Also the physics are all wrong on Flight Sim, it's not even realistic....
Horizon as in Forza series.Horizon doesn't have more stuff on screen compared to ratchet, the game still has to run on a shitty jaguar so you can forget more than 5-8 dinobot on screen at the same time (and not all big, some small, some medium and maybe a big one).
Ratchet has a lot of shit on screen in many areas.
But yeah, as a realistic looking games lover, i prefer horizon 2 graphic overall, but ratchet crush him in some aspects.
Not when it comes to physics though. I would expect a flight simulator from 2021 to have accuarate water landing physics and overall interaction with water, crashes, etc. But hey, if it's about static visuals, looks as great as a postcard, but games are more than still pictures.
I'm gonna assume yes. My shit town in Nova Scotia is.Can anyone with Flight Sim tell me if Cedar Point in Ohio is accurately mapped?
Not gonna lie. Playing Ratchet the first night straight up depressed me. There was so much going on and such a high level of fidelity that my mind was struggling to keep up. Then my mind went straight to the horizon gameplay reveal and I realized just how empty and lifeless it felt to the cities in Ratchet. The cost of being cross gen is so apparent after playing Ratchet.Horizon doesn't have more stuff on screen compared to ratchet, the game still has to run on a shitty jaguar so you can forget more than 5-8 dinobot on screen at the same time (and not all big, some small, some medium and maybe a big one).
Ratchet has a lot of shit on screen in many areas.
But yeah, as a realistic looking games lover, i prefer horizon 2 graphic overall, but ratchet crush him in some aspects.
That's not how you spell Cyberpunk 2077.
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Not when it comes to physics though. I would expect a flight simulator from 2021 to have accuarate water landing physics and overall interaction with water, crashes, etc. But hey, if it's about static visuals, looks as great as a postcard, but games are more than still pictures.
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You can see Ratchet in that reflexion if you look closely :
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That's what I was thinking. Flight Sim is great in the air but buildings and stuff up close aren't that great.
Indeed, an achievement is not one that looks great part of the time. It’s about having consistency and polish throughout.
Well this is not true or you're trying to say something else. But in Ratchet a lot more is happing on screen then in FS or even Horizon. While FS is heavy, most of the time there is nothing happening on your screen with all kinds of particle effects, explosions etc. Horizon comes close to Ratchet when it comes to "much more going on screen", but Ratchet would be more demanding with all these effects, particles, explosions enemies and RT on top of it.
Massively overrated in what way?Nice looking game but being massively overated by sonygaf.
Yes I have it with my PS5 plugged into an OLED TV
I wonder what that CPU is doing. We've just been told how everything is so basic and the engine barely has anything to do.Flight Sim is more CPU intensive.
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You can see Ratchet in that reflexion if you look closely :
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can we stop comparing R&C with FS because it doesn't make any sense and makes comparisson subjective at least compare R&C to a game which has any art style in it.
now is art vs no art.
Again check my post and watch the world update videos.
You have proven to not be knowledgeable about what you are talking about.
The fully physically based volumetric cloud alone is more impressive and power demanding than any of the little sparkles in R&C. This is the most realistic cloud in gaming and its not even close.
What does R&*C has? static picture skybox from the 90s. Like WTF?
Then the dynamic global illumination is also the best in gaming, the game literally looks like real life. Compared to your static baked lighting in R&C.
There's literally no comparison.
Then you have the physically based and simulated weather system, rain, hurricane, tornados, all physical accurate. The best and most accurate weather system in game.
Nothing like that exists in R&C.
Then about the water? Seriously, the water in FS looks realistic in air and up close and is physically accurate. One of THE best in gaming if not the best.
The water in R&C is probably one of the worst in Game.
Then you have fully volumetric fog another non existent in R&C.
Literally FS has the BEST in almost ALL CATEGORIES. Its not even close.
Like its not a fair comparison. FS has best in class graphical features in almost all categories.
How about we do this. Go to UE5
1) Turn off lumen / Turn off Distance Fields / Delete everything (Start from blank map).
2) Record your FPS (notice its 120 FPS+ depending on your pc rig)
3) Turn on Lumen Dynamic GI (Detail Tracing, Final Gather = 4, Reflection = 4).
4) Add a skylight
5) Add sky atmosphere
6) Add a movable directional light and hook it up to the sky atmosphere so you can move it with Ctrl+ L
7) Add exponential Height fog
4) add their Fully Volumetric Cloud and fill the entire sky.
5) Turn on their fully Volumetric fog and fill the entire environment.
6) Create a landscape and add their physically based water and crank up the tessalations and settings.
7) Record your FPS.
8) Make a note how your FPS is below 30 and that's with no static meshes at all. Virtually nothing other than VFX.
