of splitting memories to have a very fast portion is simple yet obvious. Not everyone seems convinced of this, surely not Cerny who went with unified memory, but I also see Xbox idea.10GB of fast ram + 3.5 of slow ram that is dedicated to gaming is still faster than 13.5 of PS5 Ram, even if by insignificant amount.
We'll have to see how Xbox is handling their version of 3D audio, but the PS5 seems to be doing it in a completely different way than Series X. Xbox has already adopted support for Atmos, but as Cerny said, what they're wanting to achieve is far beyond what Atmos is capable of. They have an audio block with the compute power equal to the entire Jaguar processor that was in the PS4. I think it will end up making a bigger difference than people think. If they are able to get custom HRTF maps for people, that would completely change how a game's audio is perceived for each person, because it will be custom tailored to how your ears are shaped.Thing is, the audio is something the XSeX has as well, it’s part of the CPU instruction set. It might not be as fully fleshed out as PS5’s solution but I doubt it’s a huge difference. And nevermind 3rd party solutions that could end up being better than both anyways.
Oh wait I have.
Why not? From what I’ve read, 52 CUs doesnt cost that much more than 36 CU to manufacture necessarily, especially with less of a need to run at insane clock speeds. There was at least one recent article/rumor that the PS5’s materials cost is actually higher than XSex. Think Sony just made a huge planning blunder by not adding more CU’s than the PS4 Pro. Will never understand what they could have been thinking.
I have to believe, it's also for thermals as well, in addition to "shifting" but Marks not gonna say that in his presentation. It's AMD Smartshift in new RDNA2 terms.Basically it's "we need to reduce power to the thrusters, or the shields will go down" and "the engines can't take much more of this" - he could have said it simpler I feel.
I think the clocking is automatic not a dev decision (though that would be interesting too), with the GPU taking preference if its power draw causes the total system power draw to exceed the figure they've got.
Well, I guess I wasn't completely off the mark here.I think part of the "secret sauce" will be a dynamic and per-game allocation of clock frequency between the CPU and GPU, limited to a range. Meaning if the game is GPU starved, the game can run the CPU at, say, 2.5GHz and the GPU at 2.1GHz, while still maintaining a balance in power consumption and heat generated. AMD announced a variation of this technology at CES (afair) so it's available for Sony if they want it.
This might explain the widely different reported TF numbers out there from different "insiders".
Yeah still a good machine if prices right for sure. Guess we were all just hoping for a bit closer 11tf rangeI think its only fair to say the PS5 is still a good machine. I mean its not a XB1/PS4 situation where both were very underwhelming power wise at launch, with one being a bit less of a dud than the other. Both XSX and PS5 are powerful consoles, probably similar to what the 360 was at launch (compared to PC's of the time).
The PS5 is still going to be a beast of a console.
And hands down, they currently have the better game library. Although I think this is another sector that Xbox is really working on improving.
I don't think you can go wrong with any console next gen, to be honest.
Both will be fantastic.
I think, I, like many others here, just were not fans on how Sony has dealt with this whole situation. They got caught with their pants down so I guess I can't fault them too much, they bunkered down in the war room and stayed silent until they could come up with 'something' to play to their strengths. Xbox completely stunned them. Also I think people are ticked off about the "insiders" crawling through these forums and threads. There might be one or two that have honest intentions and connections, but what a load of crap from many here. Must be a boring life to prance around as an "insider" and make stuff up. Jokes on you.
10GB of fast ram + 3.5 of slow ram that is dedicated to gaming is still faster than 13.5 of PS5 Ram, even if by insignificant amount.
Basically it's "we need to reduce power to the thrusters, or the shields will go down" and "the engines can't take much more of this" - he could have said it simpler I feel.
I think the clocking is automatic not a dev decision (though that would be interesting too), with the GPU taking preference if its power draw causes the total system power draw to exceed the figure they've got.
I think its only fair to say the PS5 is still a good machine. I mean its not a XB1/PS4 situation where both were very underwhelming power wise at launch, with one being a bit less of a dud than the other. Both XSX and PS5 are powerful consoles, probably similar to what the 360 was at launch (compared to PC's of the time).
Ok, I am going to post two pics and I am waiting on more (back, triggers and light bar). I compared measurements to the current DS4, and it appears the grips on this mockup/prototype/or elaborate fake are indeed fatter. One thing that is making me a little suspicious, is that the connection ports are the same as the DS4, but that could be for legacy usage, and the extra "hole" Cerny mentioned does not appear to be present like the patent pictures. Now that could be either moved to a different location, thus waiting on more pics.
Otherwise, outside of a few minor perceivable aesthetic differences, it appears to look the same. And why on a Vaio? I thought they were out of production, at least with the Sony branding, no?
I will let Detective GAF do their diligence:
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This isn't necessarily true if the ram amount exceeds the 10GB threshold, at that point you must prioritize your instructions between ones that requires the higher bandwidth from the ones that doesn't, granted it maybe awhile before that is required, but who know this high resolution textures and resolution are each memory up like its nothing. In short it's a bottleneck, albeit its a small one right now. Logically speaking, its simliar to the original Xbox One between using Esram and DDR, granted this time around its not as big of a bottleneck. Gaming wise, 360 really introduced the unified memory, which chocked the PS3, which begs the question why MS moved away from there own terrific design.10GB of fast ram + 3.5 of slow ram that is dedicated to gaming is still faster than 13.5 of PS5 Ram, even if by insignificant amount.
According to all the data and theoreticals I have 2.23GHz is 1.9x to 2x the power draw of the same number of CUs at 1.8GHz .. that's a lot of power ..
..it would be 33% more power consumption for 10.2 TF for the GPU compared to 52CUs at 1.8 giving 12TF ..
More power for less TF - I cannot believe this is deliberate design, and not compensation for a poor hand dealt to them due to circumstances out of their control.
I thought 2.0ghz was ridiculous when that was the rumour, 2.2ghz is beyond mindboggling. No way would you set out making a console with that in mind. Simple fact is 10.3tf sounds a hell of a lot better than 9.2tf, especially when you know your opposition is bringing 12.1.According to all the data and theoreticals I have 2.23GHz is 1.9x to 2x the power draw of the same number of CUs at 1.8GHz .. that's a lot of power ..
..it would be 33% more power consumption for 10.2 TF for the GPU compared to 52CUs at 1.8 giving 12TF ..
More power for less TF - I cannot believe this is deliberate design, and not compensation for a poor hand dealt to them due to circumstances out of their control.
The fact they are comparing them to PC parts already means you shouldn't be listening to them on this. You cannot compare off the shelf price to what these companies get.I'm listening to IGN podcast...
With the Xbox Series X specs fully released, the whole panel is pretty unanimous that they think the XSX will be priced at $599.99, and that it will be sold at a loss. They have an article breaking down the parts/specs and if you wer to buy these parts to build a PC it would cost $1000.00.
They think the XSX will be $599, PS5 $499 (this was before the PS5 specs released today), XSS will be $399.
Just predictions of course.
XSX will be a monster though.
The fact that the clocks are locked shows the headroom is there, but why would they need to up them?. I think they have gone for stability and balance with XSX.I'm going to make a prediction, you can bookmark this like a time capsule: Microsoft will increase the GPU and CPU clock speeds before launch (..like they did with the cpu before Xbox one launch) or sometime after launch..(like Nintendo did with the Switch with an system update).