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Mega Man just isn’t coming back, is he?

jcorb

Member
I’d held on some shred of hope that the “Secret Level” shorts might drum up some interest in the franchise again, but give it was the shortest of an already short series (literally shorter than many cinematic trailers), it feels like the blue bomber has pretty definitively left the public consciousness.

Shame is, I feel like Mega Man X SPECIFICALLY would be SUPER relevant today. The games never told an amazing story per se, but there were clearly themes the team wanted to explore, and I feel like those conversations are highly topical, given the increasingly divisive nature of AI today. How different would people feel about a story about robots trying to achieve sentience and eventually independence? X4’s story would probably hit super hard right now if tackled well, or even finally exploring the mysterious “gap” between the Classic series and the X series.

But alas, this is just kind of “an old franchise” now, one I would be shocked if many kids were even familiar with the name or the appearance. Funny thing is, I don’t feel like Capcom ever “squandered” the name, like some of the lesser Sonic games did, but rather once Inafune left, they just decided to leave the series in the dust. Even Mega Man 11’s success wasn’t enough to get any traction.

What’s sad is that it doesn’t even feel like there is a fan community left. There’s no news, so pretty much all of the old sites have closed down; I THINK Protodude still posts sometimes, but probably not a whole lot.

I genuinely feel like getting dude into Fortnite could spur some amount of interest, maybe generate some excitement for the character again (like putting X in the battle pass, capsules hidden across the island for new styles, Zero and Vile as bosses on the map).

Who knows, though. Maybe whenever we get the Switch 2 Direct from Nintendo, they might have some updated collection for us to buy.
 

kevboard

Member
nah, I bet Capcom is working on a 3D reboot.

Mega Man is too good of an IP to not use.
it had a very good and long run from the late 80s to the mid 2000s.
But I think there was an oversaturation and too many spinoff at some point.
Mega Man, X, Legends, Zero, ZX, Battle Network, Star Force...
all with their own Sequels and even some spin-offs like Mega Man X Command Mission, which wasn't even part of the main X story line...

it burned out.
but I think there's more than enough potential for a comeback
 
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NeoIkaruGAF

Gold Member
I reject the premise that the story of MMX was ever worth shit.
You can spot the exact moment when the series went full animu bs, and the gameplay took a nosedive it never came back from.
The overdone character designs were always ridiculous, and the infamous English VA of X4 killed any pretende of seriousness the story could ever attain.
It would take a complete overhaul to make something narratively good out of MM. Yeah, the “gap” between the classic and X sagas could be interesting to explore, but everything should be approached in a radically different way than before. I doubt that these days this could be done with a 2D action sidescroller, and we know how it went when they tried going 3D…

Megaman always worked best as a Saturday-morning cartoon style of adventure, with a samey plot and a recurring villain in a non-serious setting. When they tried to gel that vibe with a more serious story and exponentially more baroque characters, it became a parody of itself.

And I’m one of the greatest classic MM fans you’ll find around here. I loved the NES games, MM9 is possibly my favorite, 10 is very good, and 11 was such a well-made game - much better than I could hope for.
 

cireza

Member
I reject the premise that the story of MMX was ever worth shit.
You can spot the exact moment when the series went full animu bs, and the gameplay took a nosedive it never came back from.
The overdone character designs were always ridiculous, and the infamous English VA of X4 killed any pretende of seriousness the story could ever attain.
It would take a complete overhaul to make something narratively good out of MM. Yeah, the “gap” between the classic and X sagas could be interesting to explore, but everything should be approached in a radically different way than before. I doubt that these days this could be done with a 2D action sidescroller, and we know how it went when they tried going 3D…

Megaman always worked best as a Saturday-morning cartoon style of adventure, with a samey plot and a recurring villain in a non-serious setting. When they tried to gel that vibe with a more serious story and exponentially more baroque characters, it became a parody of itself.

And I’m one of the greatest classic MM fans you’ll find around here. I loved the NES games, MM9 is possibly my favorite, 10 is very good, and 11 was such a well-made game - much better than I could hope for.
This. I have a lot of love for the classic series, but X never did much for me. Overall, I find that they were simply less interesting. More focus on gimmicks and weaker level-design. Style over substance. MM9 was fantastic indeed and 10 very solid. Didn't play 11 yet. I personally really enjoyed 8 and its wonderful pixel-art, and also like the visuals in the Wily Wars on MD. There is a fan project of redoing 4/5/6 in the same style, a must play !
 
