JareBear: Remastered
Banned

Big in 2020: The Medium is channelling the spirit of Silent Hill to pull psychological horror games into the next generation
Bloober Team's Wojciech Piejko and Jacek Zieba take us inside The Medium, its ambitious horror game for Xbox Series X

"We are creating horror games not only to scare the shit out of people, but to deliver a specific story and to tackle specific subjects," says Wojciech Piejko, lead game designer
You'll follow Marianne on this journey of shifting perspectives. She is haunted by a vision of a child's murder, a medium living between two worlds – though she has never truly felt at home in either of them.
With that in mind, you should think of The Medium as Bloober Team's largest and most ambitious game to date. The team isn't creating one world, but two: a version of our own, and a reflection of it in the spirit realm. You'll be able to shift seamlessly between the two in The Medium with – Bloober promises – no discernible load times or impact to game performance and graphics, thanks to the power of the Xbox Series X.
"The Medium is completely different from Layers of Fear and Observer. The game uses semi-fixed camera angles; it's more like an old-school horror game," Piejko says of the change. The pair note a number of reasons behind the decision, but the prevailing one appears to be Bloober seeing the appeal in being able to "design the game like a movie", with respect to being able to prepare shots and better direct the player's attention.

Zięba likens the "semi-fixed camera" to games like Until Dawn, Silent Hill, and early Resident Evil games. Essentially, you should expect The Medium to be more cinematic than anything we've seen from the studio in the past.
"We are able to pull different emotional strings for the player than from the first-person perspective," Piejko continues, reflecting on Observer and Layers of Fear. "Of course, it's easier to scare people who are playing a first-person game, because they think that everything is jumping on them. But with the third-person, you can have a bigger emotional palette that you can pull from the players, because you can see the character – her face, her eyes, her emotions. It completely changes our approach to the game"
"I think most people from Bloober Team are inspired by the Silent Hill series. I would say that Silent Hill 2 is my favourite horror game ever, because of its great story, atmosphere and music," says Piejko, his excitement when discussing the game's dual soundtrack from Bloober Team’s Arkadiusz Reikowski and legendary Silent Hill composer Akira Yamaoka is palpable. "When he said yes, it was a dream come true for us."
A lot more in the article for anyone interested in the game. Definitely on my radar