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Alan Wake 2 sales exceeded 2 million units and the game started to accrue royalties; Control 2 has entered full production

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire

Alan Wake 2 sales exceeded 2 million units and the game started to accrue royalties, updated company strategy and growth objectives announced

Higher revenue and improved profitability versus the comparison period

Figures in parentheses refer to the comparison period in the previous year, unless otherwise stated.

Highlights from October–December 2024

  • Revenue increased by 13.1% to EUR 11.7 (10.3) million.
  • EBITDA increased to EUR -0.6 (-3.9) million, -4.9% (-37.4%) of revenue.
  • Operating profit (EBIT) was EUR -1.4 (-12.8) million, and the operating profit margin was -11.9% (-123.9%) of revenue.
  • Cash flow from operations was EUR -1.2 (0.1) million.
  • In October, the Board of Directors decided on a new option plan 2024.
  • In October, Santtu Kallionpää started as Chief Financial Officer.
  • In October, Remedy announced The Lake House expansion to Alan Wake 2 and the physical edition became available.
  • In October, Remedy announced FBC: Firebreak (previously known as codename Condor), a three-player cooperative multiplayer first-person shooter set in the mysterious world of Control that will be self-published in 2025.
  • By the end of 2024, Alan Wake 2 sales exceeded two million units. The game had also recouped the development fees and marketing investments, meaning Remedy started to accrue royalty income from the game sales.

Highlights from January–December 2024

  • Revenue increased by 49.3% to EUR 50.7 (33.9) million.
  • EBITDA was EUR 2.5 (-17.0) million, 5.0% (-50.0%) of revenue
  • Operating profit (EBIT) was EUR -4.3 (-28.6) million, and the operating profit margin was -8.4% (-84.4%) of revenue.
  • Cash flow from operations was EUR 12.3 (-16.0) million.
  • In February, Remedy acquired full rights to the Control franchise from 505 Games. Through the transaction, all rights to Control, codename Condor (FBC: Firebreak), Control 2, and all future Control products reverted to Remedy.
  • In August, Remedy and Annapurna announced a strategic partnership agreement where Annapurna will finance 50% of the development budget for the upcoming Control 2 video game and gain the rights to expand the award-winning Control and Alan Wake franchises into film and television.
  • In September, Remedy announced it entered into a EUR 15 million unsecured convertible loan agreement with Tencent. An Extraordinary General Meeting of Remedy was held on October 24, 2024, and it approved the material terms of the loan.
  • In October, the Board of Directors decided on a new option plan 2024.
  • In October, Remedy announced FBC: Firebreak (previously known as codename Condor), a three-player cooperative multiplayer first-person shooter set in the mysterious world of Control that will be self-published in 2025.
  • The Board of Directors proposes that no dividend will be paid for the year 2024.


Comments by CEO Tero Virtala

In the fourth quarter of 2024, revenue increased 13.1% from a year ago to EUR 11.7 million. Development fees increased, driven by higher development fees from Max Payne 1&2 Remake and Control 2. Royalties decreased from the comparison period and consisted mainly of game sales of Control, older Alan Wake titles and Alan Wake 2. Alan Wake 2 sales exceeded two million units during the quarter. By the end of 2024, Alan Wake 2 had recouped its development fees and marketing investments, meaning that Remedy started to accrue royalties towards the end of the quarter. In the fourth quarter, the operating profit was EUR -1.4 million, improving by EUR 11.4 million from the comparison period, in which we had a EUR 7.2 million impairment loss from codename Vanguard.

Games portfolio in Q4 2024

Our games in development progressed as planned during the quarter. October saw particularly high activity around Alan Wake 2. Remedy and Epic Games launched The Lake House expansion to Alan Wake 2 to a positive reception on October 22. This coincided with the release of the physical retail edition of the Alan Wake 2 Deluxe Edition. In November, with the launch of the PlayStation 5 Pro, Remedy released a Pro-specific update for Alan Wake 2 and multiple updates to improve the quality of the title across all platforms. At the end of the fourth quarter, Alan Wake 2 had recouped and reached the milestone of two million units sold.

