Sony deliberately never had more than maybe 22 percent of [first-party] software share. On the Sega platforms and Nintendo, first-party had 80, 85, 90 percent of the software market. But we always knew PlayStation would only be successful if we made it, quote, 'The People's Platform'. It's for third parties to come make a business. We'll come in and we'll get, you know, 25 percent typically at launch, the share is higher because we put all the bets on the new games. But over time, you know, the real leaders in that marketplace as far as revenue and share goes were the Activisions and the Take-Twos and EA.
Our first party responsibility was to grow the pie overall, and as the pie gets bigger everyone's slice gets bigger, so everyone's happy. Growing the market overall meant creating new types of games, new genres of games, and not competing in some of the standard genre categories. And so you got games like PaRappa the Rapper. You got games like
SingStar, Ico and
Shadow of the Colossus. Who's going to make those games? It was a first-party imperative to show, firstly, the power of the platform, and then secondly, the endless categories that we could build games into. We weren't just trapped into three genres and trying to fight for market share from each other.