So is this basically PS5 Pro?
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Micron developed them - not an Nvidia exclusive (but it launched with the Nvidia cards AFAIK).I thought GDDR6X was exclusive to Nvidia?
People may not like to hear it. But what this gen has shown me, between the fact that we haven't actually seen many showpiece titles, that cross-gen is still a thing 3 years into the current gen...etc. Is that a PS6 has no business coming before 2030.No you're right there. This is MUCH slower than previous gens and we haven't had that significant showpiece title. That's more of a reflection of the state of game development today and how difficult (and time consuming) it is. Obviously Sony isn't alone here. Remasters and Remakes are all the rage because they are easier and faster (and cheaper) than building a game from scratch. We're seeing devs that used to pump out new games every 2-3 years now taking twice as long to even have something to show in some cases. It's sad and unfortunate.
But just pointing out that based on what has actually released, we don't have much to judge in terms of how far Sony studios will go in terms of pushing the technology envelope. The few examples we do have show them pushing further than anyone else, but as a whole it's still very much TBD 3 years in. Hopefully Spider Man 2 will offer some hints once we get the full game, but yeah I wouldn't expect anything revolutionary there either.
So is this basically PS5 Pro?
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They’re ALL full of shit, him that Serrano, Foxy gamer or whatever his twitter name is.I thought that guy was known for just making up stuff?
Sony were very fussy about yields in the approach to PS5 launch, it makes sense of course. Losing chips means losing money, a lot.Yeah that Kepler guy seem to be insinuating 60CUs active for a while I guess we'll just have to wait and see what this APU is derived from we definitely don't have the full picture
Sony has been doing yields since the PS3 with the Cell.Sony were very fussy about yields in the approach to PS5 launch, it makes sense of course. Losing chips means losing money, a lot.
There's no way they didn't consider this for the Pro, but like you said we don't have the full picture.
Maybe. It might be a stretch but if the Pro is on 4nm and the frequency isn't too high,maybe the die area is small enough to allow Sony to fully enable the who GPU.Sony were very fussy about yields in the approach to PS5 launch, it makes sense of course. Losing chips means losing money, a lot.
There's no way they didn't consider this for the Pro, but like you said we don't have the full picture.
Nope... anyway they spin it the PS5pro APU will still be at least a 250mm2+ chip. The current PS5 APU on a 6nmnode is over 260mm2. I don't think going to 4nm (if that is even true) will drop them to sub 200mm2 die size when they are adding a third SE, ikey using relatively bigger CUs in comparison to RDNA2, more cache....etc.Maybe. It might be a stretch but if the Pro is on 4nm and the frequency isn't too high,maybe the die area is small enough to allow Sony to fully enable the who GPU.
On 6nm the RX 7600 is only 204mm vs 236mm for the RX 6600XT and both have 32MGs of infinity cash. Heck, the RX 7900XTX is slightly larger than the 6900 on 5nm, it's 529 vs 520nm.Nope... anyway they spin it the PS5pro APU will still be at least a 250mm2+ chip. The current PS5 APU on a 6nmnode is over 260mm2. I don't think going to 4nm (if that is even true) will drop them to sub 200mm2 die size when they are adding a third SE, ikey using relatively bigger CUs in comparison to RDNA2, more cache....etc.
And when it comes to these node shrinks, IO and Mem components are things that just don't shrink as logic does. That's one of the main reasons RDNA3 GPUs went with chaplets.
And lastly, you have to think on a manufacturing scale which is what Sony would be doing. The difference between a 60CU GPU and a 54CU GPu for them could b $50 per chip. How you may ask? Because yields for the perfect chip may be 72%. Meaning that you are losing 25% of all the chips you make on each wafer. Yields on a 54CU imperfect chip could very well be 95%.
Now bear in mind that they are going into contract for these things in the tens of millions.
