Last Hearth
Member
I personally prefer Starfield, CP is a shooter with almost no RPG elements.
Sorry if I sounded harsh, was not my intention at all."Maybe you don't pay attention" to my reply? I already referenced graphical glitches. Is that really your basis for Starfield being the better game? Sorry....but Starfield ain't exactly bug free and is missing features that should have bene there day one, such as DLSS, which is why the game's rating on Steam has been slipping consistently since launch.
And I gotta just roll my eyes and pointing fingers at CP's engine considering that ancient thing SF is built on. Come on man.
Yes......you need a poll.
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I believe starfield modding potential is bigger than Skyrim and fallout. And I'm sure someone will create an elder scrolls planet.I'm hoping mod support will go the way of Skyrim for Starfield. Cosmetics, player crafted quests, companion enhancements, new weapons/gear, enhancements to ship builder. I can see a lot of freedom and creativity in Starfield's future.
A game can be scripted without bombastic cutscenes and setpieces.Talking about the video specifically.
I haven't finished big questlines in Starfield either (60 hrs in).
But I will be highly surprised if it were scripted in a cinematic way like they are in Cyberpunk.
I am enjoying the game so will play in depth and see if it's an rpg or not.
corrected u there, no need to thank meIt's been a long time since I've seen a game with this many bugs. This is Fallout 76 level"
Maybe you don't paid attention? Maybe you got lucky? I don't know but at the end, CP is still freakin bugged. And some of those bugs are tied to the engine and how it is coded, that's why I say maybe you don't pay attention to them because they are literally unavoidable. And btw, my PC is a beast so it's not coming from there.
CP is a shooter with almost no RPG elements.
I struggle to see the "depth" of Starfield. The word universe seems amazing, grand and spectacular, but in reality is shallow and lifeless.Totally different games, there is a lot more depth to Starfield with what you can build and the size of the universe.
Cyberpunk is like a shooter with RPG elements, whilst Starfield is an RPG with some shooting.
As an RPG Starfield is a far superior game.
A game can be scripted without bombastic cutscenes and setpieces.
They are both way less than an rpg compared to bg3 if we base the meaning of the term around total freedom.
I struggle to see the "depth" of Starfield. The word universe seems amazing, grand and spectacular, but in reality is shallow and lifeless.
A bait? What?Lol why did you edited in Baldurs Gate 3 bait?
Scripted is not an issue as such, I didn't say it was a problem, just a different design approach. Am playing Cyberpunk next, already looking at what kind of builds I wanna make.
Personally, am interested in seeing how much game changing events are available in Starfield. Like, nuking the city in Fallout games. Or freeing Madanach in Skyrim.
These are the sort of RPG elements I find most fascinating, something I see unfold in real time, in game world. I enjoy text based choice and consequences as well (ones in Baldurs Gate 3), but my preference is towards simulation style RPGs. Something Starfield is yet to prove its worth in my playthrough.
No one is saying one has to suck. I enjoyed Starfield. Its just not as good in comparisonMaybe.
I played 10hrs of cyberpunk at launch and quit.
I've played 60hrs in Starfield and see no end in sight.
...but I've just restarted cyberpunk 2.0. So will see....
"Why not both?"
Are we slandering poor people now?With no doubt yeah.
Starfield does certain things better, but Cyberpunk simply feels a gen ahead of Starfield in many key departments
Also OP you need a pool
With no doubt yeah.
Starfield does certain things better, but Cyberpunk simply feels a gen ahead of Starfield in many key departments
Also OP you need a pool
Two players can have unrelated experiences playing Cyberpunk too. A game with different methods of combat, endings, and dialogue choices that actually matter instead of the incredibly shallow "your annoying companion liked/disliked that" in Starfield. I could easily argue depth in actual gameplay is probably deeper than "go on empty planet and make outpost"You can have a totally different gameplay experience between players in Starfield. Yes you can play the main quest and side quests just like Cyberpunk, exploration is on a different level in Starfield, you can become a botonist and just play the game that way.
Some people have just concentrated on building a ship or fleet of ships.
Some people have concentrated on creating an outpost or even a living city.
Some people have just played with physics and created things like domino chains.
Two players can have unrelated experiences of playing the game. That is what makes it far deeper than Cyberpunk could ever be.
Why? Neon city in Starfield is a small compact ramshackle town built on a platform. No roads, no cars, small dingy alleyways. The only similarity is the neon lighting.I'm being pedantic here, but wouldn't Neon vs. Night City make for a better visual comparison in this instance?
Two players can have unrelated experiences playing Cyberpunk too.
No it fucking didn't, at least if we compare cyberpunk pc with starfield pc.It's crazy to me how people forgot how broken CP was at launch, and how everyone was making glitch compilations with the naked T-posing, the cops and all the other broken AI stuff. Starfield launched in a much better state comparatively.
