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Speaking to Game File (subscription required) , Insomniac Games founder Ted Price was asked what his best decision as head of Insomniac was.
Price replied, ““I want to talk about a collective decision that I think we have made as a team, and that is to double down on the story-driven character action games that we make today.”
In addition, as part of the Sony acquisition, Price added, “There was a point around the launch of the PlayStation 5 when it became obvious to us as a team that this really was where our home is.”

In the same chat, Price says he doesn’t see the budget issue as a permanent problem, and surprisingly, he also doesn’t share the clouded and pessistmic viewpoint of some of his peers.
“I think it’s like every challenge that we have faced at Insomniac for the last 31 years,” Price said, “And that is: There are solutions.
The question always is: How creative are we willing to get to solve those problems?
“And a lot of the time it’s just, first of all, identifying the problem very clearly and asking: ‘Why does it cost this much to make a game? What specifically are we doing that inflates the cost? Is it the way we make decisions? Is it the way we set up our production pipelines? Is it the scope of our games?
“It often is a very complex answer, but we and every development studio need to—like we do—commit to take the time to unravel that, so that we can find real answers, versus just waving our hands and saying, ‘It’s just going to keep going up.’ That’s not reasonable.
“And the last thing I’ll say about this is: We love solving problems. This is what we tend to do, probably like most developers, and we are engaged by that opportunity.”

Insomniac Collectively Decided to "Double Down on Story-Driven Character Action Games;" Founder Talks About Ballooning Development Costs
Insomniac's Ted Price talks about the ballooning game development costs, and how it was a studio decision to focus on single-player games.
mp1st.com
