Kadve
Member
Note that the guy apparently wanted to remain anonymous so how much of this is true is unverifiable.
freeradical.fandom.com
Summary:
* Steve Ellis pitched the game to Deep Silver before the "new" Free Radical was a thing. Initially as a Multiplayer only Battle Royale/Fortnite clone with microtransactions though the dev speculates that he had intentions to eventually shift the development into something else (this is pretty common within the industry, mind you).
* It was (seemingly, as the dev sates he wanted his studio back) his idea to reform Free Radical. Initially they just operated as a team under Dambuster out of their basement. David Doak had limited involvement.
* Plot was not really a focus as far is this dev knew.
* COVID meant development didn't really start for real until spring 2022.
* Steve (and most of the other leads) didn't really seem to have much of a development plan. They In general seemed to have been on something of a power trip and often played favourites with people. A lot of people had left even before the closure announcement and the dev admitted that they they made a lot of poor decisions in general.
* Game did a massive 180 in early 2023 with the team switching to UE5 and became a (kinda sorta) remake of TS2 (unknown by whose decision. The dev doesn't specify but makes it clear that "no one" liked the initial version but that they didn't have much of a choice). Everything they had made until then was thrown out.
* The dev estimates that at least two more years would be needed on the game.
* Everyone who was part of the team/studio got fired possibly with the exception of Steve. He is unsure about that part.
* Most employee thought they would be safe from the Embracer purge since they were a smaller studio.

TimeSplitters Next/Anonymous Interview
The Free Radical Archive was approached by an anonymous employee who wished to reveal details about the game's development. The employee sent us the following image to verify his identity: The validity of this image can be confirmed by looking at the version in this portfolio. In the portfolio...
Summary:
* Steve Ellis pitched the game to Deep Silver before the "new" Free Radical was a thing. Initially as a Multiplayer only Battle Royale/Fortnite clone with microtransactions though the dev speculates that he had intentions to eventually shift the development into something else (this is pretty common within the industry, mind you).
* It was (seemingly, as the dev sates he wanted his studio back) his idea to reform Free Radical. Initially they just operated as a team under Dambuster out of their basement. David Doak had limited involvement.
* Plot was not really a focus as far is this dev knew.
* COVID meant development didn't really start for real until spring 2022.
* Steve (and most of the other leads) didn't really seem to have much of a development plan. They In general seemed to have been on something of a power trip and often played favourites with people. A lot of people had left even before the closure announcement and the dev admitted that they they made a lot of poor decisions in general.
* Game did a massive 180 in early 2023 with the team switching to UE5 and became a (kinda sorta) remake of TS2 (unknown by whose decision. The dev doesn't specify but makes it clear that "no one" liked the initial version but that they didn't have much of a choice). Everything they had made until then was thrown out.
* The dev estimates that at least two more years would be needed on the game.
* Everyone who was part of the team/studio got fired possibly with the exception of Steve. He is unsure about that part.
* Most employee thought they would be safe from the Embracer purge since they were a smaller studio.
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