Vasto
Member
Good to see 3rd party developers will be using these Series X features. Really interested to see how it improves game performance.
"Are you using other DirectX12 Ultimate features such as Variable Rate Shading (VRS), Mesh Shading, and Sampler Feedback on Xbox Series consoles?"
"Yes, at the moment we are using VRS with Mesh Shading and Sampler Feedback on the way."
"SSD and Velocity allow us to use higher resolution textures/meshes. SSD also gives very short loading times. "
wccftech.com
"Are you using other DirectX12 Ultimate features such as Variable Rate Shading (VRS), Mesh Shading, and Sampler Feedback on Xbox Series consoles?"
"Yes, at the moment we are using VRS with Mesh Shading and Sampler Feedback on the way."
"SSD and Velocity allow us to use higher resolution textures/meshes. SSD also gives very short loading times. "

Gaijin Games to Run at 4K/1440P@60 on Xbox Series X/S with RT & VRS; DirectML Support Being Explored
Gaijin Entertainment confirmed that War Thunder, Enlisted and Cuisine Royale will run at 4K@60 on Xbox Series X with ray tracing and VRS.
