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Advise me on Monster Hunter

Soodanim

Gold Member
With the current Monster Hunter bundle on Humble Bundle, I’m thinking of jumping in. But I don't know which tier is worth going for (if any).

4 item: Rise
6 item: as above + Sunbreak
8 item: as above + World
10 item: as above + Iceborne

What I find interesting/confusing is that Rise is the newer game, yet World is seemingly the more sought after prize based on tiers. Would skipping World be a mistake?

My only experience with MH is the tutorial of one of the PSP titles, and we know how the camera was in those. I didn't stick with it. I assume many QOL upgrades have been added since then.

I'll be playing 100% solo.
 
Rise is easy more and arcadey because it’s a game made by the portable MH team. It will be more like the PSP games. I love it.

But you should get World and Iceborne. World is the best MH game. Huge step forward and the environments are incredible compared to Rise’s empty maps. It’s MH as a AAA budget game and is beloved.


I'll be playing 100% solo.

You:
Arrested Development Mistake GIF


Play a few hunts solo here and there, then jump into multiplayer. The community is still active and there are lower level and newer players active in anticipation of Wilds.
 

Antwix

Member
I just bought this bundle a few days ago. Never played a Monster Hunter game but I've seen mixed reviews of Rise and almost unanimous praise for World. I picked up only World + Iceborne for $10 total. Seemed like a really good deal instead of buying Wilds when it comes out when I won't be sure I'll like it.

EDIT : Actually now that I read it, I thought you were talking about the fanatical bundle. I think that's the better deal. (if you're more interested in World)

 
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Yoshichan

And they made him a Lord of Cinder. Not for virtue, but for might. Such is a lord, I suppose. But here I ask. Do we have a sodding chance?
Rise is better but if you want practice before the release of Wilds then go for World
 

Soodanim

Gold Member
I just bought this bundle a few days ago. Never played a Monster Hunter game but I've seen mixed reviews of Rise and almost unanimous praise for World. I picked up only World + Iceborne for $10 total. Seemed like a really good deal instead of buying Wilds when it comes out when I won't be sure I'll like it.

EDIT : Actually now that I read it, I thought you were talking about the fanatical bundle. I think that's the better deal. (if you're more interested in World)

Without the 4 Deluxe bundles (P2W and cosmetics aren't my jam) it's cheaper whatever I go for, thanks
 
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TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
World is comfier than Rise, in that game everything's too fast. Feels like an arcade MH.

I'd still recommed checking out Generations Ultimate if you have the chance. Best monhun imo.
 
World is comfier than Rise, in that game everything's too fast. Feels like an arcade MH.

I'd still recommed checking out Generations Ultimate if you have the chance. Best monhun imo.
As a bowgun main, skip GU, it controls like crap. It was an asinine decision by Capcom to not modernise the LBG and HBG controls. It still has a similar scheme to the 3DS unlike Rise and World that use a more modern scheme.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
What a strange set of tiers.

Which ever one you start first between Rise + Sunbreak or World + Iceborne is the only one you are gonna play.
Since Sunbreak is the tier below World, id say just get Rise + Sunbreak then go straight into Wilds.

P.S Theres only 10 dollars between Sunbreak and Icebourne, you could just get the full bundle and see which game you like more between World and Rise.
But as I said.....99% chance whichever one you start with is the only one you are gonna play.
 

KiteGr

Member
In Rise you look and act more like a ninja/power ranger than a monster hunter. The stages are smaller, the interactions fewer, the graphics weaker, and the wirebug moves over-the-top. It was designed for a weaker system with shorter hunts to be "portable". It does howerver have more monsters, and some might preffer the over-the-top acrobatics. Also they regressed to the old mission structure of seperating Multiplayer and Single player missions (and stories), which suck, because it's very hard to find players for earlier Multiplayer missions without Modding the machmaker to increase it's range.

World was designed to be "the first" for new people, like Yakuza Zero was, though MH doesn't have any continuing story (or any story beyond some basic setting most of the time). In the Expansion they added plenty of new things, though they ballanced all the monsters for the new mechanics, and if you don't use them the hunts take ages.

My advice:
  • Start with World.
  • If you like it move to Iceborne.
  • If it's out, try Wilds.
  • If you run out of MH, got to rise.