The self-publishing team also continued to grow, bringing in new members dedicated to FBC: Firebreak brand and marketing.

FBC: Firebreak continues in full production. In December, the development team successfully conducted a closed technical test with external players. They tested the game’s matchmaking and back-end services, collecting data and experience helping in shaping the final product. FBC: Firebreak will be self-published by Remedy in 2025.

Control 2 has been finalizing the production readiness stage and entered full production after the end of the fourth quarter in February 2025. The project has verified the velocity of asset creation, established production pipelines, and is ready for scaling up for production.

Max Payne 1&2 Remake is making steady progress in full production. The development progress is heading towards key development objectives together with the game’s publisher Rockstar Games.

New agreements in place
2024 was full of concrete actions that will enable future growth. I want to thank all Remedians for their dedication throughout this eventful year. Since acquiring the Control rights in February, we evaluated the options for future business models, aiming to strengthen our position in the value chain. Throughout the year we have been building readiness towards self-publishing and more regular game releases. We were very happy to announce the strategic partnership with Annapurna in August, as well as the convertible loan from Tencent in September. With Annapurna, we can further grow our audiences and expand our franchises beyond games, whereas the financing from Tencent supports our self-publishing strategy.

We are in a great place to begin our strategy period 2025-2030 and have set targets we are confident in reaching as announced in our Capital Markets Day in November. By 2027 we aim to double our 2024 revenue with an EBITDA margin of 30%. 2025 will mark the start of a new growth era for us.

Outlook 2025

Remedy expects its revenue and operating profit (EBIT) to increase from the previous year and operating profit (EBIT) to be positive.

Long-term business prospects

We have two established own franchises, Control and Alan Wake, which are linked through the Remedy Connected Universe. Remedy will self-publish upcoming games, in which Remedy owns the IP. Growing and expanding the two franchises will be a key part of our future. In addition, we work with a partner franchise Max Payne that was originally created by Remedy.

By 2030, we aim to be a highly regarded creative studio with sustainable, significant commercial success. We have set ourselves the following financial targets: 1) Double the 2024 revenue by 2027 with continued growth beyond this milestone and 2) EBITDA margin of 30% by 2027 and maintain that minimum level throughout the strategy period.

 

xrnzaaas

Member
Good to hear, but in my opinion their future is still uncertain. Is having to wait this long to start making profits a way to do things? Especially with game budgets still skyrocketing?

Their FBC: Firebreak project also sounds like a very risky one - all it takes is not enough people wanting to play when it launches (since it's multiplayer) and you have a flop. And the publisher won't save you this time since it's supposed to be a self-published title.
 

pqueue

Member
if only they had included some decent gameplay into their walking simulator, it might have made money sooner and/or more money.

as is they should rename it Alan Snooze, not Alan Wake.
 
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FireFly

Member
if only they had included some decent gameplay into their walking simulator, it might have made money sooner and/or more money.

as is they should rename it Alan Snooze, not Alan Wake.
The combat is in the second half of each chapter and is arguably tougher than in the original, given the increased speed of the enemies and the reduced effectiveness of Wake's dodge.
 

kikkis

Member
Liked control quite a bit. alan wake 2 blowed, despite that i am looking for control 2.

Remedy is often praised for their stories, but I think they have been confusing messes since max payne. In control, gameplay is where it's at.
 

Shubh_C63

Member
The atmosphere present in Control is unparalleled, and combat so smooth.
I love corridor or semi-open settings, maybe people dismissed this game because it wasn't open world like everything.
 

Moses85

Member
Played and finished both of them. (Including AW on 360)

Never again I will play any upcoming games of these brands.

Frustrated Clint Eastwood GIF
 

Kerotan

Member
I'm glad I supported them. I don't see the problem with making a profit now. It's not like sales won't continue for years to come and that profit will only grow not to mention PS Plus/GP deals.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Liked control quite a bit. alan wake 2 blowed, despite that i am looking for control 2.

