Audiophile
Gold Member
It is still dependent of the audio equipment.
For example you will need a better headset that can output what Tempest is doing.
Of course I don’t know the requirements but I know cheaper stereo headsets and the TV speakers won’t give you the difference he is looking.
3D Audio & HRTF shouldn't require any special hardware in the listening device. For headphones and earphones, the resulting audio will just be a stereo stream, everything is baked in. That's the great thing with this sorta thing, no hardware decoders, virtualisation, special formats or multichannel virtual surround crap needed.
With HRTF being applied natively on the PS5 itself, it should just be able to output a 2.0 audio track that plays back on any headphones, headset or earphones. Fidelity/quality of the audio will of course differ as it always has from pair to pair, but the fundamental functionality in terms of 3D audio will be there with any basic pair.
In regards to speaker setups, that will of course require something a little different. What I'm hoping they do there rather than rely entirely on virtualisation is try to maintain a pure audio path and simply probe the soundscape of the game world differently (or with additional points in the case of surround setups or soundbars) and then apply a different transfer function; only relying on virtualisation if absolutely necessary to tweak it..
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