Captain Toad
Banned
The alternative is Demon's Souls or Bloodborne.Amazing how From really couldn’t care less about the Xbox. That’s really sad tbh. There’s no reason to treat part of your userbase like that.
The alternative is Demon's Souls or Bloodborne.Amazing how From really couldn’t care less about the Xbox. That’s really sad tbh. There’s no reason to treat part of your userbase like that.
i am curious to know, this constant trying to hit higher resolutions, who demands this from the developers.
Is this Microsoft headquarters trying to "We have to have a higher resolution than the competition no matter how bad the game runs?
Is this some sort of one-upmanship at the expense of overall gaming performance?
I am sure i heard Digitial foundry say a few months ago, can't remember the game, maybe Returnal, but there is more to a game these days than just trying to push higher resolutions.
Eldern ring for example, is a fucking stuttering mess on the Xbox version, why not just drop the res and make the game a perfect 60 frames for its players
And no fuck off with the vrr shit argument, so few people out there have sets that support this
I just don't get it.
No. I don't want the game looking softer than it already does running on ps5 by lowering settings any further. That's not why we bought a next gen consoles. Plus the game was already frickin running well on ps5 during the network test!LMAO. This along with the PS4 Pro mode just proves that all they have to do is reduce the resolution and maybe pair back some settings and they will get a locked 60 fps target on next gen consoles.
I cannot believe this has not been patched ten days after launch. It's shockingly poor coding and optimization from a developer that is arguably the greatest dev studio of the last 13 years or so.
The PS5 and xsx versions bottom out at 1512p. Just go all the way down to 1440p ffs and turn down some settings in performance mode. Like wtf. Why is this so hard?
Their biggest fanbase is on Steam, and that is probably the worst version of the game. Riddled with stuttering even on expensive GPUs. The game has already sold between 5-10 million on steam with almost a million concurrent users. They dont have anything against PC or Xbox owners. They just developed this game on PS first and then did a half ass job porting to PC and Xbox.Amazing how From really couldn’t care less about the Xbox. That’s really sad tbh. There’s no reason to treat part of your userbase like that.
I’m not sure it is actually steam, though. PS users seem to be pretty invested in these games as we’ve already seen.Their biggest fanbase is on Steam, and that is probably the worst version of the game. Riddled with stuttering even on expensive GPUs. The game has already sold between 5-10 million on steam with almost a million concurrent users. They dont have anything against PC or Xbox owners. They just developed this game on PS first and then did a half ass job porting to PC and Xbox.
Souls games sell very well on steam. I would say it is 50-50 split minimum.I’m not sure it is actually steam, though. PS users seem to be pretty invested in these games as we’ve already seen.
What is the shader cache trick?You on Nvidia? Have you done the shader cache trick yet? seems to improve things tenfold for a lot of people.
Their engine is modified PhyreEngine, doesn't have to be garbage... Dirt 5 is most likely an evolution of said tech, for instance.
Lol nah with all the performance complaints I’ve seen here a lower res seems like the way to go, it’s been locked at 60fps 99% of the time from day 1 for me, last 10 hours I haven’t even seen the odd freeze I had from the start, possibly been patched out now.Yuck.
Celebrating it running not very well on everything. The only real difference is the loading times, which I could see being improved on everything.I see the blue boys are thoroughly celebrating a game being badly optimized for Xbox. Very cringe tbh. VRR still makes it by far the best version to play though![]()
True, PS5 loading should be 3 seconds and Xbox should be 6 seconds tops.Celebrating it running not very well on everything. The only real difference is the loading times, which I could see being improved on everything.
You might have a point if this was an isolated incident. It's not. Many developers can't seem to leverage the series x.I see the blue boys are thoroughly celebrating a game being badly optimized for Xbox. Very cringe tbh. VRR still makes it by far the best version to play though![]()
I have always had my PCs hooked up to TVs. I have comfy couch plus HDR on my setup. (Though Windows HDR can be a bitch sometimes).Lol nah with all the performance complaints I’ve seen here a lower res seems like the way to go, it’s been locked at 60fps 99% of the time from day 1 for me, last 10 hours I haven’t even seen the odd freeze I had from the start, possibly been patched out now.
Only thing I miss from Xbox is HDR, I don’t have that on my PC screen. And the couch…
Yeah but I'm playing the PS5 version in 1080p with framerate prioritised and it's certainly not a constant 60fps, which the PS4 version is apparently.
It loads insanely fast on PC with a 7gb/s m.2.True, PS5 loading should be 3 seconds and Xbox should be 6 seconds tops.
I see the blue boys are thoroughly celebrating a game being badly optimized for Xbox. Very cringe tbh. VRR still makes it by far the best version to play though![]()
I think it's more about the higher frequency of the ps5 gpu. If you low the resolution the FPS smoothness increase significantly in proportion with the faster frequency; more CUs not helps so much in this case. Indeed the fact such more CUs runs"slower" on XSX compared the ps5, could be an other disadvantage to run smoother at lower resolution.That's because XSX can push higher resolution without losing much in framerate compared to running at lower resolution, that's due to the architecture choices MS made, with a focus on raw GPU power. They wouldn't gain much by reducing resolution in terms of framerate (it wouldn't beat PS5 framerate anyway), that's why devs generally don't do it. It's not a choice they make, that's just what makes the most sense with the hardware they have.
On the other hand, PS5 will mostly get better framerate than the competition, but its architecture makes it harder to push resolution without losing fps. That's the way it was designed too. Cerny's focus was eliminating bottlenecks and accelerating data transfer everywhere, though with a bit less raw GPU power, that will mostly get you better framerates.
