saintjules
Member
How Oodle Kraken and Oodle Texture supercharge the IO system of the Sony PS5
The Sony PS5 will have the fastest data loading ever available in a mass market consumer device, and we think it may be even better than yo...
I cant remember where it was but it was RAD dev that discussed the throughput for PS5 with oodle kracken, Basically it was:
5.5GB raw
10.85GB compress
21.99GB. For textures. (PS5 22GB limit)
If I remember correctly.
Edit.
Not all games at launch of PS5 will be using Oodle Texture as it's a very new technology, but we expect it to be in the majority of PS5 games in the future. Because of this we expect the average compression ratio and therefore the effective IO speed to be even better than previously estimated.
What I posted was with oodle texture. Before is was:It was but then Sony purchased oodle texture a few months ago.
Great, now it can stream interactive movies at 4K. It's everything we asked for!
Another win for Sony. RIP Microsoft and Nintendo.
Doesn't this require GPU cycles to use? Anything beyond the builtin compression will consume additional resources. Technically XSX can use this too.
Doesn't matter, none of that is sustained speed and they're advertising peak speeds just like snake oil vendors of SSD's do.
You know the Firecuda 520? Arguably one of the best drives on the market at $250. Well its advertised speeds are up to 5,000/4,400 MB/s.
Guess what its sustained speeds are? PCI-E gen 3 @ 1.7 GB/s, PCI-E gen 4 @ 2.1 GB/s. Sony is bullshitting everyone with peaks and not mentioning a word of their sustained speeds.
Find me one quote on the entirety of the internet of Sony mentioning sustained speeds, it doesn't exist. They're baiting people with peaks.Are you sure of this or are you taking out of your ass?
It doesn’t. They have built in hardware decompressors.Doesn't this require GPU cycles to use? Anything beyond the builtin compression will consume additional resources. Technically XSX can use this too.
Find me one quote on the entirety of the internet of Sony mentioning sustained speeds, it doesn't exist. They're baiting people with peaks.
One quote, just one. All it takes.“ I don’t have any proof but I don’t have any doubts either”
Ah, you sound very convincing.
Doesn't matter, none of that is sustained speed and they're advertising peak speeds just like snake oil vendors of SSD's do.
You know the Firecuda 520? Arguably one of the best drives on the market at $250. Well its advertised speeds are up to 5,000/4,400 MB/s.
Guess what its sustained speeds are? PCI-E gen 3 @ 1.7 GB/s, PCI-E gen 4 @ 2.1 GB/s. Sony is bullshitting everyone with peaks and not mentioning a word of their sustained speeds.
I'm not upset, you're all getting taken.Why do you sound so upset?
One quote, just one. All it takes.
Typical =/= sustained
17:40 onwards.
8-9gb/s typical speeds. 22gb/s max
If they were just trying to impress then they’ll just say 22gb/s and be done with it. That’s the peak thoroughput.
There’s nothing you can do for both MS and Sony SSD speeds but just take their word for it until the product is released.
17:40 onwards.
8-9gb/s typical speeds. 22gb/s max
If they were just trying to impress then they’ll just say 22gb/s and be done with it. That’s the peak thoroughput.
There’s nothing you can do for both MS and Sony SSD speeds but just take their word for it until the product is released.
One quote, just one. All it takes.
I've already done the homework, I know you can't because the industry standard metric they refuse to state doesn't exist in their language.I mean, if you don’t want to see it then it’s on you. The info is out there I ain’t fetching it for you. Do your own homework.
I guess it’s just easier to spew bullshit than reading the article.
That’s just semantics unless you want to argue about the dictionary and definition of words.Typical =/= sustained
It's not semantics by any means, sustained is an immovable metric, typical is an expectation.That’s just semantics unless you want to argue about the dictionary and definition of words.
I'm not trolling, you're being dismissive because you don't like what you're reading.Let’s not waste this thread, there’s a lot of cool info to be discussed about the article. Just ignore the trolls.
“ I don’t have any proof but I don’t have any doubts either”
Ah, you sound very convincing.
I cant remember where it was but it was RAD dev that discussed the throughput for PS5 with oodle kracken, Basically it was:
5.5GB raw
10.85GB compress
21.99GB. For textures. (PS5 22GB limit)
If I remember correctly.
Edit.
Sony is bullshitting
it doesn't exist. They're baiting people.
They didn't lie, it was:I remember this discussion but I can’t to find it anymore. I’ll keep looking, but from what I remember the info on this article correlates almost 100% to the old article.
