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Homefront: The Revolution 4 player co-op hands-on impressions. New trailer.

https://www.youtube.com/watch?v=Gp1AE9ISysY

http://www.pcgamesn.com/homefront-t...w-but-it-s-still-better-than-you-re-expecting

It's a mode they're obviously keen on, and have delcared that they'll be supporting for a full year after release with free new missions. It'll feature four co-op campaigns out of the box, but Dambusters hope to extend that number into double figures by 2017.

Honestly, one of the most immediately noticeable things about Homefront: The Revolution, in co-op mode or otherwise, is that its graphics don't look bleeding-edge anymore. There was a time, back in 2014, in which it was genuinely capable of wowing. That time had unfortunately passed, so the game must now rely on its mechanics to engage.

There's a process you need to go through in order to really enjoy this game: first you need to accept that it feels like a game from a year or two ago - because in some ways, it is - then you have to put that behind you and enjoy it on its own terms. Based on my play time, that's a process worth going through.

http://www.eurogamer.net/articles/2016-01-26-homefront-the-revolution-is-surprisingly-nutty

Now that we're able to play Homefront: The Revolution's multiplayer, much of that persists. Rather than getting drawn into a competitive PvP scene that's somewhat oversubscribed, Dambusters is trying something different again: a collection of co-operative missions with their own persistent levelling, running deep with role-playing systems. It might come as a disappointment to anyone who remembers the quick-fire deathmatch brilliance of TimeSplitters, the work of Dambuster Studios' past incarnation Free Radical Design, but it's an interesting concept delivered with some conviction.

There's time to fix things, though, and to get it right. Once you get past its slightly generic aesthetic, Homefront: The Revolution proposes one of the more interesting shooters in some time, and it's the first chance we'll get to play a full-fledged game from the team once known as Free Radical since 2008's troubled Haze. Despite some worrying signs towards the end of coming up to five years of development, I remain cautiously optimistic that this strange reboot will do better justice to the talents of the noted Nottingham developer.

12 minutes of gameplay video: https://www.youtube.com/watch?v=OrO5cb1lnKQ

http://www.gamespot.com/articles/ho...east-a-year/1100-6434165/?ftag=GSS-05-10aaa0b

In an interview with GameSpot, game designer Fasahat Salim was asked whether the game's microtransactions, which let players spend real money to buy crates containing loot, would result in a pay-to-win environment.

Salim responded by emphasising the in-game monetisation of content was simply a shortcut, and added the team has no plans to lock content away behind a paywall.

"It's absolutely not a pay-to-win system because everything we're providing in these resistance crates is available for free in the game through normal play," he said. "All we're offering is, for those players that don't necessarily have the time to invest in the game, to unlock those cool things. It's basically just a time saver for them; a shortcut to unlocking these things.

He added: "They pay a little bit of money but they're not getting anything that's exclusive to them."

According to Salim, this ethos extends to post-launch content. Dambuster Studios and publisher Deep Silver will introduce new missions for free, opting to eschew the traditional season pass and map pack model used in many other modern shooters.

http://www.gamespot.com/videos/scramble-for-survival-in-homefront-the-revolution/2300-6429139/
 

Santar

Member
I really hope all those coop campaigns are also playable single player.
Ff not that's a lot of content locked away for coop.
 

trugc

Member
New Screenshots
HFTR-CO-OP-ALL-MEDIA-01.jpg

HFTR-CO-OP-ALL-MEDIA-06.jpg

HFTR-CO-OP-ALL-MEDIA-05.jpg

HFTR-CO-OP-ALL-MEDIA-04.jpg

HFTR-CO-OP-ALL-MEDIA-03.jpg

HFTR-CO-OP-ALL-MEDIA-02.jpg
 

CryptiK

Member
So no competitive multiplayer, which was initially the whole point of the series being made? Interest is now 0. Basically its like PayDay now including Microtransactions and all
 

Ghost

Chili Con Carnage!
NORKS


Looks pretty broken but I for one am a lot more interested in a persistent co-op thing than a competitive multiplayer one so hopefully it turns out ok.
 
I love the idea of 4 player co-op in a resistance like setting like this (shame that it is in the U.S. though and all that entails).

The Gamespot preview mentioned "dark souls" like difficulty in co-op. I hope that is the case.
 

Shredderi

Member
It doesn't actually look bad at all. I think it just needs a kind of unique-ish hook to really generate interest. It looks like there is a pretty solid base there but it just needs that little... spark, or something to make me go from "this has the potential to be good" to "this is going to be good".
 

IvanJ

Banned
They should have let this game die along with THQ. It is promising to be a very bland run-of-the-mill last-gen shooter brought forward to 2016.
Pass.
 
Honestly, I'm kind of interested in the co-op since it sounds like Destiny strikes with matchmaking. Don't know if that's enough to get me to buy it though.
 

jesu

Member
Sounds ok and there is nothing much else coming out in May I want.
Will check out the beta and reviews.
 

Bolivar687

Banned
I like the Philly setting and how gritty everything looks. We don't really get many open world shooters in cities. I'm looking forward to running this one.
 
So no competitive multiplayer, which was initially the whole point of the series being made? Interest is now 0. Basically its like PayDay now including Microtransactions and all
I don't think it was. Most FPS multiplayers are dead in the water because people don't stick by it past 1 month to go back to their favourites.
 
Some impressions on Push Square, too:

It's got a worrying amount of work for the handful of months ahead but there's the essence of something fun and functional underneath the handful of issues. It's a beta, so popping textures and the occasional bug are easily overlooked, but there's more to fix than just those. The purpose of the missions feels lost under a lack of narrative and over-complicated combat, while the environments are hollow and wholly unenticing to explore. There was never a point where we felt like part of this tight-knit team Dambuster wanted us to be, never even needing to communicate beyond occasional laughs at the eccentricity of killing enemies with fireworks.
http://www.pushsquare.com/news/2016/01/hands_on_does_homefront_ps4s_co-op_represent_a_revolution
 

killroy87

Member

I've watched it twice, what are you talking about?