AMD and Nvidia can afford to use `perfect` chips on certain models because right next to them they always have another model using the imperfect chips too. Eg. 7900XTX is the perfect 96CU chip. The 7900XT is the imperfect 84CU chip.
On 6nm the RX 7600 is only 204mm vs 236mm for the RX 6600XT and both have 32MGs of infinity cash. Heck, the RX 7900XTX is slightly larger than the 6900 on 5nm, it's 529 vs 520nm.
RX 7800 XT | RX 6800 XT | |
---|---|---|
Architecture | RDNA 3 | RDNA 2 |
GPU | Navi 32 | Navi 21 |
Fab process | TSMC 5+6nm | TSMC 7nm |
GPU package | MCM | Monolithic |
Chiplet config | 1x GCD + 4x MCD | – |
GCD size | ~200mm² | – |
MCD size | 4x ~37mm² | – |
Full GPU | ~348mm² | 520 mm² |
Shader engines | 3 | 4 |
Shader arrays | 6 | 8 |
RDNA WGPs | 30 | 36 |
Compute units | 60 | 72 |
Stream processors | 3,840 | 4,608 |
VRAM | 16GB GDDR6 | 16GB GDDR6 |
Memory bus | 256-bit | 256-bit |
Memory clock | 19.5 Gbps | 16 Gbps |
Infinity cache | 128MB | 128MB |
PCIe interface | Gen 4 | Gen 4 |
TBP | 260W | 300W |
The PS5 is already struggling to maintain consistent FPS in a lot of cross gen games, so its only going to be harder for PS5 to do that with more next gen only titles.
If the base PS5 already ran most 120fps modes consistently I'd agree that Pro wouldn't be as needed, but the fact is there are so few 120fps modes the base PS5 can truly hit consistently.
Ray tracing modes is another issue base PS5 seems to struggle with.
The exact opposite actually, he's suggesting 54 CUs active for PS5 Pro games, with one disabled SE getting them to 36 CUs (PS4 Pro, PS5 compatibility) and two disabled SEs for 18 CUs (PS4 compatibility).Yeah that Kepler guy seem to be insinuating 60CUs active for a while I guess we'll just have to wait and see what this APU is derived from we definitely don't have the full picture
So is this basically PS5 Pro?
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Yep, PS5 pro will have an APU with the GPU equivalent to a $600 card.
Hype train is running away again.
Yep, PS5 pro will have an APU with the GPU equivalent to a $600 card.
Hype train is running away again.
I guess we will see.A $600 card today that will not be mass produced to the scale of PS5 Pro. And I guess we're also pretending that GPU retail prices are totally normal these days. I hate to break it to you but a PS5 Pro with superior API support and RT hardware well beyond 7800xt will more often than not come out ahead in head to head comparisons. Why does this trigger you so much?
Just some common sense here. If a pro does exist, it having 54/60CU is literally the safest prediction that can be made. And that is not even the most far-fetched thing when you consider a XSX released n 2020 has 52/56CU.Yep, PS5 pro will have an APU with the GPU equivalent to a $600 card.
Hype train is running away again.
Of course, but I don't see a $600 console with a $300 APU being a thing.Just some common sense here. If a pro does exist, it having 54/60CU is literally the safest prediction that can be made. And that is not even the most far-fetched thing when you consider a XSX released n 2020 has 52/56CU.
As for clocks, we saw the PS5 clock a 36CU GPU to over 2.2Ghz on a 7nm process. Even settling for a min 10% clock boost on a 4/5nm process takes the minimumPS5pro clocks to 2.4GHz.
Honestly, this is all actually the most conservative speculations I have ever seen with regard to new console hardware. Ad its all based on common sense.
Oh, and I hate to be the one that breaks it to you...that $600 GPU? Probably doesn't cost them anything more than $250 to make.