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I personally really enjoyed 8 and its wonderful pixel-art, and also like the visuals in the Wily Wars on MD. There is a fan project of redoing 4/5/6 in the same style, a must play !
I always thought that a 2D Megaman game using the Marvel Vs Capcom 1/2 sprite would have looked gorgeous.

mega-man-marvel-vs-capcom-fighting-collection.gif
 

Lambogenie

Member
Never say never mate.

I didn’t have Sonic down as having a critically and commercially successful movie trilogy.
Right.

Things come and go. Megaman literally had X and XI as games. Don't think that was even possible but it happened.

He'll come back when they're brave enough to try again, and not as an indy style game. Something like Vanquish, with team up could've been fun concept.
 
I always thought that a 2D Megaman game using the Marvel Vs Capcom 1/2 sprite would have looked gorgeous.

mega-man-marvel-vs-capcom-fighting-collection.gif

I'm picturing the exact opposite.
Gritty realism.
Almost like... Uncharted climbing mechanics, but as a side scroller, with expansive pre-rendered, 3d backgrounds.
The OG games had level designs that were intentionally made to look as different as possible from one another due to the 8bit tech, so it would be absolute eye candy to see them fleshed out and modernized.
The premise of the first installment would translate so well--venture capitalist makes droids powered by AI to oversee huge industries (elec/power girds; guts/mining; cut/manufacturing; fire/forges; bomb/munitions and arms; ice/frigid women that create incels) then once they have locked down those industries, they turn on the population and the venture capitalist with his unchecked power becomes ruler of the world. Only a good droid can stop him.
 

NeoIkaruGAF

Gold Member
I personally really enjoyed 8 and its wonderful pixel-art, and also like the visuals in the Wily Wars on MD. There is a fan project of redoing 4/5/6 in the same style, a must play !
The Sequel Wars is fantastic. It plays as it should and is completely respectful of the NES originals. Something I cannot say about The Wily Wars, which I always thought feels too different while playing, and gives off a very different aesthetic vibe.

MM8 looks good, but it’s too slow and the level design is very questionable, even if we didn’t consider the infamous “Jump! Jump! Slide! Slide!” sequences. It’s also a tad too cartoony for its own good. I don’t exactly love MM7, but I think that one hit a good balance between the cartoony look and the more mature style that the game seems to want to go for in the trail of MMX.

A pet peeve of mine about Megaman beyond the NES era is the fact that they made his legs and feet so big.
The character looks and feels slow and heavy, even when he’s actually not.
The best thing about NES Megaman is how nimble he felt, in spite of being a 100+ Kg robot. Those gigantic feet completely changed the character for the worse, and the gameplay actually getting visibly slower in MM7 and 8 only made things worse. Fortunately, they went back to a more agile design for MM11, and it feels great.
 

POKEYCLYDE

Member
I think bigger publishers don't see viability in smaller projects. Final Fantasy is chasing ultra-realistic visuals when Final Fantasy 9 is beloved for it's aesthetic.

They probably don't know what to do with Megaman if they can't make it AAA and waste hundreds of millions of dollars.

I'd be psyched for a 10 hour game that has Playstation 1 visuals if I got Megaman Legends 3. I'd settle for re-release of Legends 1 and 2.

Fuck it. This thread has pushed me to brush off my PS2 and play Legends again.
 

poodaddy

Member
I’d held on some shred of hope that the “Secret Level” shorts might drum up some interest in the franchise again, but give it was the shortest of an already short series (literally shorter than many cinematic trailers), it feels like the blue bomber has pretty definitively left the public consciousness.

Shame is, I feel like Mega Man X SPECIFICALLY would be SUPER relevant today. The games never told an amazing story per se, but there were clearly themes the team wanted to explore, and I feel like those conversations are highly topical, given the increasingly divisive nature of AI today. How different would people feel about a story about robots trying to achieve sentience and eventually independence? X4’s story would probably hit super hard right now if tackled well, or even finally exploring the mysterious “gap” between the Classic series and the X series.
Preach John Stamos GIF by Fuller House


MegaMan X is my favorite franchise of all time, it is known. I know there's still juice in that lemon, but Capcom seems uninterested in squeezing it unfortunately. Thank goodness for indies that continue the gameplay at least huh? It's not the same though :/.

As a fellow MMX fan, I welcome you to the sadlands brother.
 