Now let's replicate R&C setup
1) Turn off everything.
2) Enable static lighting
3) Record your FPS
4) Create a sphere to act as a sky dome and apply a sky material to it with a static sky texture.
5) Add a sky light
6) Add a static/stationary directional light
7) Build static lighting
8) Create a particle explosion similar to R&C (this is easy to make and there are similar explosion available for free from Epic Games library).
9) Spawn those particle
10) Record your FPS.
Notice how your FPS is virtually unaffected by the particles and the R&C tech stack.
You went from 120 FPS to maybe 100-105 FPS with the R&C setup.
CLOUD TIMELAPSE (Before world & sim updates)
Fully Dynamic GI
WATER FROM ABOVE
WATER ON THE GROUND
WEATHER
Absolutely incredible! And some people are still trying to make FlightSim happen lol. So much denial. What's next, Euro Truck?![]()
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You can see Ratchet in that reflexion if you look closely :
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Thanks I’ll have to go back and checklol probably. I downloaded the game again the other day, after not playing for months, and my town in the UK looked consifderably better. I dont know if Bing maps had been updated, or the AI tech, but it ws noticeably better.
I think its going to be like this for years to come, thats what the devs said anyway.
Why does Forza load the whole area into memory? Like that has anything to do with it.And erm, how big are the areas in ratchet compared with Forza!?
The water physics are awful still. And you can land 747s on water in real life. I guess they don't care about realism to that extent, but it would be great to to able to recreate emergency desperate landings of that sort. And about crashing, that seems like a lame excuse. There's plenty of other things a plan can crash into besides buildings, but oh well...There are no crashes in the game because the devs already said it wont be a good look having tons of Youtube vids of planes crashing into buildings.
As for landing on water, thre are water planes you can land on water, just not 747's lol.
So an even worse example?!Horizon as in Forza series.
It's not even fair to compare FS to a racing game let alone pretty much any other game that isn't a fishing or simple puzzle game lol. I mean, in FS barely anything happens, you basically do 3 things: take off, fly and land...Fair enough, but again we could level the same criticisms at GT Sports. Fancy graphics, absolutely no destruction. 2D trees. Bad rain compared to DriveClub. etc.
That's why I said they need to be viewed with a different lens.
But these games have their own strength. The lighting for one. No one could compete with GT's lighting. Now, the honors go to Flight Sim. Their volumetric cloud tech is in a league of its own. Their draw distance as well. I am playing Ratchet right now and I get my mind blown every time I login to play. Blizar Prime is the best looking level ever made. But flight sim is doing some insane weather simulations that other more traditional games wont even touch. There is a reason why its impossible to have this game run at native 4k 60 fps even with a 3090. It's very physics driven. It is using the latest visual techniques like Dynamic Global Illumination to literally light your plane from the city lights thousands of feet below on the ground. To dismiss this game as pictures is bizarre because if it was that easy to take google map pictures, every game would be using pictures.
In fact, Resistance 2 did do that and it looked like shit.
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2 things:Not gonna lie. Playing Ratchet the first night straight up depressed me. There was so much going on and such a high level of fidelity that my mind was struggling to keep up. Then my mind went straight to the horizon gameplay reveal and I realized just how empty and lifeless it felt to the cities in Ratchet. The cost of being cross gen is so apparent after playing Ratchet.
They did a great job faking the destruction, selling the character model upgrades with hero lighting and other enhancements like their water tech, but you cant fake having extra enemies on screen, more wildlife, insane amount of NPCs, and a massive skybox full of cars flying around. Those aspects will be held back by last gen unless they design the PS5 version separately with its own gameplay balance which they wont.
Again check my post and watch the world update videos.
You have proven to not be knowledgeable about what you are talking about.
The fully physically based volumetric cloud alone is more impressive and power demanding than any of the little sparkles and smokes in R&C.
This is the most realistic and physically based cloud rendering in gaming and its not even close.
What does R&*C has? a static picture skybox from the 90s. Like WTF?
Then the dynamic global illumination is also the best in gaming, the game literally looks like real life. Compared to your static baked lighting in R&C. There's literally no comparison.
Then you have the physically based and simulated weather system, rain, hurricane, tornados, all physical accurate. The best and most accurate weather system in game.
Nothing like that exists in R&C.
How about the water? Seriously, the water in FS looks realistic in air and up close and is physically accurate. One of THE best in gaming if not the best.
The water in R&C is probably one of the worst in Gaming. Then you have fully volumetric fog which is also non existent in R&C.
Literally FS has the BEST graphical feature in gaming in almost ALL CATEGORIES. Its not even close.
Like its not a fair comparison. FS has best in class graphical features in almost all categories IN GAMING.
How about we do this. Go to UE5
1) Turn off lumen / Turn off Distance Fields / Delete everything (Start from blank map).
