Lunatic_Gamer
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The article from GamesRadar+ highlights the perspective of various AAA game developers on the term "AAA" within the gaming industry.
Here's a summary by Grok 2:
- **Criticism of the Term "AAA"**: Developers like Charles Cecil of Revolution Studios express disdain for the term "AAA," calling it "stupid" and "meaningless." Cecil reminisces about an era when the term was used to denote high-budget games but has since lost its significance due to industry changes not necessarily for the better.
- **Origins and Misuse**: The term "AAA" originally comes from the credit industry to denote the safest investment opportunities but has been adopted in games to indicate high-budget, high-expectation titles. However, the term's use has been criticized for focusing too much on financial success rather than the quality or creativity of the game.
- **Industry Impact**: The term has influenced game development, particularly in how games are marketed and perceived by players. There's a noted shift where developers speak to fans using industry jargon, creating a false sense of expertise among players.
- **Evolution of the Term**: Over time, terms like "quadruple-A" have emerged in an attempt to differentiate or escalate the status of certain games, further muddying the waters of what AAA means. Ubisoft CEO Yves Guillemot, for instance, used "quadruple-A" to describe "Skull and Bones," which was met with skepticism.
- **Developer Perspectives**: Several developers, including Alex Hutchinson (formerly of Ubisoft) and Kish Hirani (formerly PlayStation's head of developer services), discuss how the term was an attempt to differentiate from movies by focusing on financial investment rather than adopting terms like "blockbuster." They argue that this reflects a young industry trying to establish its own identity while still heavily influenced by movie production values.
- **Current Status**: The term "AAA" is seen by many in the industry as having lost its original purpose, now more a marketing gimmick than a measure of quality or innovation. Developers lament that it has led to a focus on profit over creativity, with games often being judged more by their budget than their merit.
AAA – Developers discuss the three little letters that have shaped an industry: "It's a stupid term. It's meaningless"
Feature | Edge talks to developers to unpack the baggage around the blockbuster marketing term
www.gamesradar.com
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