You are still not getting it. When I said that GPU cost them $300...I was not just talking about the Chip. The chip, cooing, RAM, PCB, fans, packaging, shipping....all in. $300`ish. The retailer adds their margin and AMD adds its margins, thats how we end up at $600`ish. Then scalpers, that's how we end up at $900ish.Of course, but I don't see a $600 console with a $300 APU being a thing.
Granted that will be at the end of RDNA3s life, but still.
Even if the margins aren't great, being able to claim the power crown and the best looking and performing titles especially if MS doesn't have a mid gen refresh is an absolute monster marketing point.Of course, but I don't see a $600 console with a $300 APU being a thing.
Granted that will be at the end of RDNA3s life, but still.
Video? I watched one yesterday with the developer Bryan something is that the same one?MLiD is confident the Pro APU will be using Zen 4, not that his credibility means much but I have the same hunch. If the Pro is targeting 2x in RT performance, it will need a substantial improvement in CPU performance. The IPC and clock gains over Zen 2 are huge so it should give us more consistency in 60 and 120 FPS modes.
Just imagine if these will be the specs for PS5 PRO
Fair enough, keeping low expectations is smart but seriously what is the rationale for thinking 72 is some incredulous figure? The ps4 pro was a 2.2x increase in compute capacity and it was a conservative upgrade compared to the one x, ps4 pro is on 4nm and can be sold at a premium price so why exactly are we acting like 72cus is some titan class gpu spec.I'm fairly confident it will be a 54 CUs GPU...
It has to be a multiple of 18 as PS5 and PS4 Pro have 36 CU and the original PS4 has 18.
And we all know that 72 is not happening
They will simply disable 18 (or 36) CUs in backwards compatibility mode.....
Fair enough, keeping low expectations is smart but seriously what is the rationale for thinking 72 is some incredulous figure? The ps4 pro was a 2.2x increase in compute capacity and it was a conservative upgrade compared to the one x, ps4 pro is on 4nm and can be sold at a premium price so why exactly are we acting like 72cus is some titan class gpu spec.
Anyone else hoping the PS5 Pro looks like the PS5 dev kit?
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If true, i’ll be for sure day 1. More power every three years is something I will gladly pay for.MLiD is confident the Pro APU will be using Zen 4, not that his credibility means much but I have the same hunch. If the Pro is targeting 2x in RT performance, it will need a substantial improvement in CPU performance. The IPC and clock gains over Zen 2 are huge so it should give us more consistency in 60 and 120 FPS modes.
Can't the devkits be set out on a different node than the final retail product? Or the November wave of devkits not being the final devkits? I believe the final devkits for the PS4 Pro were sent out in the spring, just six months ahead of the console launch in November.Thinking about it (among many things about PS5 Pro rumours) how likely is N4P when the rumours also say the devkits are to be going out in November?
I mean even the still to launch RX 7800 series is on N6 and we know the lead time from chip tape out to launch is at least many months to a year+. If the devkits are out in November with almost certainly a final spec APU then is N4P likely?
I don't know about all the N4/N5 or N6 stuff. But I know the dev kit being on N6 for instance doesn't mean the console cant be on N4. Or that a later revision of the dev kits with N4 would go out eventually.Thinking about it (among many things about PS5 Pro rumours) how likely is N4P when the rumours also say the devkits are to be going out in November?
I mean even the still to launch RX 7800 series is on N6 and we know the lead time from chip tape out to launch is at least many months to a year+. If the devkits are out in November with almost certainly a final spec APU then is N4P likely?
Mid-gen upgrades were never what any Dev wanted to begin with so :/I still can't see how a massive CPU upgrade beyond a clock increase of the existing Zen 2 is something any dev wants?
Obviously that had been solved with the PS5 launch (or found it a non-issue).And didn't Cerny argue that PS4 had very sensitive timing issues that meant not changing the Jaguar cores even though X86?
But Pro also upgraded the CPU.I'm still to be convinced a mid-gen PS5 Pro will, or needs to be, more than a GPU upgrade with better RT and more advanced features similar to PS4 Pro.