Eh, that diminished my interest in the game. Maybe it was the hosts. They spent all their time fiddling with boring stuff - collecting ingredients, cooking, playing dress-up with Majima, etc. It took them 15 minutes to get to the combat, which looked flashy but unchallenging - he tore through the enemies like rice paper (hopefully there is more challenge in other fights). They spent less than a minute with the combat, then it was back to shooting pineapples out of trees, collecting mangoes, and then heading off to the karoake bar. I play Yakuza games for the main story, side quests, and combat. There was barely any of that here.
I'm skeptical of the constant goofy, lighthearted quality, too. Humor works well in Yakuza games because it is sprinkled in occasionally. The rest of the story is serious and heartfelt in tone. The occasional humor stands out in sharp contrast to the serious tone, and that is part of what makes it funny. But here the "goofy" quality seems to be the main focus. And if they're constantly going for laughs, I doubt it will be funny.
The game also seems to have more collecting and crafting elements than I like. I was initially hyped when I saw the trailer, but now I'm skeptical.