BusierDonkey
Member


I was joking lol.
But continue not to believe cerny, it only makes you look more stupid.
I dunno, RE3 remake had better fps than One X... we'll have to see on a case by case.
Hear me out.
Ever since the reveal of the luxurious looking DualSense controller and the state-of-the-art SSD, I began to realize Sony and Cerny's approach to focus their budget on other components instead of putting every egg into the basket that is the GPU.
While 10.2 Teraflops is a respectable number to have on any console, the fact that Sony decided to opt out of the archaic Power Battle led me to believe that the PlayStation 5 will have the following:
So GAF, do you think Sony did the right choice and focus their budget on improving the quality of other components of the console instead of maximizing the theoretical Teraflops count of their GPU?
- A more lavish and expensive cooling system, according to Bloomberg back in early 2020.
- A more expensive, durable, and luxurious controller which includes translucent buttons to light up accompanied with a noise-cancelling mic and possibly back triggers.
- A state-of-the-art SSD with a world record speed of 9GB/s and an SSD meticulously designed for ease of development.
- A console design that will incorporate sleek metallic/higher quality materials for manufacturing.
- A controller with state-of-the-art haptic feedback and adaptive trigger systems.
- A more powerful built-in PSU to help mitigate cooling issues further.
- An expansive Backwards Compatibility functionality that encompasses all previous generations of their library.
- A state-of-the-art Audio Engine that rivals the cremè of the crop in the Audio Industry.
None of what you say has anything to do with capability. They fixed the Issue for the One X a week ago. The PS4 Pro runs at 1600p to reach that FPS it achieves while the before and after patch of One X runs at 4k. Love how details get left out.
I don’t think anyone is saying that, but you going to need more TF .. 2 TF when both are over 10 and Xbox is only 12 is not like a switch vs Xbox one.. as far at TF and visuals go. 2 TF difference after this gen say 2027, Xbox series XX vs PS6 40TF vs 42TF is even less then now.
Which articles?Try reading the articles i posted or actually listen to cerny and maybe then you would not be so incorrect.
I really don't get why any off the above has been met with such disdain.
At the end of the day he is talking about what he believes the ps5 route is going down.
Most of the angry people seem to be xbox fans, i am not even sure he mentions xbox in the above thread.
Xbox guys and girls, you have a really nice machine, its awesome, its just a different route than ps5 one.
You have to stop seeing red every time someone praises or has something positive to say about a different console.
Peace
xxxx
Unbelieveable
XSX is the most powerful console yet the fans still get triggered at the thought of Sony being better in other areas
For some, self delusion maybe the only way to survive. So I support you buddy!
Which articles?
The single CU which was modified to resemble a CELL SPU to be used exclusively for audio is not part of the 36 CUs for graphics.
5.5GB/sSSD with a world record speed of 9GB/s
The main reason it even needs "lavish cooling" and "powerful PSU" is 52CU vs 36CU.
- A more powerful built-in PSU to help mitigate cooling issues further.
Self delusion? cerny said it....
Its in the eurogamer article.
But please continue, your immature ad hominem attacks dont do anything to disprove reality.
Sure buddy, once again I support you 100%
![]()
Resident Evil 3 patch improves performance on Xbox One X at the cost of native 4K
Capcom has just released a patch for the Xbox One version of Resident Evil 3, which was released worldwide a week ago. This new patch addresses the performance issues that Xbox One X have been encountering, and we noted in our own review that the game didn’t run as flawlessly as the Resident...www.onmsft.com
'Well, this new patch has now dropped the resolution to 1600p on Xbox One X, which is the same resolution that Capcom chose last year for the Resident Evil 2 remake. ' - quote from above.
So, the resolution is the same on both consoles now and both have very similar fps....
Where is your evidence of this?
This could be the case but, sony have not said.
And when we consider the ps5 gpu is most likely to be 40cus with 4 deactivated to improve yields, where is this extra audio CU going to come from?
Yes, I accounted for deactivated CUs.And when we consider the ps5 gpu is most likely to be 40cus with 4 deactivated to improve yields, where is this extra audio CU going to come from?
This could be the case but, sony have not said.
Yes, I accounted for deactivated CUs.
The audio CU is not like the others though, is it? How would that fit into the process?
They designed the audio unit based on an RDNA2 CU, that's all they (Cerny) said. That doesn't mean you should subtract it from the total GPU CU count.
The claim that the audio unit was extracted from the GPU compute units is the one that needs proof.
I sense some doubt here, delusion wearing off and reality setting in....
Ive been saying this from the start lol, but you wouldn't know because you just jump on the attack without actually reading what people say.
A couple post ago you are so sure of believing your own BS, then you were called out, now show proof as you are the one who made the claim of 36 cus being only 35. If you can't just take L
Hehe, man that’s really reaching. I heard the zen cores on the I/O processor are actually cpu cores. Instead of 8 cpu cores, it’s 6 after the i/o. HeheIts not BS though, when cerny says the tempest engine is an RDNA2 CU but without cache.
