ChiefDada
Member
https://gamingbolt.com/xbox-series-...s5s-but-harder-to-exploit-wrc-generations-dev
Neither the topic nor the sentiment is new, but it's always nice to hear input from 3rd party developers on platform comparisons. My question as it relates to the future is how far MS first party is able to extract Series X GPU parallelism while also developing for the more popular Series S, which has significantly less CUs (~65% less) not to mention lower clock speed.
As per KT Racing’s Benoit Jacquier, technical director on WRC Generations, the PS5’s faster clockspeed (2.23 GHz as compared to the Xbox Series X’s 1.825 GHz) actually gives it a bit of an advantage, allowing developers more direct and simpler performance advantages.
“Due to faster clockspeed, PS5 gives us direct, simpler performance advantages from previous generation,” Jacquier said in a recent interview with GamingBolt. “Although the Xbox Series X’s GPU raw performance is better, it’s harder to exploit- it requires a better parallelism to exploits the 52 CUs. But I suppose devs could, in the long term, obtain better performance on the Xbox Series X.”
Neither the topic nor the sentiment is new, but it's always nice to hear input from 3rd party developers on platform comparisons. My question as it relates to the future is how far MS first party is able to extract Series X GPU parallelism while also developing for the more popular Series S, which has significantly less CUs (~65% less) not to mention lower clock speed.