60 is easy for cross-gen. Now once games start REALLY taking advantage of the new hardware (the CPUs in particular, which we haven't really seen pushed at all yet), maybe not as easy. Of course it's all about priorities, but some people here seem to believe that the dev can always simply choose 60 if they want to, but in some cases that might not be true. In general, GPU stuff is easy to scale, CPU stuff not so much.
yup. and "console magic" is not a real thing, it maybe was with jaguar cpus somehow, but it does not seem to apply to new "zen 2" cpus found on consoles, considering it exactly behaves like my 2700x on games (case in point, it probably has to do with shitty Zen architecture that fails to properly scale with frequency. so having a whopping 3.6-3.7 ghz frequency does not even matter that much. going from 1.8 ghz to 3.6 ghz only yields %60-65 performance on this weird architecture. even pushing from 4 ghz to 4.2 ghz only yields %1-2 perf. increase for a whopping %30 electric consumption with a theoritical uplift of %5. its really saddening)
ps5 drops the exact same frames as much as a 2700x in jig jig town in cyberpunk. (45s-50s when running in the town). an expected performance drop, considering its an underclocked zen 2 CPU on consoles with only 8 mb cache. its going to be tough, even a 3700x cannot warrant a perfect 60 fps lock in many crossgen games unless you seriously reduce draw distance + CPU bound settings. even then, its a challenge. i did a lot of tests in other games, ps5 / xbox sx cpus behaves exactly like a 2700x on desktop. unless they unlock a "magical" thing that gets more out of that CPU marginally, stuff will be hard nextgen.
5600x is already %55-60 faster than the CPU found on consoles, 1 generation later, console equivalent CPUs will be found on tablets, considering zen 4 should easily push %100-130 above zen 2 8 m mb cache + 3.6 ghz found on consoles. the whole "tablet CPU limits things

" talk will return lol. zen 2 3.6 ghz + 8 mb cache will most likely be included in a tablet oneday.
i think bigger problem or the challenge is the multithreading. on paper, 8 cores 16 threads seem like a beast, but in reality, i3 12100f absolutely destroys and decimates the 8/16 3700x even in games most people accept as "highly multihreaded".
wish consoles were delayed, got 6/12 zen 3 CPUs + complimentary ARM cpu to help with background tasks. 8 mb cache and zen 2 to me feels too low end and it will haunt and bite back the console developers at one point, just like how it happened with Jaguars
at best rate: it will not limit game development but some devs may only provide 30 fps modes (heavily CPU demanding ue5 titles, maybe)
at worst rate: some devs will simply not limit the development and instead make limitations around the CPU for 60 fps mode, causing most of the things to stay "current gen"