Making a separate 1 RDNA2 CU audio chip does not make a lot of sense, it sounds a headache from an engineering standpoint.
Perhaps you could provide some reasoning or evidence for why this seperate 1 cu audio would actually be a good idea. That's usually how conversation/debate works, and not just calling people "delusional"
Hehe, man that’s really reaching. I heard the zen cores on the I/O processor are actually cpu cores. Instead of 8 cpu cores, it’s 6 after the i/o. Hehe
I do believe Sony deliberately addressed these as seperate units and additive to the system.
But such duality does make sense, and is cost effective as you say, Indeed the XsX solution, at least for the sound is going to be done on cpu/GPU. Not entirely certain about the i/o setup, you’d expect for it not to burden the cpu. But why not, does so on pc.
You’re right, I’ve never seen the PS5 so until I have proof in my hands it doesn’t exist.Lol, but on the i/o they are not zen 2 cores, so that comparison is not the same at all.
You can believe what you like, but unless you have a valid source it makes little difference in discovery of what the tempest engine actually is.
It makes as much sense (or lack thereof, if you wish) as designing the GPU in with one CU in particular stripped of cache.Making a separate 1 RDNA2 CU audio chip does not make a lot of sense, it sounds a headache from an engineering standpoint.
Added a few notes to your scenarios
You’re right, I’ve never seen the PS5 so until I have proof in my hands it doesn’t exist.
Nor does a bear shit in the woods.
Prove itWell thats stupid, sony have done 2 wired articles and a tech deep dive.
I can assure you it does exist![]()
The PS5s audio is actually using a re-engineered AMD GPU compute unit.
Which while may give excellent audio performance it leaves 35 compute units for graphics, and thus further lowering the PS5s GPU power. I would not be surprised if the PS5s gpu runs at under 10tflops most of the time.
It makes as much sense (or lack thereof, if you wish) as designing the GPU in with one CU in particular stripped of cache.
That last part doesn't sound wrong to you?
Prove it
Here's your BS claim, nowhere in that DF/Cerny article that cerny said 36 cu is now 35 because one CU is re-engineered for audio. You were called out because you are flat out wrong. You made the claim, the burden is on you to show proof or just take the L and admit you are wrong
Haha why would I prove something to a bot.
Well, perhaps prove to others?
That the ps5 exists? Seriously.
That which you previously implied you would not care to prove to a bot (“something”)? Was it the existence of the PS5 lol?
Wrong, both versions use CB, PRO does CB better...….What they are talking about is AA, pretending they don't know or are not sure "curiously the XBONEX version looks cleaner"......DMC5, RE2-Remake all looked sharper on PRO over XBOX, there's nothing curious.....XBOX is using a higher AA pass, which happens to blur the image on that console over PRO in all of these Capcom games....So XBOX has a few less jaggies on high specular but PRO looks sharper.......Also, XBOX can't do CB better than PRO, and the performance hit is higher on XBONEX over PRO when doing it...…..Maybe that's why they attempt to blur the image a bit more on XBOX to hide certain artefacts which was clearly present in RE7...….Pro version is using reconstruction techniques, so it's image quality isn't quite up to par compared to Xbox one X even with both at 1620p
So GAF, do you think Sony did the right choice and focus their budget on improving the quality of other components of the console instead of maximizing the theoretical Teraflops count of their GPU?
Looks worse on PS4proWrong, both versions use CB, PRO does CB better...….What they are talking about is AA, pretending they don't know or are not sure "curiously the XBONEX version looks cleaner"......DMC5, RE2-Remake all looked sharper on PRO over XBOX, there's nothing curious.....XBOX is using a higher AA pass, which happens to blur the image on that console over PRO in all of these Capcom games....So XBOX has a few less jaggies on high specular but PRO looks sharper.......Also, XBOX can't do CB better than PRO, and the performance hit is higher on XBONEX over PRO when doing it...…..Maybe that's why they attempt to blur the image a bit more on XBOX to hide certain artefacts which was clearly present in RE7...….
Yeah but thats what you implied before this post.
The PS5s audio is actually using a re-engineered AMD GPU compute unit.
Which while may give excellent audio performance it leaves 35 compute units for graphics, and thus further lowering the PS5s GPU power. I would not be surprised if the PS5s gpu runs at under 10tflops most of the time.
This was your mistakeHear me out.
Wrong, both versions use CB, PRO does CB better...….What they are talking about is AA, pretending they don't know or are not sure "curiously the XBONEX version looks cleaner"......DMC5, RE2-Remake all looked sharper on PRO over XBOX, there's nothing curious.....XBOX is using a higher AA pass, which happens to blur the image on that console over PRO in all of these Capcom games....So XBOX has a few less jaggies on high specular but PRO looks sharper.......Also, XBOX can't do CB better than PRO, and the performance hit is higher on XBONEX over PRO when doing it...…..Maybe that's why they attempt to blur the image a bit more on XBOX to hide certain artefacts which was clearly present in RE7...….