GreyHorace
Member
Ever since it came out in July, Ghost of Tsushima has been killing it and breaking sales records around the world. What's surprising though, is that Sucker Punch's feudal Japanese epic has been a huge hit in Japan, where games made by western developers have traditionally not sold as well as local titles. Added to that the game has gotten huge praise from Japanese critics and developers alike.
Could this be the start of a trend where western developers make games set in the Far East? I mean, Japanese developers have been making games set in the West ever since the NES days. We've had high tech military thrillers (Metal Gear Solid) and zombie titles (Resident Evil) that have been huge successes with western audiences. Perhaps now is the perfect time for western gaming front to return the favor and produce games that'll attract gamers from Asian countries much in the way Ghost of Tsushima has with Japanese audiences? I'd be down for someone to make a wuxia game set in China with the same quality as that of Sucker Punch's title.
It should be noted however that this is not the first time that western gaming has done the Far East. Let's look at some examples that I can recall from way back when.
Karateka (1984) Broderbound for Apple II - Made by Jordan Mechner, who would later use the same rotoscoping techniques for his next game, Prince of Persia.
Sword of the Samurai (1984) Microprose for MS-DOS - I remember my brother playing this back in the day. It's got a similar design and gameplay mechanics to that of Cinemaware's Defender of the Crown and Sid Meier's Pirates.
Jade Empire (2005 ) Bioware for Xbox and Windows PC - Before being consumer by the black hole that is Electronic Arts, Bioware gave us this Chinese inspired fantasy rpg. Too bad it never got a sequel.
But what say you GAF?
Could this be the start of a trend where western developers make games set in the Far East? I mean, Japanese developers have been making games set in the West ever since the NES days. We've had high tech military thrillers (Metal Gear Solid) and zombie titles (Resident Evil) that have been huge successes with western audiences. Perhaps now is the perfect time for western gaming front to return the favor and produce games that'll attract gamers from Asian countries much in the way Ghost of Tsushima has with Japanese audiences? I'd be down for someone to make a wuxia game set in China with the same quality as that of Sucker Punch's title.
It should be noted however that this is not the first time that western gaming has done the Far East. Let's look at some examples that I can recall from way back when.

Karateka (1984) Broderbound for Apple II - Made by Jordan Mechner, who would later use the same rotoscoping techniques for his next game, Prince of Persia.

Sword of the Samurai (1984) Microprose for MS-DOS - I remember my brother playing this back in the day. It's got a similar design and gameplay mechanics to that of Cinemaware's Defender of the Crown and Sid Meier's Pirates.

Jade Empire (2005 ) Bioware for Xbox and Windows PC - Before being consumer by the black hole that is Electronic Arts, Bioware gave us this Chinese inspired fantasy rpg. Too bad it never got a sequel.
But what say you GAF?
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