pawel86ck
Banned

LocalRay Promises Cross-Platform Raytracing Even for Smartphones
Israel based Adshir is working to deliver cross-platform raytracing even for low-powered smartphones with its LocalRay technology.


Adshir: Using Ray Tracing For Better AR Quality
A small company called Adshir promises to bring ray tracing to AR, thus significantly increasing the quality of the images we see.
LocalRay uses proprietary, patented algorithms designed from the bottom up for VR/AR physically accurate ray tracing technology. This new approach is based on the elimination of the acceleration structures (AS), which are a core component in every ray tracing system today. This elimination reduces the expensive traversals time, and saves the repeating reconstructions of AS for every major change in the scene. Both, traversals and reconstruction, which are stoppages for real-time, are now a thing of the past.
Simply, it requires fewer rays. This AS replacement is called the DAS (dynamically aligned structures), and it’s proprietary to Adshir, but it just uses a conventional GPU pipeline.
We designed it bottom to go after low-end devices. We have multiple deals across console (PS5 maybe?) and mobile sectors, but we are not allowed to talk about it until the second half of the year (coincidentally thats exactly when next gen consoles should be revealed).
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