TheTony316
Member
So the $34 price point refers to wholesale, not retail. Does that mean only games that sell over $59.99 retail are affected by this? English is not my first language, so i hope somebody can clarify this. xD
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Which is why it should be up to the publisher and not mandated. One size does not fit all in this regard.
So the $34 price point refers to wholesale, not retail. Does that mean only games that sell over $59.99 retail are affected by this? English is not my first language, so i hope somebody can clarify this. xD
Aren't we assuming the kickback since its tied into the service? every developer is getting a kickback from ps+preminum since its a requirement? Seems more like an assumption than anything because them saying "to be on our platform requires a demo" doesnt sound like "were raising the fee of being on playstation from 70 to 75%..."Again, there is a carrot there to sweeten the deal. The publisher gets a kickback for their game being played for "free" for 2 hours. Besides, this increase over the middle tier is pretty small. We're talking what, $20 a year over the previous tier + you get ps1-2-3-psp games included in the price? No one is forcing anyone to sub to it anyway.
I agree at least people will play first hand and make their own judgement. It should be the norm, before the all digital era, there were game demos disks. I think the only reason devs are ok with is move it's because it is tied to a service.Nah.....if a publisher is confident enough to sell their game for $60 then they should have no issues giving a gamer two hours to try it.
So the $34 price point refers to wholesale, not retail. Does that mean only games that sell over $59.99 retail are affected by this? English is not my first language, so i hope somebody can clarify this. xD
So much fake outrage and apparently only huge AAA titles fully priced will have to have these, lmao.
We have linked research showing demos have equated to less games sales. There's a reason Nintendo puts time limitation on pretty much all their demos. Unless Sony is compensating publishers (which I hope so) them forcing this on pubs would naturally be concerning. There's a delicate balance there and some games could lose out on revenue with the policy.
Going to patiently wait for all information to come out.
With stories like this, there are always things missing in the details.
So the $34 price point refers to wholesale, not retail. Does that mean only games that sell over $59.99 retail are affected by this? English is not my first language, so i hope somebody can clarify this. xD
So much fake outrage and apparently only huge AAA titles fully priced will have to have these, lmao.
Oh there will be something else
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Good point. Now that I'm thinking about it more perhaps this will encourage pubs to launch at a lower price if they are unsure about a game instead of defaulting to the standard full price games release at.Nah.....if a publisher is confident enough to sell their game for $60 then they should have no issues giving a gamer two hours to try it.
Theres a juicy 56 games leaving ps now thread.
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Let me check that. Wanna see how many people are over there complaining about games they don't play for 15 years in a platform they probably don't even own anymore
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On a service they never liked or cared to sub to.Let me check that. Wanna see how many people are over there complaining about games they don't play for 15 years in a platform they probably don't even own anymore
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They don't have to implement anythting, it will be an OS level feauture common to all games that don't . In the form where they submit the game they select option "full game time limited trial" instead of "custom demo" and specify the number of hours in a textbox, that's all.The fact that they'd have to code both a timer and an in-game purchase check in order to create a time limit trial function is, most certainly, "extra work". It's code they wouldn't be required to write otherwise. And that's the easiest solution.
I stand by my original comment: If Sony wants to give 2 hour trials on their top tier subscription service, the onus should be on them to make that a platform-specific perk that they control, not mandate developers add more development time to meet Sony's new criteria for selling on their platform.
According to the article all future new 1st and 3rd party games that aren't VR games and cost over 33€ are mantadory to be there for at least a year.SONY ITSELF
I think we need to consider the source on this here. SELECT GAMES, by Sony's own clarification of the "perk" does not mean ALL GAMES.
We all got caught up in the quoted source to consider what SONY THEMSELVES HAVE STATED.
It's an exciting(to some) to think about getting a 2 hour trial of ANY NEW GAME, but in reality this will probably be as useless as their OLD trail system on Plus of the past, where very few devs bothered with the game trials.
That's exactly what it is.I assume it will be exactly the full game trials they already had in PS+ years ago: the timer and popup there were on a OS level, not implemented in-game.
Sure, but other people will start a game they had no intent to buy, but ultimately do just that. If demos only resulted in fewer sales, no one ever do them, but that's obviously not the case.Some people are happy trying a game out and getting it out their system
This is the most disingenuous post I've read in this thread. You must be trolling.
Conceptually, I can't even think how any meaningful research on this subject can be done in a way that would draw meaningful conclusions.
All games are different and have different levels of appeal and don't even maintain the same level of compelling gameplay throughout the duration of the gaming experience.
