Bartski
Gold Member
A little over 2 years ago I played a lot of SOTFS. Around 300 hrs total till the end of NG++. Found all the secrets, picked all the shinies, got all the trophies.
I've read countless threads, saw all those hours-long video essays and I've fully experienced all the glaring flaws and annoyances of this game, from bad hitboxes and broken tracking to semi-broken lock-on to cheap deaths to ambushes.
I still loved it.
I don't have a favorite DS game 'cause everyone is special in its own unique way to me.
Among many voices of criticism, I have seen many speak about SOTFS Edition is even worse about everything that is bad about the original. Recently I saw a used copy of "vanilla" DS2 for PS3 on a stand and thought it's a good idea to see for myself.
Just to clear out the confusion, Scholar of The First Sin was initially a patch to DS2 released on 15th Feb 2015 and introduced many welcome and requested changes to the game.
What followed was a Scholar of The First Sin Edition of Dark Souls 2, which is the game you can play on last-gen systems right now that many players seem to dislike. It a PS4/Xbone/PC "next-gen" version of the PS3/360 game containing all 3 DLCs, with texture and light quality tweaks in 60 fps but more importantly - features multiple gameplay changes. We're talking changes to enemy numbers and item placement, AI, enemy mobility - how far they chase you... And Forlorn, OP enemy red phantom that randomly invades you throughout the game.
You can't play an online "vanilla" DS2 anymore as it gets auto patched on the SOTFS patch on install. I wanted the online version to team up with a guy I met on Reddit to farm sunlight medals together. So the game I played now is the original - with the SOTFS patch, which is NOT the same thing as the SOTFS Edition of the game, which I have played much earlier.
So now 2.5 playthroughs of the PS3 version later, the TLDR is this:
Not a single change made in SOTFS Edition regarding the enemy and item placement was IMO made for the better. They all made the general experience of exploring the game world WORSE.
Oh yeah and Forlorn. Everybody loves Forlorn.
When I played the Edition first years back, I just thought it is what it is. The biggest gripe I've seen many people had with it (besides some cases of FROM's all-time worst level design) is that the game is just full of absolute clusterfuck ambushes where you're being attacked by swarms of enemies often accompanied by red phantom NPC invaders. Difficulty in sheer volumes of shit the game throws at you at once and asks you to navigate it with the often dodgy lock-on and clunky movement leading to frustrating deaths by stunlock gank, shot from off-screen or falling in bottomless pits. Shrine of Amana almost gave me PTSD.
Turns out - checking out some interviews FROM game in the matter, this was made partially to accommodate the expanded co-op player count of 6 and incentivize PvE team play.
When playing solo, however - some areas felt overwhelming (unless you farm and get in there really OP) - the best strat was really just to avoid combat and run.
Now, the "early version" seems to be mostly free from this problem! Enemy variety is the same, they actually feel more varied as they occur more sparsely.
There are just fever enemies everywhere and everything feels more balanced towards solo play - at no point did I feel the game is trying too hard to be just difficult for the sake of it.
At no point did I think that I'd actually prefer the way a given combat encounter was set up in SOTFS Edition.
As a result - I was able to thoroughly explore levels as I go, and the boss fights felt like peak challenges of an area, rather than the easy part after miraculously surviving running away from getting ganked. I felt encouraged just to fight everything on my way and usually succeeded at doing that, rather than to run and return to actually explore the area better when I'm leveled so that I can 2-shot everything and survive.
That in turn would have made this version of Dark Souls 2 a more enjoyable experience than the SOTF Edition, if it wasn't for the abysmal 900p/30-if-you're-lucky fps but that's a different story.
So that's my hot take on the matter, take it as you will.
Farewell Dark Souls 2, it was a blast. Love to see all elements that made it great, like build and sorcery variety and powerstancing, making a return in Elden Ring.
I've read countless threads, saw all those hours-long video essays and I've fully experienced all the glaring flaws and annoyances of this game, from bad hitboxes and broken tracking to semi-broken lock-on to cheap deaths to ambushes.
I still loved it.
I don't have a favorite DS game 'cause everyone is special in its own unique way to me.
Among many voices of criticism, I have seen many speak about SOTFS Edition is even worse about everything that is bad about the original. Recently I saw a used copy of "vanilla" DS2 for PS3 on a stand and thought it's a good idea to see for myself.
Just to clear out the confusion, Scholar of The First Sin was initially a patch to DS2 released on 15th Feb 2015 and introduced many welcome and requested changes to the game.
What followed was a Scholar of The First Sin Edition of Dark Souls 2, which is the game you can play on last-gen systems right now that many players seem to dislike. It a PS4/Xbone/PC "next-gen" version of the PS3/360 game containing all 3 DLCs, with texture and light quality tweaks in 60 fps but more importantly - features multiple gameplay changes. We're talking changes to enemy numbers and item placement, AI, enemy mobility - how far they chase you... And Forlorn, OP enemy red phantom that randomly invades you throughout the game.
You can't play an online "vanilla" DS2 anymore as it gets auto patched on the SOTFS patch on install. I wanted the online version to team up with a guy I met on Reddit to farm sunlight medals together. So the game I played now is the original - with the SOTFS patch, which is NOT the same thing as the SOTFS Edition of the game, which I have played much earlier.
So now 2.5 playthroughs of the PS3 version later, the TLDR is this:
Not a single change made in SOTFS Edition regarding the enemy and item placement was IMO made for the better. They all made the general experience of exploring the game world WORSE.
Oh yeah and Forlorn. Everybody loves Forlorn.
When I played the Edition first years back, I just thought it is what it is. The biggest gripe I've seen many people had with it (besides some cases of FROM's all-time worst level design) is that the game is just full of absolute clusterfuck ambushes where you're being attacked by swarms of enemies often accompanied by red phantom NPC invaders. Difficulty in sheer volumes of shit the game throws at you at once and asks you to navigate it with the often dodgy lock-on and clunky movement leading to frustrating deaths by stunlock gank, shot from off-screen or falling in bottomless pits. Shrine of Amana almost gave me PTSD.
Turns out - checking out some interviews FROM game in the matter, this was made partially to accommodate the expanded co-op player count of 6 and incentivize PvE team play.
When playing solo, however - some areas felt overwhelming (unless you farm and get in there really OP) - the best strat was really just to avoid combat and run.
Now, the "early version" seems to be mostly free from this problem! Enemy variety is the same, they actually feel more varied as they occur more sparsely.
There are just fever enemies everywhere and everything feels more balanced towards solo play - at no point did I feel the game is trying too hard to be just difficult for the sake of it.
At no point did I think that I'd actually prefer the way a given combat encounter was set up in SOTFS Edition.
As a result - I was able to thoroughly explore levels as I go, and the boss fights felt like peak challenges of an area, rather than the easy part after miraculously surviving running away from getting ganked. I felt encouraged just to fight everything on my way and usually succeeded at doing that, rather than to run and return to actually explore the area better when I'm leveled so that I can 2-shot everything and survive.
That in turn would have made this version of Dark Souls 2 a more enjoyable experience than the SOTF Edition, if it wasn't for the abysmal 900p/30-if-you're-lucky fps but that's a different story.
So that's my hot take on the matter, take it as you will.
Farewell Dark Souls 2, it was a blast. Love to see all elements that made it great, like build and sorcery variety and powerstancing, making a return in Elden Ring.

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