Btw the video doesn't even show original CP but the expansion instead, that is considered vastly better after three years of patches.
Well, I'm guessing I'm a different type of player, I have trouble immersing myself into a game where every interaction I had with NPC's, main quest or not are so lackluster. Cyberpunk is not perfect, but between the world, the characters and the narrative there is a cohesion that I find easier to immerse myself into. The characters have personalities, movement, reactions that I find more genuine and a lot more polished than Starfield.You can have a totally different gameplay experience between players in Starfield. Yes you can play the main quest and side quests just like Cyberpunk, exploration is on a different level in Starfield, you can become a botonist and just play the game that way.
Some people have just concentrated on building a ship or fleet of ships.
Some people have concentrated on creating an outpost or even a living city.
Some people have just played with physics and created things like domino chains.
Two players can have unrelated experiences of playing the game. That is what makes it far deeper than Cyberpunk could ever be.
I was asking for a visual comparison, given the cyberpunk themes of both locations. I already know they're not comparable with respect to scale, as I already said, I was being pedantic.Why? Neon city in Starfield is a small compact ramshackle town built on a platform. No roads, no cars, small dingy alleyways. The only similarity is the neon lighting.
Night city is a huge chunk of the play area in Cyberpunk.
Not a great comparison.
I don't know about that, I saw this one video of V riding a bike then suddenly T posed while still on the bike then he lost his pants. I don't think even a Bethesda game can top that.Dude, you don't wanna start a bug compilation video war because the starfield bugs i can show you are leaps and bounds more absurd than anything you can find for cyberpunk,
I hope you are seriously kidding right now, that shit doesn't even register as a bug compared to the stuff i can show you from starfield.I don't know about that, I saw this one video of V riding a bike then suddenly T posed while still on the bike then he lost his pants. I don't think even a Bethesda game can top that.
I don't know about that, I saw this one video of V riding a bike then suddenly T posed while still on the bike then he lost his pants. I don't think even a Bethesda game can top that.
This may have been true of Cyberpunk at launch but it's one of the things 2.0 addresses big time. The skill tree really gives you different ways to play now.Because the RPG elements although they have an impact on combat have very limited input on outcomes in Cyberpunk, almost none in fact. Unlike Starfield.
Cyberpunk is very shallow in comparison.
You just described building outposts, customizing a spaceship, or having too much time on your hands and jerking around w physics. These are just bullshit things. The ACTUAL game of Starfield is incredibly shallow in almost every way, with Crimson Fleet quest being the only outlier since the choices you make actually matter instead of just "Your boring companion who is written horribly likes/dislikes that"Not really, some variety in combat that you have to go through to progress, puddle deep compared to what I just described.
I'd be happy to spend the morning laughing at bugs so please do.I hope you are seriously kidding right now, that shit doesn't even register as a bug compared to the stuff i can show you from starfield.
I remember when Cyberpunk 1st came out and it was hated as much as Starfield.How long it took for cyberpunk before the mass enjoy. Let’s give starfield the same, it gonna get more content and changes. Also mods it self. If you want a game you can get lost in for hours. They both great at that.
I personally never seen them but they were still hilarious. Like the enemy that was kerenzikoving out of the way of bullets then T poses just to emphasize how shit your aim is.Those T poses were early bugs from its initial launch. I haven't seen those in quite a while.
I have to search a bit for the video i wanna show you, but the comedic effect is greatly increased if you actually did the quest that i want to show you so you can understand how fucking broke the game can be.I'd be happy to spend the morning laughing at bugs so please do.
They may be "bullshit things" to you, but they are available to players unlike Cyberpunk and are therefore as much part of the game as you decide they need to be, it's called choice.You just described building outposts, customizing a spaceship, or having too much time on your hands and jerking around w physics. These are just bullshit things. The ACTUAL game of Starfield is incredibly shallow in almost every way, with Crimson Fleet quest being the only outlier since the choices you make actually matter instead of just "Your boring companion who is written horribly likes/dislikes that"
No they are just bullshit things. This is like if I argued "Cyberpunk is so much deeper cause I can do all the fixer missions and become the most notorious merc, or I could avoid those and just do all the cop helping missions and become a good guy, or I can become a street fighting legend with all the Beat the Brat missions"They may be "bullshit things" to you, but they are available to players unlike Cyberpunk and are therefore as much part of the game as you decide they need to be, it's called choice.
No you did not, you selected a screen of New Atlantis (which honestly don't look really good) were you could have taken Neon City
Is it CP2077 level? Nah of course, but it still looks good. So stop pretending Starfield is looking bad, and maybe start pointing all the freakin bugs CP 2077 still has.
Also, I'm gonna make a thread in 3 years comparing modded Starfield and CP 2077.