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Final Fight MD - No Sega CD Required!

cireza

Member
sega-CD am cry
I don't see how this makes the SEGA-CD version bad or whatever. SEGA-CD game was released 31 years ago and we could enjoy it for all this time. It had all 3 characters, 2 players simultaneously, a stellar soundtrack, excellent gameplay etc... It was, and still is, an amazing port.

This new MD port is certainly great, but it would have never existed back then because of the ROM size has most probably reached beyond 32 Meg. I also find some color choices not great on sprites, especially when using too much black. Maybe this is faithful to the arcade ? SEGA-CD game had a good effort around the palette for the time as well.

So no, in 1993, we would never have the Final Fight MD game you see here, which further justifies the benefit of the SEGA-CD add-on.
 
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mansoor1980

Gold Member
I don't see how this makes the SEGA-CD version bad or whatever. SEGA-CD game was released 31 years ago and we could enjoy it for all this time. It had all 3 characters, 2 players simultaneously, a stellar soundtrack etc... It was, and still is, an amazing port.

This new MD port is certainly great, but it would have never existed back then because of the ROM size has most probably reached beyond 32 Meg. So no, in 1993, we would never have the Final Fight MD game you see here, which further justifies the benefit of the SEGA-CD add-on.
the rom is not going beyond 32 megabits
 

s_mirage

Member
acc to the video it will be roughly around 32 megabits when finished.

Don't get me wrong, I'm glad to see this and it's impressive work, but Cireza's still right; it would never have existed back in the '90s even at 32 Meg. Realistically a 32Mb ROM = '95 release or later (SSF2 was an outlier, MK2 could have done with a 32Mb ROM but even a game that popular didn't get one in '94). No sane publisher would have sprung for one for a port of Final Fight in '95, and I doubt it would have got more than 16Mb in '93 or '94 (Final Fight 2 didn't even get that).

Though it's got a few flaws, the CD version's still a good port, and the soundtrack rocks!
 
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arnold-schwarzenegger-movie.gif
 

ReyBrujo

Member
Agreed that this just wouldn't have existed as-is. The know-how is immensely different, people got much better tools for programming and debugging, there are much more optimized libraries, there isn't a timeline to fulfill, etc. Also, from what I understand by the time the game was released on SNES (1991-2) the largest Sega cartridge size was 4 Mbit (whereas SNES had 4x the size).
 

ReBurn

Gold Member
I love Capcom side scrolling brawlers. I have Final Fight across many systems and collections and I play it often. I was stoked for the SNES version but it had terrible slowdown and so much was missing. This project looks awesome. Better than the Sega CD version for sure. It would be cool if it ever released on a cart.
 

RAIDEN1

Member
My thought too. I had the Sega CD release when it was still new and even back then, it couldn't keep up with Streets of Rage 2.
Then again, this was about as close as you would get to a Streets of Rage CD....which again if done right would have done wonders for the popularity of the add-on
 

s_mirage

Member
Also, from what I understand by the time the game was released on SNES (1991-2) the largest Sega cartridge size was 4 Mbit (whereas SNES had 4x the size).

That's not right. Strider released on an 8Mb cart in 1990, same as the Super Famicom version of Final Fight, but came out a couple of months earlier.
 

Darsxx82

Member
I've played ithis FinalFigth Hack natively on my original Megadrive with a cartridge loader+SD.

It's incredible how much juice MD still had to squeeze out. It's also true that part of it is a product of the advances in technology and development techniques that didn't exist at that time.

For those interested, there is also the incredible version of Mortal Kombat 1, incredibly improved compared to the original (graphics, effects, sound, IQ, animations, arena details..)

Mortal Kombat "Arcade" (hack)


Comparative vs original

 
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