My newcomer advice (for World):
  1. DON'T GET THE DEFENDER GEAR AT THE START. It was a lazy attemt to by capcom to push new players to the end-game and is available to everyone (the armour from character creation even) regardles of owning the expansion. It's designed to be extreamly powerfull and extreamly cheap to upgrade. Everyone who uses it stands out on how badly they play, and how little they know the game and is looked down upon. Do your self and us a favor and play the normal way. The early game is an experience on it's own where things are simpler, so don't rush it.
  2. Do the linian Sidequests. Go on solo exloration on areas when the "linian researcher" is available in each map and he'll tell you what you need to do. The rewards are gamechanging. You'll often need to progress some of the story to unlock the map areas where he'll appear.
  3. Don't rush to the expansion. As I mentioned, they added some mechanics that are near mandatory to use and for many they lower the quality of the hunt. Once you go beyond the Vanila game, it's hard to get back that experience.
  4. Easy weapons for begginers are the Sword & Shield, Dual Blades, Lance, the Hunting Horn and perhaps the Switch Axe, though that doesn't mean they don't have their tricks to master.
  5. Don't try without youtube tuttorials the Charge Blade, Insect Glave and Gun Lance. They are very tectical weapons and you wouldn't be able to take advantage of them.
  6. The rest are hard but not impossible to understand and learn, though all weapons have incredible deapth and a good tuttorial will leave you speachless.
  7. You mount the monster by doing areal damage like Jumping from clifs and slopes ect. With enough areal damage you trigger a mount minigame, where you stab the monster, brace when it tries to shake you off, and change location when it's about to hit that part on a wall. I'm writing it hire, because new players get overwelmed mid gameplay.
Hope I helped.
 

Soodanim

Gold Member
In Rise you look and act more like a ninja/power ranger than a monster hunter. The stages are smaller, the interactions fewer, the graphics weaker, and the wirebug moves over-the-top. It was designed for a weaker system with shorter hunts to be "portable". It does howerver have more monsters, and some might preffer the over-the-top acrobatics. Also they regressed to the old mission structure of seperating Multiplayer and Single player missions (and stories), which suck, because it's very hard to find players for earlier Multiplayer missions without Modding the machmaker to increase it's range.

World was designed to be "the first" for new people, like Yakuza Zero was, though MH doesn't have any continuing story (or any story beyond some basic setting most of the time). In the Expansion they added plenty of new things, though they ballanced all the monsters for the new mechanics, and if you don't use them the hunts take ages.

My advice:
  • Start with World.
  • If you like it move to Iceborne.
  • If it's out, try Wilds.
  • If you run out of MH, got to rise.

My newcomer advice (for World):
  1. DON'T GET THE DEFENDER GEAR AT THE START. It was a lazy attemt to by capcom to push new players to the end-game and is available to everyone (the armour from character creation even) regardles of owning the expansion. It's designed to be extreamly powerfull and extreamly cheap to upgrade. Everyone who uses it stands out on how badly they play, and how little they know the game and is looked down upon. Do your self and us a favor and play the normal way. The early game is an experience on it's own where things are simpler, so don't rush it.
  2. Do the linian Sidequests. Go on solo exloration on areas when the "linian researcher" is available in each map and he'll tell you what you need to do. The rewards are gamechanging. You'll often need to progress some of the story to unlock the map areas where he'll appear.
  3. Don't rush to the expansion. As I mentioned, they added some mechanics that are near mandatory to use and for many they lower the quality of the hunt. Once you go beyond the Vanila game, it's hard to get back that experience.
  4. Easy weapons for begginers are the Sword & Shield, Dual Blades, Lance, the Hunting Horn and perhaps the Switch Axe, though that doesn't mean they don't have their tricks to master.
  5. Don't try without youtube tuttorials the Charge Blade, Insect Glave and Gun Lance. They are very tectical weapons and you wouldn't be able to take advantage of them.
  6. The rest are hard but not impossible to understand and learn, though all weapons have incredible deapth and a good tuttorial will leave you speachless.
  7. You mount the monster by doing areal damage like Jumping from clifs and slopes ect. With enough areal damage you trigger a mount minigame, where you stab the monster, brace when it tries to shake you off, and change location when it's about to hit that part on a wall. I'm writing it hire, because new players get overwelmed mid gameplay.
Hope I helped.
This is brilliant, thank you for taking the time
 

Edellus

Member
I'm currently playing MH World for the first time and I'm really liking it so far. So I would say skipping it would be a mistake.

Also, if you play World, don't go for the Defender gear. Ignore it. It trivializes important aspects of the game early on and it makes it boring. I dropped the game twice because of that gear.
 
