EightBit Man
Member

Platforms: SONY PlayStation, SEGA Saturn, PC (Windows)
Release dates: August 31, 1996 (NA, PlayStation) - February 28, 1997 (EU, Saturn)
Screenshots as a reminder of this gem:



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Personal history and opinion
My personal introduction to this game was with my purchase of my second PlayStation unit; through the included Demo 1 disc.
Here in The Netherlands it was distributed by Electronic Arts (HQ here in Rotterdam).
It was developed by Probe Entertainment, a English developer which had a record of handling movie licences pretty well up until that point (see: the 16-bit Alien 3 and Judge Dredd).
It was, and still is, one of my favorite games on the PlayStation.
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Insights into the game's development
Insights into the game's development
The PlayStation was chosen as the lead platform because lead programmer Simon Pick strongly felt that it was the most powerful format of the time. In particular, he reasoned that the Saturn and PC versions would come out better if the programmers were trying to emulate impressive graphical effects on an extant PlayStation version than if they were designing the game around the hardware limitations of the Saturn. Pick elaborated on how the team intended to optimize the game for Saturn:
"At the moment on PlayStation, we've got six or seven circular images which appear to make the lens flare effect, but maybe we'll just have two or three on Saturn version to keep the frame rate up. ... Frame rate is the main thing. We've got one guy coming over to us from SEGA who's very clever. He's written a program which basically takes a polygonal model, and as it's rendering it looks at the size of the polygons; if they're very small it says "there's no point texturing this, let's do it flat in just one color," and this way it saves processor time and helps keep the frame rate up. We're going to reduce the detail of the models quite a lot, and reduce the texturing so the roads on Saturn will probably be flat shaded - so it's like a gray road rather than having textures."
Die Hard Trilogy was a commercial hit, with sales above 2 million units by March 2000.
The PlayStation version was positively reviewed. As of June 2017, it holds an 86% ranking at GameRankings. Most critics considered the high value-for-money of getting three games in one to be Die Hard Trilogy's strongest point.
Die Hard Trilogy was a finalist for the Computer Game Developers Conference's 1996 "Best Adaptation of Linear Media" Spotlight Award, but lost the prize to I Have No Mouth, and I Must Scream. However, Electronic Gaming Monthly editors named it Action Game of the Year.
Source: Wikipedia
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There's a interesting "making of" series by one of the persons involved with the development of this classic, action-packed game:
And who can forget the great soundtrack, spanning many styles?
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What was your experience with the game? Do you find it, like me, one of the finest games based on a film franchise?
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There's a interesting "making of" series by one of the persons involved with the development of this classic, action-packed game:
And who can forget the great soundtrack, spanning many styles?
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What was your experience with the game? Do you find it, like me, one of the finest games based on a film franchise?
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