Remedy is often praised for their stories, but I think they have been confusing messes since max payne. In control, gameplay is where it's at.

Quantum Break has a pretty straight forward story. The codex world building was great and realistically was the story. And us not getting a sequel and Lance Reddick dying are a crime against humanity.
Microsoft needed to nut up and dump the live action stuff and make a straight sequel. Alas.


Control has a good story, but again the story is more about the world than Jesse herself, she's just an avenue for us to get the FBC story, I legit didn't give a fuck about Dylan....but I was so invested in the world.
 

GymWolf

Member
Hopefully we get something more similar to control 1 from the sequel and not another umm passion project like aw2.
 
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artsi

Member
I hope they can make a new horror game without the burden of Alan Wake, Bright Falls and dark presence. I'd like something fresh.
 
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VulcanRaven

Member
I'm very excited about the Max Payne remakes. I wonder if they will take some things from MP3. That Euphoria physics engine was great but I doubt we are going to see that.
 
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Holammer

Member
Mugatu-So-Hot-Right-Now-meme-cv1y0.jpg


Backrooms is so hot right now. Unironically.
There's 100s of games on Steam, bunch of YT channels churning out content and a movie in production. A hype Control can cash in on with its Backrooms/SCP inspired setting.
 
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CityHunter1981

An Absolute Desaster
Kind of surprised how low this number is. Even Silent Hill 2 Remake exceeded 2 million recently and that one came out later.

Don’t get me wrong, I love both games, but I would expect Alan Wake 2 to have better mass appeal.
 

Doom85

Member
Kind of surprised how low this number is. Even Silent Hill 2 Remake exceeded 2 million recently and that one came out later.

Don’t get me wrong, I love both games, but I would expect Alan Wake 2 to have better mass appeal.

The first AW only did 3.3 million, plus Silent Hill is a more well known IP in comparison, so a new entry (or Rmeake) that’s solid was likely going to sell more. Also, SH2 had a physcial edition from launch and AW 2 didn’t.
 

Shaki12345

Member
Help needed:

I only have access to a PC with a GTX1080TI, a PS5 and Series X but I really want to play the game (just finished Alan Wake Remastered) and enjoy it on my LG C2. Real big fan of AW and Twin Peaks vibes. However, I saw on Digital Foundry the game loses quite some fidelity and even foliage and objects on the 60fps performance mode (won't play on 30fps because I have a OLED) and I also want to kind of save the game for a point in time where I can enjoy the game in the best way possible. I have no money yet for a PS5 PRO. So my question is:

- should I wait to play the game when I have the money for a PRO or a next gen console
- should I just buy and play the game on the X or 5 with performance mode.
 
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bundylove

Member
Help needed:

I only have access to a PC with a GTX1080TI, a PS5 and Series X but I really want to play the game (just finished Alan Wake Remastered) and enjoy it on my LG C2. Real big fan of AW and Twin Peaks vibes. However, I saw on Digital Foundry the game loses quite some fidelity and even foliage and objects on the 60fps performance mode (won't play on 30fps because I have a OLED) and I also want to kind of save the game for a point in time where I can enjoy the game in the best way possible. I have no money yet for a PS5 PRO. So my question is:

- should I wait to play the game when I have the money for a PRO or a next gen console
- should I just buy and play the game on the X or 5 with performance mode.
40 fps mode with rt is how i played it on the pro.

Performance mode on base consols looks bad.

Maybe base consoles have now 40fps mode then play it on that
 

viveks86

Member
I thought the game was... ok. Not something I want to play again. Saga's levels were fun, but Alan's were a chore to get through. Repetitive as hell. And the mind place was so clunky and buggy. The optional puzzles, set pieces and boss fights were fantastic and made the whole journey worth it. I thought I'll try the DLCs but someone on GAF convinced me otherwise. 2 million sounds about right.
 
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