They're both worthwhile games, but have some differences:

World/Iceborne:
- Greater breadth of content overall
- Slower, more deliberate pace of gameplay; being good at combat is mostly about positioning
- Ties more closely with Wilds

Rise/Sunbreak:
- Palamute riding and wirebug mechanics make gameplay feel faster, and weapons have larger movesets
- Weapons are more diverse in appearance
- Story is a bit more engaging
 

Kazdane

Member
I tried to get into Monster Hunter, with World especifically, and I just couldn't. I found the combat slow and clunky. But seeing so many recommendations to play it is making me wonder if I should give it another try and see if it finally clicks...
 
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Comandr

Member
Honestly, with the advent of a new monster hunter game and generation beginning in a little more than a month, I don’t know that I’d recommend getting into any of the older games right now.

World is fantastic. Rise is okay at best. The gameplay in Wilds, the new game, has changed significantly from both of these titles. If you could get one or the other to mess around in really cheap, cool.

IMO, Wilds looks like it’s shaping up to be the best the series has ever seen though in terms of quality of life and content. There’s an open beta in a few weeks but if you really wanted to try it now you could do some googling for the bypassed open beta and play it today.

Just some thoughts.
 
If you plan on playing these games on the Steam Deck, MH World does not run great on it IMO. The frame rate counter shows 35-55 fps but it feels weirdly sluggish and capping to 30 does not seem to change this. I have no problem playing games 30 fps games (Horizon, Uncharted, Ass Creed, etc.) but MHW feels off on my deck. Rise runs beautifully at a locked 60 fps and you can easily manage this, while reducing the power to 10 W.
 
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Kronark

Member
One thing to kind of note here that others haven't. Rise + World + Expansions is A LOT of game. We're talking hundreds of hours of game if you progress to the final tiers. Wilds is also releasing next month which means you're entering backlog territory if you pick this up and end up loving the franchise. So just be prepared for that. These are not 10 hour titles.

With that said World and Rise are both awesome games and the full bundle is a great value. As you can see from the other comments World vs Rise is mixed. Some people prefer World for it's chunkier combat and better graphics (Rise was a switch game, World was PS4 era). I prefer Rise for it's fast paced gameplay and weapon movesets. I would still start with World though as it's much more new player friendly.
 

ChoosableOne

ChoosableAll
MHR is more beginner friendly imo. I played MHW on PS4 and didn’t understand a thing. It was overwhelming. Then, a few years later, I played MHR, and it clicked right away. It has a small hub area; one npc for offline missions, one npc for online missions(you can play them offline/solo too), that’s it. Eat between missions, upgrade your equipment, and go straight to fight. Because I liked MHR, I got its expansion packs too, and then I ended up buying MHW with all its expansions as well(on master race this time).

Be aware of the unskippable cutscenes on MHW btw.
 

nnytk

Member
With the current Monster Hunter bundle on Humble Bundle, I’m thinking of jumping in. But I don't know which tier is worth going for (if any).

4 item: Rise
6 item: as above + Sunbreak
8 item: as above + World
10 item: as above + Iceborne

What I find interesting/confusing is that Rise is the newer game, yet World is seemingly the more sought after prize based on tiers. Would skipping World be a mistake?

My only experience with MH is the tutorial of one of the PSP titles, and we know how the camera was in those. I didn't stick with it. I assume many QOL upgrades have been added since then.

I'll be playing 100% solo.
If I were you, I'd wait for Wilds and play that.

Rise is a great spin-off snack.
Worlds is a main course.
Iceborne is a full blown menu.

I think it'd be less daunting and more fun to get into MonHun with Wilds and the hype train it will have.
 
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Northeastmonk

Gold Member
I love Rise. It’s probably my favorite MH. I’d just wait till Wilds so you don’t get exhausted by the same formula. I also solo Rise and had a ton of fun. Sunbreak is a must have too, if you buy Rise. Yeah, I ordered Wilds and I am holding off on playing anything MH related until then.
 
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Soodanim

Gold Member
Honestly, with the advent of a new monster hunter game and generation beginning in a little more than a month, I don’t know that I’d recommend getting into any of the older games right now.

World is fantastic. Rise is okay at best. The gameplay in Wilds, the new game, has changed significantly from both of these titles. If you could get one or the other to mess around in really cheap, cool.

IMO, Wilds looks like it’s shaping up to be the best the series has ever seen though in terms of quality of life and content. There’s an open beta in a few weeks but if you really wanted to try it now you could do some googling for the bypassed open beta and play it today.

Just some thoughts.
I'm curious as to how much better Wilds is going to be. I do love me some QOL but what are we talking here, real annoyances or minor stuff? Hard to gauge when I have no reference point
 
They are both great games , world is going to have more in common with wilds which releases soon. But if you don’t care about that just play whichever one you think seems cooler.
 
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