SnapShot

Member
They tried making another one in 2018 and it was basically just another 2D Megaman with newer graphics, all the way to down to cheap platforming and absurdly repetitive stages that somehow feel even longer

They had a really cool idea for a new Megaman back in 2010 and for some reason decided to just cancel it, Common Capcom L



Make another 3D Third Person or heck even First Person Megaman then we'll talk
 
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Holammer

Member
I'm picturing the exact opposite.
Gritty realism.
Almost like... Uncharted climbing mechanics, but as a side scroller, with expansive pre-rendered, 3d backgrounds.
The OG games had level designs that were intentionally made to look as different as possible from one another due to the 8bit tech, so it would be absolute eye candy to see them fleshed out and modernized.
The premise of the first installment would translate so well--venture capitalist makes droids powered by AI to oversee huge industries (elec/power girds; guts/mining; cut/manufacturing; fire/forges; bomb/munitions and arms; ice/frigid women that create incels) then once they have locked down those industries, they turn on the population and the venture capitalist with his unchecked power becomes ruler of the world. Only a good droid can stop him.
Early 2000's edge is a thing of the past.

2151941-box_bmaz.png
 

NanaMiku

Member
They tried making another one in 2018 and it was basically just another 2D Megaman with newer graphics, all the way to down to cheap platforming and absurdly repetitive stages that somehow feel even longer

They had a really cool idea for a new Megaman back in 2010 and for some reason decided to just cancel it, Common Capcom L



Make another 3D Third Person or heck even First Person Megaman then we'll talk

They need to make it good, just like Metroid Prime. They successfully adapted the gameplay to 3D.
 

Hustler

Member
I think it's dead.

Indie devs once again have provided.




I miss Megaman and hope he does come back the right way. I'm actually playing through this game right now and just beat it on NG+, it's a really good game and a nice spin on the Megaman formula.

If anyone hasn't played Gravity Circuit and likes Megaman games, they should definitely give it a go!
 
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Comandr

Member
How about this?


Every time I see this game I get so fuckin' hyped. I love the SNES MMX games, and this captures the vibe flawlessly. Corrupted's music, art, enemy and level design are all so good. The melding of MMX and Igavania is also something I never realized I needed until I found out about it. It's such a perfect combination. Maybe in the next 10 years it'll be released.

Animated GIF
 
The Secret Level short on amazon had some potential, too bad it was only 5 min long. If they could release a series like that it could definitely be popular and help usher in a new game or even series of games.
 

MiguelItUp

Member
I'd love to see Mega Man come back, but, there's reasons Capcom hasn't done it. Why? Not sure. I always thought it was surprising that we never got a really good 3D Mega Man game. I mean, I know we got Legends, but I also know that it wasn't everyone's cup of tea. Hopefully Capcom can revisit the IP someday... At least there are still nods to the IP...

As a Darkstalkers fan, I want more of that too, and, well, you know... :pie_dfws:
 

SHA

Member
Any project that takes a lot more effort than the money it makes is basically a fan made project, I don't think Keiji Inafune or any modern dev want that.
 

peronmls

Member
Zero games ended perfectly. Megaman x ended perfectly. ZX ended perfectly. OG Megaman ended perfectly. Megaman Legends ended horribly. Idk they need to do something with legends to put them back on track. I’m not looking forward to a Metroid type Megaman.
 
He/him/they will come back at some point, it's just that they're trying to milk RE for all its worth at the moment.

Besides, we've got a new Mohun, Okami and Onimusha incoming - franchises that will most probably do better than MM
 

Wonko_C

Member
I'm with you on the potential of the story and the themes it talks about, which exactly what this group of fans sought out to accomplish with this kind of motion comic:



Yeah it's about X5 but it has plenty of references and flashbacks to X4 (I'm hoping they adapt the Iris death scene in a later chapter)
 
I think they could do so much with the Rockman license.

Reboot a Rockman X style game - but not like the later ones that looked god awful and felt like shit to play. Fast paced, amazing 2D action with great sprites, not the hideous 3D.

Reboot Rockman Legends - give us a new RPG-esque title taking the best from the previous two and expanding those elements.

Continue from 11 in some direction.

Mega Man would make for an awesome 2D Metroidvania.

This would be a great idea to explore - a Metroidvania style scenario, like a mega fortress of some kind that you have to explore, different wings housing different bosses and those could act as "the levels", so to speak. There are just so many directions they could go with the IP that wouldn't suck... but what does suck is it being left for dead.

These games don't have to be AAA mega budget, they could be made on a moderate budget easily - I just don't understand major publishers leaving so many coveted IPs to die and wither away.
 

64gigabyteram

Reverse groomer.
but not like the later ones that looked god awful and felt like shit to play. Fast paced, amazing 2D action with great sprites, not the hideous 3D.
Megaman X was using 3D as far back as X4 on PS1 with the prerendered environments, and that still looked great.

If they even thought about going 2D now, it would either be hand drawn or worse, tweened 2D puppets. look at the Ghosts and Goblins reboot for what i mean
 
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