Musky_Cheese
Banned
I trust no information or speculation unless it is from a Hellpoint Dev
Well no, the last few days we have been discussing mostly tangibles.....12.1TF vs 10.3 + (custom hardware), 5.5 SSD vs 2.4 SSD, 3.6Ghz vs 3.5Ghz, Tempest Audio vs AMD+Dolby……..So yes we have been discussing tangibles, these tweets are discussing imaginary woulda shoulda coulda...…..Aren't we all? I mean. None of us really knows shit about this and neither do most journalists.
Well no, the last few days we have been discussing mostly tangibles.....12.1TF vs 10.3 + (custom hardware), 5.5 SSD vs 2.4 SSD, 3.6Ghz vs 3.5Ghz, Tempest Audio vs AMD+Dolby……..So yes we have been discussing tangibles, these tweets are discussing imaginary woulda shoulda coulda...…..
Well no, the last few days we have been discussing mostly tangibles.....12.1TF vs 10.3 + (custom hardware), 5.5 SSD vs 2.4 SSD, 3.6Ghz vs 3.5Ghz, Tempest Audio vs AMD+Dolby……..So yes we have been discussing tangibles, these tweets are discussing imaginary woulda shoulda coulda...…..
2.5GB is more then enough i?O bandwidth. we're coming from 50MB to 2.5 GB. More than 40x the i/o bandwidth. Do you really think double is going to help that much more? you are grasping at straws.2.5 vs 5.5 and Xbox Fan still think 2.5 is better...
So Tf count or not ?
2.5 vs 5.5 and Xbox Fan still think 2.5 is better...
So Tf count or not ?
2.5GB is more then enough i?O bandwidth. we're coming from 50MB to 2.5 GB. More than 40x the i/o bandwidth. Do you really think double is going to help that much more? you are grasping at straws.
The quote is from a guy who literally works at MS right? Or am I misreading this?
2.5GB is more then enough i?O bandwidth. we're coming from 50MB to 2.5 GB. More than 40x the i/o bandwidth. Do you really think double is going to help that much more? you are grasping at straws.
When I see State of Decay 2, yes(and the game still loads textures / shaders
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The most funny part is Microsoft Vid was full official when Sony is "a leak" under on developpement.
The first thing Sony was build on PS5 is the SSD and all the bottleneck for an access instantaneous entre (V)RAM/GPU/CPU and SSD.
When Microsoft build the Series X with the SSD on last on the concept.. (and cartridge)...
MS is just showing how an unoptimized Xbox one game could benefit from the SSD in terms of SSD.
The game wasn’t even enhanced for Xbox series X.
So Undead Labs wich is part of Microsoft Family (since 2018) dont know Xbox Series X and SSD for the "SoD2 Enhanced" than Insomniac was still independant when this demo appears?
Very promising for the future games Microsoft Games Studio! When you know the bottleneck of Series X is One S / One X (and PC Potato).
Are you really comparing a non-optimized game with a tech demo designed to show of that particular feature?
So why show this "non-optimized" unless to say "hey Xbox One X users, look how your console at 499$ have shitty loading."
Atleast post the original tweets by Richard Geldreich(worked at Ensemble, Valve and Space X) instead of a Gamingbolt article
Yep, XSX SSD decompression theoretical speed 6GB/s vs. PS5 SSD theoretical speed 22GB/s = XSX is better in every way
Cerny give you the average... 8-9GB/s.It would be more interesting to know the average decompression speeds than some theoretical number that will never ever be reached.
So PS5 SSD speeds increased from 5.5 gb/s on their official blog to 8-9 gb/s, to 11 gb/s to now a theoretical max of Kraken 22 gb/s.Bu if if you need compression Kraken can reach 75% (22GB/s).
If MS reaches 75% compression they will be at 7.2GB/s only.
It is directly related to SSD speeds.They are just explaining the advantages of the tech, has nothing to do with the raw speed of the SSD and the PS5 will still be faster, settle down.
Increase?So PS5 SSD speeds increased from 5.5 gb/s on their official blog to 8-9 gb/s, to 11 gb/s to now a theoretical max of Kraken 22 gb/s.
I never knew great games needed 22 gb/s of data transfer on a 10 tf system.
Look out PC power riggers, your HDD or 1 gb/s SSD are obsolete.
But.... PS5's gotta have a win in something.
On topic. There is a dev going in detail on twitter about why XSX BCPack appears better than Kraken. Maybe somebody can find it. This gamingbolt article does not go into any detail and the writer is clearly not a technical person.
No, that's not himYeah, you mean this guy.
Almost 5 days ago and.......................................................................
NOTHING!!!!
No, that's not him![]()
If MS reaches 75% compression they will be at 7.2GB/s only.
He doesn't have PS5 Devkit.Btw, about Dynamic Voltage Gaming, very young, opened twitter account this month.
Of course he would provide the SSD test between PS5 and XSX, but nevertheless :
Xbox Series X Exclusive From Dynamic Voltage Games Will Run At Native 4K, 120 FPS
He doesn't have PS5 Devkit.
He will probably use a PC with SSD to try to "show" the evidence lol
Well but that is what compression do.That's above XSX SSD theoretical number which is of course, imposibruuuuuuu
Well but that is what compression do.
You have a SSD that can transfer 2.4GB/S of uncompressed data.
When you compress the data you continue transferring 2.4GB/s but your data is compressed so when it is decompressed it show it real size.
Exemple.
Xbox has 2.4GB data compressed in 50%... that means that real data is 4.8GB without compression... it takes 1s to reach the memory but before it is written in the memory the BCPack decompress it to 4.8GB.
So traveled 2.4GB but it was actually 4.8GB compressed... that is why they say you can do 4.8GB/s compressed.
So more compressed you will "virtually" get more speeds because you are traveling more data even that the hardware actually is only working at 2.4GB/s.
If MS compress the data with 50% then it will be traveling 7.2GB in one second.
Why? The limit is 2.4GB/s... if you can compress and after decompress near instantaneous you can have anything.Yes, i know that. But 6GB/s is official theoretical max. That's what i'm saying.
Ah,here it is. Richard Geldreich(worked at SpaceX,Valve,MS etc) says "
Some back of the envelope figures:
- Kraken: Reduces the size of a complex non-RDO encoded BC7 format texture (say a normal map) by approx. 20-30%.
- BCPack: Approx. 50+% size reduction. Depends on how far MS pushed the tech. Definitely more effective than just Kraken alone.
Why? The limit is 2.4GB/s... if you can compress and after decompress near instantaneous you can have anything.
Using these numbers...Ah,here it is. Richard Geldreich(worked at SpaceX,Valve,MS etc) says "
Some back of the envelope figures:
- Kraken: Reduces the size of a complex non-RDO encoded BC7 format texture (say a normal map) by approx. 20-30%.
- BCPack: Approx. 50+% size reduction. Depends on how far MS pushed the tech. Definitely more effective than just Kraken alone.