2) Record your FPS (notice its 120 FPS+ depending on your pc rig)
3) Turn on Lumen Dynamic GI (Detail Tracing, Final Gather = 4, Reflection = 4).
4) Add a skylight
5) Add sky atmosphere
6) Add a movable directional light and hook it up to the sky atmosphere so you can move it with Ctrl+ L
7) Add exponential Height fog
8) add their Fully Volumetric Cloud and fill the entire sky.
9) Turn on their fully Volumetric fog and fill the entire environment.
10) Create a landscape and add their physically based water and crank up the tessalations and settings.
11) Record your FPS.
12) Make a note how your FPS is below 30 and that's with no static meshes at all. Virtually nothing other than VFX.
Now let's replicate R&C setup
1) Turn off everything.
2) Enable static lighting
3) Record your FPS
4) Create a sphere to act as a sky dome and apply a sky material to it with a static sky texture.
5) Add a sky light
6) Add a static/stationary directional light
7) Build static lighting
8) Create a particle explosion similar to R&C (this is easy to make and there are similar explosion available for free from Epic Games library).
9) Spawn those particle
10) Record your FPS.
Notice how your FPS is virtually unaffected by the particles and the R&C tech stack.
You went from 120 FPS to maybe 100-105 FPS with the R&C setup.
(Most videos are Before world & sim updates)
CLOUD TIMELAPSE - This get ridiculous at 1:53
Fully Dynamic GI
WATER FROM ABOVE
WATER ON THE GROUND
WEATHER
The photography topic for this game on reeeee is full of this stuff, their art school diploma is finally put on good use.![]()
I really need a Pixar5! STAT!
I think they just focused on some very few major spots, was tempted to fly over my house but that looks generic as fuck.
And where is Gulf of Oman there?
So what are you trying to prove? You talk about the underlying tech. Yes then naming all kinds of buzzwords makes everything impressive. If we breakdown R&C tech then it also sounds impressive.
Huh? seriously stop while you are ahead. Those ain't buzz words.
He is american, they don't spread butter on bread, they use bagels.Which side? I didn't realize bread had different sides honestly. Unless it's an end piece.
So an even worse example?!
How is a racing game more full of geometry and stuff on screen compared to this?!
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I have yet to ear a significant noise come out of it under heavy stress (I play FF VII re and TLoU 2 these days).Anyone with a PS5 digital edition able to comment on the console?
What is operating sound like? Fan noise?
Does it ramp up the fans during intense games?
Or is it quiet running PS4 games at higher resolutions?
You must be in the wrong thread, or are responding to something about a PS1 game.Wait you do realize that having the same set of characters being repeated with different colors that are each around 1,000 triangles and simplistic environment buildings with tiny triangle count is in no comparison to having 20,30, 40 etc cars with each having hundreds of thousands of triangles?
Not a fan of kiddie games or ratchet but this game is something special.I haven't said a word for weeks, but the hype for this Mario-esque children's game comes off as forced.
I think you are vastly understimating ratchet here but i 'm not a forza players so i only know what i can see in the trailers and the maps are usually big but not really full of stuff, but you have a point with the cars.Wait you do realize that having the same set of characters being repeated with different colors that are each around 1,000 triangles and simplistic environment buildings with tiny triangle count is in no comparison to having 20,30, 40 etc cars with each having hundreds of thousands of triangles?
I haven't said a word for weeks, but the hype for this Mario-esque children's game comes off as forced.
That literally doesn't matter. Most of you people have no clue how any of this works.You must be in the wrong thread, or are responding to something about a PS1 game.
EDIT: Seriously, cars are much more static than characters with limbs, sometimes air, etc.
No it doesn't. R&C is an empty wasteland with simplistic static meshes and lower resolution texture.Also, the forest environments in R & C are much more convincing:I mean they don't even look like they are from the same generation.
What will look better, Ratchet and Clank or the next God of War?
Can you travel to all of those places in the BACKGROUND? In Forza you can go any and everywhere essentially. Not just static lighting, static weather, etc. Those shots look good, but it's still about art style vs art style. Technically wise, Forza takes the cake.So an even worse example?!
How is a racing game more full of geometry and stuff on screen compared to this?!
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You guys are very good at cherry picking lol, one game is a open world game with 24H tod and dynamic weather that aims for realistic look while the other is a game with static lighting and static weather that goes for the pixar look. Don't get me wrong R&C is the best looking animated looking game ever but its not the best looking game overal.You must be in the wrong thread, or are responding to something about a PS1 game.
EDIT: Seriously, cars are much more static than characters with limbs, sometimes air, etc. Also, the forest environments in R & C are much more convincing:
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FH 5:
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I mean they don't even look like they are from the same generation.