We’ve seen games with 2 second load times or less, which kind of fall in line with Sony’s numbers. Why would they lie about those lol.
Doesn't matter, none of that is sustained speed and they're advertising peak speeds just like snake oil vendors of SSD's do.
You know the Firecuda 520? Arguably one of the best drives on the market at $250. Well its advertised speeds are up to 5,000/4,400 MB/s.
Guess what its sustained speeds are? PCI-E gen 3 @ 1.7 GB/s, PCI-E gen 4 @ 2.1 GB/s. Sony is bullshitting everyone with peaks and not mentioning a word of their sustained speeds.
![]()
How Oodle Kraken and Oodle Texture supercharge the IO system of the Sony PS5
The Sony PS5 will have the fastest data loading ever available in a mass market consumer device, and we think it may be even better than yo...cbloomrants.blogspot.com
It doesn’t. They have built in hardware decompressors.
What I posted was with oodle texture. Before is was:
5.5GB raw
9GB compressed
Thats it. (Which was still really fast)
Sony has estimated an average compression ratio of between 1.45 to 1 and 1.64 to 1 for games without Oodle Texture, resulting in expected decompressed bandwidth of 8-9 GB/s.
Since then, Sony has licensed our new technology Oodle Texture for all games on the PS4 and PS5.
Sony has previously published that the SSD is capable of 5.5 GB/s and expected decompressed bandwidth around 8-9 GB/s, based on measurements of average compression ratios of games around 1.5 to 1. While Kraken is an excellent generic compressor, it struggled to find usable patterns on a crucial type of content : GPU textures, which make up a large fraction of game content. Since then we've made huge progress on improving the compression ratio of GPU textures, withOodle Texture which encodes them such that subsequent Kraken compression can find patterns it can exploit. The result is that we expect the average compression ratio of games to be much better in the future, closer to 2 to 1.
[...]
The combination of Oodle Texture and Kraken can give very large gains in compression ratio. For example on a texture set from a recent game :
Kraken plus Oodle Texture gets nearly double the compression of Zip alone on this texture set.
Zip 1.64 to 1 Kraken 1.82 to 1 Zip + Oodle Texture 2.69 to 1 Kraken + Oodle Texture 3.16 to 1
Oodle Texture is a software library that game developers use at content creation time to compile their source art into GPU-ready BC1-7 formats. All games use GPU texture encoders, but previous encoders did not optimize the compiled textures for compression like Oodle Texture does. Not all games at launch of PS5 will be using Oodle Texture as it's a very new technology, but we expect it to be in the majority of PS5 games in the future. Because of this we expect the average compression ratio and therefore the effective IO speed to be even better than previously estimated.
here you go:Doesn't matter, none of that is sustained speed and they're advertising peak speeds just like snake oil vendors of SSD's do.
You know the Firecuda 520? Arguably one of the best drives on the market at $250. Well its advertised speeds are up to 5,000/4,400 MB/s.
Guess what its sustained speeds are? PCI-E gen 3 @ 1.7 GB/s, PCI-E gen 4 @ 2.1 GB/s. Sony is bullshitting everyone with peaks and not mentioning a word of their sustained speeds.
Just like Xbox Series SFind me one quote on the entirety of the internet of Sony mentioning sustained speeds, it doesn't exist. They're baiting people with peaks.
Doesn't matter, none of that is sustained speed and they're advertising peak speeds just like snake oil vendors of SSD's do.
You know the Firecuda 520? Arguably one of the best drives on the market at $250. Well its advertised speeds are up to 5,000/4,400 MB/s.
Guess what its sustained speeds are? PCI-E gen 3 @ 1.7 GB/s, PCI-E gen 4 @ 2.1 GB/s. Sony is bullshitting everyone with peaks and not mentioning a word of their sustained speeds.
A higher theoretical than another theoretical should net higher practical values if the system isn't too complex. Doesn't mean it can't crap out with high I/O and a multitude of small files but with well understood console specs you can mitigate that.Doesn't matter, none of that is sustained speed and they're advertising peak speeds just like snake oil vendors of SSD's do.
You know the Firecuda 520? Arguably one of the best drives on the market at $250. Well its advertised speeds are up to 5,000/4,400 MB/s.
Guess what its sustained speeds are? PCI-E gen 3 @ 1.7 GB/s, PCI-E gen 4 @ 2.1 GB/s. Sony is bullshitting everyone with peaks and not mentioning a word of their sustained speeds.