- Progress has been made in the 16 months since release.
- MGS2 and 3 HD
- Originally, these ports ran at 720p, same for PC version with no graphics tweaks in the game.
- Now MGS 2 and 3 have a 1080p option
- Additionally a separate image upscaling option is added which uses FSR to scale the game to 1080p, 1440p or 4K.
- Movie setting added which adds AI upscale to all movie files in the game (pre-rendered ones), the result here is crisper and cleaner
- These are all labeled as "Adjusted" mode with original launch settings also present if needed.
- "Adjusted" settings help clean up the image but aliasing also visible in some areas
- 4K upscale results in greater clarity but visual noise still present
- DF thinks it's still weird that there's no native 4K version on current consoles
- PC and Series S|X versions lack of anisotropic filtering on textures still not fixed
- The AI upscaled movie effects pre-rendered or archival footage, which are used sparingly in the games anyway as they use real time cut-scenes
- Might not be to everyone's taste but at least the option is there.
- Switch still runs at native 720P with no anti aliasing and no upscale option
- No texture filtering on this version
- Targets 30fps and has a net 2 to 5fps advantage on the original launch version, but drops from 30 are still present, it is not a locked port.
- MGS2 ran at 60fps back on the PS2, while the Switch version struggles to hit locked 30
- PC version is better than at launch and it adds the same setting options the console version adds (1080p or 720p with separate upscale option), no custom settings
- Keyboard and mouse support added
- PC version delivers the best experience with user mods
- Mods enable custom resolution, ultra-wide support and bug fixes not found in the official patch
- AI upscale texture mods boost texture resolution 4X
- "Best MGS3 experience in my eyes" with mods
- MGS1 remains a PS1 emulation at 240p / 30 fps (or 25fps on Pal)
- Toggle to enable/disable bilinear blur filter added, multiple screen stretching modes added: full screen, pixel perfect, 16: 9 options added
- Scanline filter added
- Proper 360* analog controls have finally been added but feels like they come with additional input lag
Verdict:
- In a much better place than at launch but issues still remain
- Xbox and PC's texture filtering issues still need to be fixed
- Overall PC with mods is the preferred version, on console PS5 gets the nod