ashecitism
Member
https://www.youtube.com/watch?v=Gp1AE9ISysY
http://www.pcgamesn.com/homefront-t...w-but-it-s-still-better-than-you-re-expecting
http://www.eurogamer.net/articles/2016-01-26-homefront-the-revolution-is-surprisingly-nutty
12 minutes of gameplay video: https://www.youtube.com/watch?v=OrO5cb1lnKQ
http://www.gamespot.com/articles/ho...east-a-year/1100-6434165/?ftag=GSS-05-10aaa0b
http://www.gamespot.com/videos/scramble-for-survival-in-homefront-the-revolution/2300-6429139/
http://www.pcgamesn.com/homefront-t...w-but-it-s-still-better-than-you-re-expecting
It's a mode they're obviously keen on, and have delcared that they'll be supporting for a full year after release with free new missions. It'll feature four co-op campaigns out of the box, but Dambusters hope to extend that number into double figures by 2017.
Honestly, one of the most immediately noticeable things about Homefront: The Revolution, in co-op mode or otherwise, is that its graphics don't look bleeding-edge anymore. There was a time, back in 2014, in which it was genuinely capable of wowing. That time had unfortunately passed, so the game must now rely on its mechanics to engage.
There's a process you need to go through in order to really enjoy this game: first you need to accept that it feels like a game from a year or two ago - because in some ways, it is - then you have to put that behind you and enjoy it on its own terms. Based on my play time, that's a process worth going through.
http://www.eurogamer.net/articles/2016-01-26-homefront-the-revolution-is-surprisingly-nutty
Now that we're able to play Homefront: The Revolution's multiplayer, much of that persists. Rather than getting drawn into a competitive PvP scene that's somewhat oversubscribed, Dambusters is trying something different again: a collection of co-operative missions with their own persistent levelling, running deep with role-playing systems. It might come as a disappointment to anyone who remembers the quick-fire deathmatch brilliance of TimeSplitters, the work of Dambuster Studios' past incarnation Free Radical Design, but it's an interesting concept delivered with some conviction.
There's time to fix things, though, and to get it right. Once you get past its slightly generic aesthetic, Homefront: The Revolution proposes one of the more interesting shooters in some time, and it's the first chance we'll get to play a full-fledged game from the team once known as Free Radical since 2008's troubled Haze. Despite some worrying signs towards the end of coming up to five years of development, I remain cautiously optimistic that this strange reboot will do better justice to the talents of the noted Nottingham developer.
12 minutes of gameplay video: https://www.youtube.com/watch?v=OrO5cb1lnKQ
http://www.gamespot.com/articles/ho...east-a-year/1100-6434165/?ftag=GSS-05-10aaa0b
In an interview with GameSpot, game designer Fasahat Salim was asked whether the game's microtransactions, which let players spend real money to buy crates containing loot, would result in a pay-to-win environment.
Salim responded by emphasising the in-game monetisation of content was simply a shortcut, and added the team has no plans to lock content away behind a paywall.
"It's absolutely not a pay-to-win system because everything we're providing in these resistance crates is available for free in the game through normal play," he said. "All we're offering is, for those players that don't necessarily have the time to invest in the game, to unlock those cool things. It's basically just a time saver for them; a shortcut to unlocking these things.
He added: "They pay a little bit of money but they're not getting anything that's exclusive to them."
According to Salim, this ethos extends to post-launch content. Dambuster Studios and publisher Deep Silver will introduce new missions for free, opting to eschew the traditional season pass and map pack model used in many other modern shooters.
http://www.gamespot.com/videos/scramble-for-survival-in-homefront-the-revolution/2300-6429139/