So how would they even test for this? Compare game sales with a demo to regions without a demo? The regional market for said game is different.
Compare games sales with a demo to different game sales without a demo? Different games offer different consumer appeal.
Compare sequels with a demo to sales of their predecessors without? Sequels often sell less or more than their predecessors, regardless of demo availability.
There are so many influencing factors involved in consumer purchase decisions on games that any research you can point to regarding the effect of demos on game sales is gonna be either utterly worthless or not actually making the conclusions that you're trying to push in this thread because it lacks wholly the evidentiary backing to be able to make such conclusions.
Intuitively, game demos allow for players to try games before they buy. So if that results in net lower sales across the industry in a single year, it's more likely that the games released in that year were shit and lacked the appeal to generate sufficient player interest.
So to your point about publishers, the only ones who might be worried about this are those who publish shitty games. So why should we care about them? Why should low effort shitty games be rewarded? It's a commercial industry where competition is the aim and a huge benefit to the consumer. The moment we start rewarding and incentivising mediocrity is the moment we lose the competition aspect and the overall quality of games drops off a cliff, because pubs realise they can fart out shit low quality, low effort games and still make money.... nah... fuck that.
Didn't know SIE became a non-profit organization all of a suddenThis is good for gamers, but why only for premium + subscribers... That's such a dick move again
Are you fucking kidding me?!?Shitty game? Is Demon Souls a shitty game? Is Elden Ring a shitty game? Perhaps a game has a high learning curve or takes time to ramp up. It's more complex than just being a shitty game. A purchase sometimes forces a player to give a game more of a chance versus a free trial. Some people just want to experience the graphics or some are caught in the hype. Those people might have purchased the game and then due to the financial commitment actually put effort and time into the game. Versus trying it for a short time and putting it down if it doesn't click. If something like Elden Rings had a trial I definitely think it would have affected sales negatively. Hype sells.
Pubs will have to consider a lot with these demos.
Unless you saw some Sony official position/wording on this, you're throwing your own bias into the mix. If it was a straight mandate with no incentives, then why limit it to $60 and upwards games? Why then put it behind a paywall?Aren't we assuming the kickback since its tied into the service? every developer is getting a kickback from ps+preminum since its a requirement? Seems more like an assumption than anything because them saying "to be on our platform requires a demo" doesnt sound like "were raising the fee of being on playstation from 70 to 75%..."
Please look up the percentage of players that have purchased but not completed these games. I am making very logical arguments here.Are you fucking kidding me?!?
Demon's Souls and Elden Ring are AAA blockbuster games marketed to hell and back by their respective publishers. They are top tier critical darlings, loved by game reviewers the world over.
In what world, should the publishers of those games be worried about players playing a timed demo of those games and deciding it's not for them?
Those players were never going to buy those games in the first place anyway.
Your arguments are absurd at this point.
More like an interesting way of avoiding having to implement a solution.This is an interesting solution to their stance on refunds.
Hmm, what if your game is 60/70 for the first three months and then go down to 40 usd aka under the 34 whole sale price?
Yes, the one that includes over 700 PS1, PS2, PS3, PS4, PS5, PSP games to download and stream (no download for PS3 games, no stream at launch for PS5 games), these demos, monthly games, PS Plus Collection, discounts, online multiplayer and cloud storage.'Premium' as in the more expensive plan?
These are not demos, these are time limited full game trials. Devs don't have to do anything, but if desired the devs instead of putting there the full game trial they can make a custom demo instead.Sony should help them make the demos, this is not going to be easy for devs to do.
Impulse buy-price range.34 quid is the cut off point for this , why?
in any case game trials/demos are a good thing
If something like Elden Ring had a trial I definitely think it would have affected sales negatively. Hype sells.
Pubs will have to consider a lot with these demos.
Sony should help them make the demos, this is not going to be easy for devs to do.
There are 100 other things Sony could do to make PSN as good a Steam and this is not where I would start.
I assume only the launch price counts, and the game must have the game trial/demo there during at least a year.Hmm, what if your game is 60/70 for the first three months and then go down to 40 usd aka under the 34 whole sale price?
Everyone's too concerned to think straight.Why is logic so tough for people today?
locking game trials behind a paywall is something i will never agree with same with locking online play behind a paywall & same as locking cloud save behind a paywall
How is that the same? do you know what a rental is lolLocking digital rentals behind a pay wall is pretty poor as well but here we are.
How is that the same? do you know what a rental is lol
Or lower conversion. There's no way to know what it will mean. There are a lot of games I would have never bought if I'd been able to play them for two hours.which may mean a higher conversion than normal demos