And this seems pretty cool. I'll grab it down the line on a discount, it doesn't call to me as a day one purchase. And making the multiplayer co-op focused means that it (thankfully) isn't dependent on a thriving community.
 

Broritos

Member
It's pretty telling that a game could bomb as hard as the original Homefront and still get picked up by another pub/dev because why? Because its a shooter.

keep fishing for dat cod.
 

Karak

Member
Really enjoyed my time with it despite it being early. Its going to be interesting as I agree there is almost no buzz and there could be a bit more for sure.
 
Looks kinda interesting, almost like a guerrilla combat Ghost Recon. But yeah, this game will live or die by its community and there is no hype at all.
 

CryptiK

Member
I don't think it was. Most FPS multiplayers are dead in the water because people don't stick by it past 1 month to go back to their favourites.
Yes it was. It was one of the main advertising points of the game, it was being advertised as the guys who made BF Desert Combat. KAOS Studios were known large scale battle MP Devs.
 

BiggNife

Member
It's pretty telling that a game could bomb as hard as the original Homefront and still get picked up by another pub/dev because why? Because its a shooter.

keep fishing for dat cod.

Homefront didn't bomb though. It actually did weirdly well! THQ said it shipped 2.6 million copies. I think that's a big reason Crytek was so keen on making/releasing HF2.

But I also think the games industry in 2016 is very different from the games industry in 2011 and most people are just sick and tired of "modern warfare" FPSes.
 

Broritos

Member
Homefront didn't bomb though. It actually did weirdly well! THQ said it shipped 2.6 million copies. I think that's a big reason Crytek was so keen on making/releasing HF2.

But I also think the games industry in 2016 is very different from the games industry in 2011 and most people are just sick and tired of "modern warfare" FPSes.

I kept hearing that it bombed. That's pretty interesting if that's not the case. The industry now is definitely very different but I'm not sure if some Publishers know that. Then again, they probably have way better data than I do so maybe this game might actually have a chance.

EDIT: Free Radical is making it? Hmm...
 
There's loot in Homefront: The Revolution, though you'll get it by way of packs available to buy at the end of each mission, with each one containing packs of cards that unlock special equipment. You buy them with in-game currency and, predictably, there's the option to spend real cash in order to attain unlocks that little faster. It's hardly unprecedented, and Dambuster Studios is, of course, at pains to point out it's not pay to win and is rather means for more time-strapped players.

:/

Why FFS!
 
Curious. So the competitive multiplayer is out, which was the one thing in the original Homefront that was actually pretty well done (though the community wasn't as big as THQ probably hoped). Instead it has this co-op campaign stuff that seems neat but kind of seems best suited to groups of friends that play together often, like the video game equivalent of Pandemic Legacy. Co-op campaigns are great but they alone never seem to guarantee the success of a game unless it's called Left 4 Dead (dunno if Payday counts since those are just individual heists, I think? could be wrong though). Resistance 2 had them but the game nearly killed the franchise. Syndicate had what was apparently a really good co-op campaign mode and no one cared, partially because you really needed a dedicated group for them.

It's cool that Homefront: The Revolution has an interesting co-op mode that's separate from its campaign. I just hope the campaign itself is actually decent as well.
 
What have these guys been doing between this and Haze?

If I remember right, they've been helping out on other projects.

EDIT: Yep.

2011 | Crysis 2 | Development of the multiplayer only
2013 | Crysis 3 | Development of the multiplayer only
2014 | Warface | Development of the Xbox 360 version only
 
Yes it was. It was one of the main advertising points of the game, it was being advertised as the guys who made BF Desert Combat. KAOS Studios were known large scale battle MP Devs.
All I remember was that it was about the single player campaign of it being the videogame version of Red Dawn. I think you're confusing Homefront with Frontlines Fuel of War.
 
All I remember was that it was about the single player campaign of it being the videogame version of Red Dawn. I think you're confusing Homefront with Frontlines Fuel of War.

There was definitely press about the multiplayer, partially because of Kaos's pedigree and partially because of things like Commander mode, which would let you spend battle points on airdrops for supplies and vehicles. There was some talk, though not much, of a multiplayer experience that could rival Battlefield.
 
My only memories of playing Homefront MP are it being laggy as fuck for 90% of the games. And in this one particular match some hacker was insta killing everyone through walls and advertising his website where you could buy hacks in the in game chat while he did it.

Beautiful trolling that. :/
 

Se_7_eN

Member
That running animation is really bad... I hope that gets toned down a little, you would think he is trying to be Usain Bolt.
 

Mass One

Member
I've bought the first homefront twice ( Xbox and PC). It always seemed liked a large MP game rather then a story game. Just seemed weird that the sequel doesn't have any PvP at all.
 
This game definitely looks like it could be pretty fun if you get a group of friends together to play this. IDK about solo play though...
 

CryptiK

Member
All I remember was that it was about the single player campaign of it being the videogame version of Red Dawn. I think you're confusing Homefront with Frontlines Fuel of War.
No I'm not. I was very invested in both games and Homefront was the spiritual successor to Frontlines Fuel of War Just look at all the other posts in this thread.
 

smisk

Member
Looks pretty good, though I'll be waiting for reviews.
I really liked the concept and setting of the first game, though the gameplay wasn't very interesting.
Multiplayer was fun too (drones ftw!) though I have no problem with them dropping it this time if it means we get a better campaign.
 
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