LiveFromKyoto
Member
I wonder how long before the Vita hits enough of a critical mass that it becomes a widely viable platform, or if it will be able to do so? It's got the otaku audience, but it should be capable of more than that with the way it's stabilized. It may take another price cut or two to reach those audiences though.
I think the pissing match between Sony and EA over subscription services is evidence that everyone knows that platform-agnostic streaming services are where everything is headed. It'll be interesting to see how first parties they hold onto their presence though - they'll fight tooth and nail as long as they can to keep selling some kind of hardware and accessories even if local processing power becomes largely irrelevant - and if things like proprietary controllers will continue to be defining features.
i'm always paying attention to japan since it seems that at least for the last couple of decades, the major happenings there dictate what wind up happening in the rest of the world. this has been the only time there's been such a clear difference between first and not-first (3ds and ps4) between the us/europe and japan.
i don't think it's a precursor to us and european gamers accepting mobile games as our lord and savior, but i do believe it's a sign that the traditional console market is on its way out. whatever steals attention away next time will be a killing blow.
I think the pissing match between Sony and EA over subscription services is evidence that everyone knows that platform-agnostic streaming services are where everything is headed. It'll be interesting to see how first parties they hold onto their presence though - they'll fight tooth and nail as long as they can to keep selling some kind of hardware and accessories even if local processing power becomes largely irrelevant - and if things like proprietary controllers will continue to be defining features.