mitchman
Gold Member
0%. At worst, there's a GPU compute hit depending on what level of compression is used.Depends, what's the cpu performance hit?
0%. At worst, there's a GPU compute hit depending on what level of compression is used.Depends, what's the cpu performance hit?
Is that said officially somewhere? Haven't seen it and I find it extremely hard to believe a software compression mechanism is resource free
Oodle Texture and Kraken imply lossless image compression. Kraken is decompressed by a dedicated chip, so 0% impact on both CPU and GPU.0%. At worst, there's a GPU compute hit depending on what level of compression is used.
With this, loading times get so high that they will be able to basically have in memory only the art assets of what you see in the screen, and as you move the camera they will be able to remove from memory the stuff you stop seeing and to load the new stuff you'll see.Layman terms for an idiot like me?
What does this mean for games like GOW Ragnarok assuming it's PS5 only (please no cross gen please) aside from really fast load times?
Yes, except when BC7Prep is used, which was my point.Oodle Texture and Kraken imply lossless image compression. Kraken is decompressed by a dedicated chip, so 0% impact on both CPU and GPU.
In fact, Oodle Texture isn't a compression system itself. What it does is to rework internally the files in a lossless way, to make sure that later, when compressed with a compressor (in this case Kraken) it will compress more than without applying it.
There won't be a hit on either the CPU nor the GPU, since the PS5's decompression hardware are being used. On other consoles it's a different story.0%. At worst, there's a GPU compute hit depending on what level of compression is used.
I should have mentioned that the GPU compute hit is if BC7Prep is used.There won't be a hit on either the CPU nor the GPU, since the PS5's decompression hardware are being used. On other consoles it's a different story.
It's some crazy good algos at work here. Take a look at this page (scroll down to the soup bowl), where you can compare an image compressed with kraken. One with 0 lambda and the other with up to 40 lambda. That's a difference of almost half the size. I for one can't see any differences..I should have mentioned that the GPU compute hit is if BC7Prep is used.
"BC7prep is a lossless transform specifically for BC7 (not BC1-6) that rearranges the bits to improve the compression ratio. Unlike Oodle Texture RDO, BC7Prep requires a reverse transform at runtime to unpack it back to BC7. This is a super fast operation, and can also be done with a GPU compute shader so the CPU doesn't have to touch the bits at all. "
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Oodle Texture bc7prep data flow
We mostly talk about Oodle Texture encoding to BCN from source art, usually with RDO (rate-distortion optimization). In the previous po...cbloomrants.blogspot.com
You've made the 13 - 15gb amount up, you've pulled that figure out of where the sun don't shine
In all seriousness stop the crap!
Ok, show me where you got it from?
No, Sony have not changed their spec sheet one little bit, you are referring to oodle creators who have hypothesised a peak of 17.38GBs. Now the fact Sony have not changed the initial spec should very clearly tell you that's not feasible. Given they made the console I think they'd know.Just bumped forNegotiator101
Since i've spreading crap
It was so easy to find. Oodle texture results for PS5 where news across the net. No wonder why is a thread here
No, Sony have not changed their spec sheet one little bit, you are referring to oodle creators who have hypothesised a peak of 17.38GBs. Now the fact Sony have not changed the initial spec should very clearly tell you that's not feasible. Given they made the console I think they'd know.![]()
Turbo Supercharge Ultra Blast Processing.God I hate terms like "supercharge" in the context of gaming hardware and software.
Stop trying to sound macho. Noone's buying it.
I gave you a chance you failed, the games speak for themselves and will continue to do so. If we see big differences in loading, lod etc then I'll concede, we are yet to see any advantage for PS5 in that area.Max is 22 GB. So, 15 GB on average. Sony licensed Oodle Texture. Cheers
Hey man why 3 others are getting banned?Here I thought I was tech savy...
The numbers Sony put up at the PS5 reveal where without Oodle texture compression. There´s a good reason for why Sony designed a decompression block that can handle 19GB/s.No, Sony have not changed their spec sheet one little bit, you are referring to oodle creators who have hypothesised a peak of 17.38GBs. Now the fact Sony have not changed the initial spec should very clearly tell you that's not feasible. Given they made the console I think they'd know.![]()
he was a pedo. I saw him make several pedo posts.Hey man why 3 others are getting banned?
Damn...i usually like his post and unique username...he was a pedo. I saw him make several pedo posts.
he was banned for this. I think the mods had enough of people reporting him over pedo stuff.
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ResetEra Discussion -- Stay civil. Don't get personal. Keep it in here.
If you've killed someone in a videogame, you need to go to prison. Where do we draw the line? Don't be stupid.www.neogaf.com
Cerny himself mentioned a theoretical max throughput of 22GB/s "if the code is compressed particularly well" ..I gave you a chance you failed, the games speak for themselves and will continue to do so. If we see big differences in loading, lod etc then I'll concede, we are yet to see any advantage for PS5 in that area.
I'd wager you're in for a far rougher landing, Cerny is a clever man but not above PR talk, just let the games speak for themselves.Cerny himself mentioned a theoretical max throughput of 22GB/s "if the code is compressed particularly well" ..
People who think PS5 is maxed out already because cross gen games have this fps with that settings are in for a harsh landing...
I gave you a chance you failed, the games speak for themselves and will continue to do so. If we see big differences in loading, lod etc then I'll concede, we are yet to see any advantage for PS5 in that area.
Cerny himself mentioned a theoretical max throughput of 22GB/s "if the code is compressed particularly well" ..
People who think PS5 is maxed out already because cross gen games have this fps with that settings are in for a harsh landing...
I'd wager you're in for a far rougher landing, Cerny is a clever man but not above PR talk, just let the games speak for themselves.
Funny because Cerny quite underselled PS5 in his tech talk .I'd wager you're in for a far rougher landing, Cerny is a clever man but not above PR talk, just let the games speak for themselves.
Cerny explained very well the new things that super fast SSD+decompression could add to game development, and as I remember he mentioned in the talk that it could go up to 22GB/s if particularly well compressed (even if the average would be 8-9GB/s). He also mentioned key things about memory management and so on, plus how CPU and GPU share resources and how its cooling system works etc.Funny because Cerny quite underselled PS5 in his tech talk .
There was not even this PR talk like you suggest.
And PS5s ability to not only deliver the same but quite often even more Performance than Xbox X with the later having + 1.8tf simply underlines what he was saying about PS5.
About the landing...
If anything I will land on you...
Landing.. lol
Like a hammer lands on a nail eheh