Best thing was seeing a thread where someone attempted to claim a massive downgrade on HFW and redefine the word gameplay
Nope. The only other game I can think of where the devs couldn't bother to optimize at all is Ghostrunner.You might have a point if this was an isolated incident. It's not. Many developers can't seem to leverage the series x.
One of our memories is faulty.Nope. The only other game I can think of where the devs couldn't bother to optimize at all is Ghostrunner.
I see the blue boys are thoroughly celebrating a game being badly optimized for Xbox. Very cringe tbh. VRR still makes it by far the best version to play though![]()
Yeah this is why I'm withholding picking up the game; can't picture playing a Souls game competently at 30 with terrible frame-pacing. OTOH, I'm not paying a cent more than $499 for a PS5 (outside of state taxes and shipping costs); scalpers can go take a swim in the Hudson River below-freezing.The PS4 version running on PS5 is the only version of this that isn't a mess. Shame, because it's my new GOAT.
Can you back that up? I'm too lazy to look up stats but I'm pretty sure these comparisons are pretty even if not in favor of ps5. Hence the extensive use of "another one" and so on.
MaybeProbably but im lazy. Specially if effort does not mean money as a retribution.
Wrong, I claimed it's the only game where the optimization is equally bad as with Elden Ring.MaybeBernd Lauert can help you. He claims the only other game to show better performance on ps5 is Ghostrunner.
Oh? So when I said many developers can't seem to leverage the juice of the series x your only thought was to mention ghostrunner despite these face-offs quite often favoring ps5? Okay then. My mistake.Wrong, I claimed it's the only game where the optimization is equally bad as with Elden Ring.
Bad optimized based on what?Wrong, I claimed it's the only game where the optimization is equally bad as with Elden Ring.
Actually you might be right. It should be the PS5 ssd that actually is making framerrate better. Also I have heard that ps5 dual sense in helping to improve fps quite a bunch.
MaybeBernd Lauert can help you. He claims the only other game to show better performance on ps5 is Ghostrunner.
Or maybe to have a faster GPU with less CUs could have is own advantages in some engine. Crazy stuff ah?Actually you might be right. It should be the PS5 ssd that actually is making framerrate better. Also I have heard that ps5 dual sense in helping to improve fps quite a bunch.
Sure, that explains that the game runs like shit on powerful pcs.Or maybe to have a faster GPU with less CUs could have is own advantages in some engine. Crazy stuff ah?
I was responding directly to your comment about "the vast majority" of games or whatever it was you said running best on xsx. Which isn't the case. That's the end of it from my perspective.Not getting the point of this thread? Theres PCs that are ridiculously more powerful than these two shit console boxes together where Elden Ring is running even worst.
I guess a 3080 is suddenly less powerful than a ps5 or a xsx?
I have some doubt it runs worse than ps5 in a pc with better specs. Great doubts. Now if you want to say it runs shitty on all platforms I can agree. But it's not like on ps5 runs above his hardware specs eh.Sure, that explains that the game runs like shit on powerful pcs.
All performance issues are entirely From Software's fault and have zero to do with any of the hardware involved. Elden Ring has a cool art style but I think absolutely everyone would agree it's nowhere near a technical showcase.
This thread does not really serve a purpose other than some kind of fake dunking on Xbox that's not even real.
That’s because they ain’t got the latest toolsYou might have a point if this was an isolated incident. It's not. Many developers can't seem to leverage the series x.
That’s because they ain’t got the latest tools
Oh I know YOU are not serious. Haha. But when I see BS on one side, I gotta call it out on the other side! Console warring of all types annoy the![]()
dRats, you figured it out.
Nothing I posted in here was serious, all for laughs. And you are 100% correct.
Most face offs are draws, although Xbox usually pushes higher resolutions. Very rarely we see PS5 clearly running better (0.1% more frames at 10% less resolution doesn't count, of course). Elden Ring and Ghostrunner come to mind. The Touryst too, I guess. Just much better optimized for Playstation.Oh? So when I said many developers can't seem to leverage the juice of the series x your only thought was to mention ghostrunner despite these face-offs quite often favoring ps5? Okay then. My mistake.
I hope I get there some day… I used to have a decent triple screen setup but kids kicked me out of that area, current setup is a sorry mess in a music room with a single 24” 1080p screenI have always had my PCs hooked up to TVs. I have comfy couch plus HDR on my setup. (Though Windows HDR can be a bitch sometimes).
I hope I get there some day… I used to have a decent triple screen setup but kids kicked me out of that area, current setup is a sorry mess in a music room with a single 24” 1080p screen
No trouble running games at ultra though!![]()
Not to drag this out even more but all those draws don't refute my original point I made to you of many developers not being able to leverage the extra juice of the x. This one certainly seems to be an outlier though in terms of huge advantage to ps5 for sure though.Most face offs are draws, although Xbox usually pushes higher resolutions. Very rarely we see PS5 clearly running better (0.1% more frames at 10% less resolution doesn't count, of course). Elden Ring and Ghostrunner come to mind. The Touryst too, I guess. Just much better optimized for Playstation.
We certainly don't see the 18% more compute performance delivered in most games. I blame DX12 overheadNot to drag this out even more but all those draws don't refute my original point I made to you of many developers not being able to leverage the extra juice of the x. This one certainly seems to be an outlier though in terms of huge advantage to ps5 for sure though.
Nvidia:What is the shader cache trick?