Mibu no ookami
Banned
When you think back to your favorite games of all time, what's the most you would have paid to play them if you knew the impact and enjoyment you'd get out of them?
I think of games like Super Metroid, Final Fantasy 7, Chrono Trigger, Metal Gear Solid, Castlevania Symphony of the Night, Final Fantasy X, The Last of Us, Uncharted 2, Zelda A Link to the Past, and Super Mario World.
Personally, I think if a publisher is confident their game is the end all be all, I don't think they should feel compelled to max the price out according to other games.
If I knew what Chrono Trigger was going to be, I'd probably buy it for 100 dollars if not more. It's worth more than 2 average games for me. I still play SOTN and Super Metroid to this day.
I think we need tiered pricing rather than MTX, DLC, and GaaS. I think publishers need to have a better understanding of what they have in a game and price games accordingly. I think games don't need to be 40 hours to be worth full price, especially when it is all padding. Metal Gear Solid takes 12 hours to beat. It's a game that will live with me forever. And the thing is if you have a masterpiece on your hands, you can always drop the price/discount the game whenever you want and if it's just an average game, maybe you're better off selling it for 40 dollars or even 20 dollars.
I don't think the industry has found the right answer around monetization and value and they're trying with deluxe editions and early access, but many of us aren't falling for that trick (many of us are).
FF7R could have been released in 3-4 chapters, once a year, with each chapter releasing for 80 bucks without padding, and I think it would have been a success, mind you I don't like the direction they took the game in, but that's something you can figure out with episodic gaming.
I think of games like Super Metroid, Final Fantasy 7, Chrono Trigger, Metal Gear Solid, Castlevania Symphony of the Night, Final Fantasy X, The Last of Us, Uncharted 2, Zelda A Link to the Past, and Super Mario World.
Personally, I think if a publisher is confident their game is the end all be all, I don't think they should feel compelled to max the price out according to other games.
If I knew what Chrono Trigger was going to be, I'd probably buy it for 100 dollars if not more. It's worth more than 2 average games for me. I still play SOTN and Super Metroid to this day.
I think we need tiered pricing rather than MTX, DLC, and GaaS. I think publishers need to have a better understanding of what they have in a game and price games accordingly. I think games don't need to be 40 hours to be worth full price, especially when it is all padding. Metal Gear Solid takes 12 hours to beat. It's a game that will live with me forever. And the thing is if you have a masterpiece on your hands, you can always drop the price/discount the game whenever you want and if it's just an average game, maybe you're better off selling it for 40 dollars or even 20 dollars.
I don't think the industry has found the right answer around monetization and value and they're trying with deluxe editions and early access, but many of us aren't falling for that trick (many of us are).
FF7R could have been released in 3-4 chapters, once a year, with each chapter releasing for 80 bucks without padding, and I think it would have been a success, mind you I don't like the direction they took the game in, but that's something you can figure out with episodic gaming.