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Metal Gear Solid Master Collection (2 & 3) got resolution upgrade patch on consoles

VulcanRaven

Member
Patch notes:

intro_list_en.jpg


"Displays the game at your current monitor’s highest possible resolution. Has sharper visuals compared to Original Mode.
Upon selecting "Adjusted Mode", the following settings will be applied.

Internal resolution (excluding PlayStation®4)FHD (1080p)
Internal resolution (PlayStation®4)Original
Internal UpscalingHighest resolution possible from FHD (1080p), WQHD (1440p), or 4K (2160p).
Listed below are the highest internal upscaling resolutions available for each system.
PlayStation®5:4K *1
PlayStation®4:FHD
PlayStation®4 Pro:4K *1
Xbox Series X:4K
Xbox Series S:WQHD
  • Actual internal resolution used may differ from one listed here depending on your setup.
MovieHigh Resolution
"





Not on Switch appparently.
 
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Skifi28

Member
Incredible ineptitude
Sure, but I want the juicy details. Did they do native ports and write spaghetti code that breaks when they increase the res? Are the emulating them internally and the emulation is so bad there wasn't enough power for res above 720p? Were they unable to locate the text file with the resolution values? I'm dying to know.
 

dotnotbot

Member
I wonder what the crazy engineering issue was that prevented this from day one.
Some effects are tied to resolution. I'm not sure if they fixed it or just gave an option to go higher if you're fine with some effects looking worse or missing.
 
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Hugare

Member
If Hexadrive or Bluepoint were behind this port, PS4 would be running this shit at native 4K.

Better than nothing, I guess. Still pretty shit tho.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Internally rendering at 1080p on PS5/Series and then up-scaled to 4K.

Better than the 720p internal it launched at, but come on. These are PS2 games and even this port is built on the excellent Bluepoint conversion. There's no reason these games shouldn't be running 4K/60 on current consoles.
 

violence

Gold Member
If Hexadrive or Bluepoint were behind this port, PS4 would be running this shit at native 4K.

Better than nothing, I guess. Still pretty shit tho.
I think I read that it was a port of the bluepoint port for 360/PS3. So it’s a port of a port. I can only imagine what a pain in the ass it is to be the third studio to touch this code. Konami didn’t give them enough time I guess.

Is MSG1 not in 4K? It looks great in emulation.
 

Danny Dudekisser

I paid good money for this Dynex!
I really want to know how the updated versions are now... I'm willing to buy them, but they have to actually... y'know. Be good. Perhaps even better than what we got with the original releases 20+ years ago! Seems like a fair trade if they're gonna sell them to us again, no?
 
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VulcanRaven

Member
I really want to know how the updated versions are now... I'm willing to buy them, but they have to actually... y'know. Be good. Perhaps even better than what we got with the original releases 20+ years ago! Seems like a fair trade if they're gonna sell them to us again, no?
These are probably the best versions 2 and 3. Many issues from the old HD Collection has been fixed. Only downside is that modern consoles don't have pressure sensitive face buttons so they are using the Xbox 360 version control scheme.
 
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RAIDEN1

Member
When it comes to Metal Gear 3 for me its a case of actually play the original or hold out for the remake for the most "optimum" experience..
 

Mr Hyde

Member
Switch got jack shit. Not even an upgrade to 540p. Konami, throw a bone to us portable users instead of kicking us in the teeth.
 

Danny Dudekisser

I paid good money for this Dynex!
These are probably the best versions 2 and 3. Many issues from the old HD Collection has been fixed. Only downside is that modern consoles don't have pressure sensitive face buttons so they are using the Xbox 360 version control scheme.

Yeah, the pressure sensitive thing is unavoidable - I don't think that's a huge issue at this point in time. I'd just like to have a version of the games that runs in high-res and at 60fps without losing the visual effects like the HD Collections did. I'm fine sticking with the originals if it's still not where it needs to be, but I'd really like to believe they did this right.
 

deriks

4-Time GIF/Meme God
Konami saw how to upscale with PSSR and did their own shit

...could be internal since day one, but nooooo
 

VulcanRaven

Member
Yeah, the pressure sensitive thing is unavoidable - I don't think that's a huge issue at this point in time. I'd just like to have a version of the games that runs in high-res and at 60fps without losing the visual effects like the HD Collections did. I'm fine sticking with the originals if it's still not where it needs to be, but I'd really like to believe they did this right.
They are ports of the HD Collection so some issues still remain. Apparently some effects like rain are less visible when you increase the resolution
 
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RaduN

Member
What's the verdict, are these the best way to play now or is it still emulation?

Pcsx2 emulation 100%.

All remasters/ports, including this one with latest patches, still miss all/most advanced post processing effects, particles, bloom, motion blur, etc.

I emulate these games on my 5 years old phone, much more accurately than these shit ports.
 
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VulcanRaven

Member
Pcsx2 emulation 100%.

All remasters/ports, including this one with latest patches, still miss all/most advanced post processing effects, particles, bloom, motion blur, etc.

I emulate these games on my 5 years old phone, much more accurately than these shit ports.
If you don't have PS2 or 3 controller you can't really emulate the originals properly. You can't do everything.
 
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RaduN

Member
If you don't have PS2 or 3 controller you can't really emulate the originals properly. You can't do everything.

I have all the controllers ever created.

I don't need them though. Emulatin offers workarounds to the pressure sensitive mechanics.
 

EDMIX

Writes a lot, says very little
Should've been like this since day 1
I agree

We bitch about a lot of things that should be day 1, but holy fucking shit, the point of a remaster should literally be about the very thing they just patched.....

Why they released it like this is beyond me. I actually might give a fuck about this collection lol
 

Killer8

Member
Like the PC mods, the post-processing suffers even more as it doesn't scale well with increased resolution. The depth of field effect is almost non-existent. But it's nice to have as an option. The reason it took so long is likely that they were investigating how they could appease the mob without breaking the visuals. It's always the same song and dance of "hurrr PC modders did it on day one hurrr", but those mods had the same problems. They were probably trying to see if there was a way to scale the post-processing correctly with resolution and it turns out it just isn't feasible. I would guess that's why it tops out at 1080p.

Of course everyone will scream incompetence but this is the team that managed to fixed plenty of longstanding bugs with the HD Collection which Bluepoint introduced into the game - you know, the wonder studio who are supposed to make the best remasters in the industry and who Sony paid the big bucks to acquire? lol
 

Perrott

Member
They really needed a year for a resolution upgrade? I'm really curious what could have gone so wrong.
It is a remaster of the 2011 Bluepoint-developed remasters of the original, which were based on the PS2 originals and adapted to the Xbox 360 and PlayStation 3, the last console generation before they moved to X86.

Imagine trying to make presentable an off-screen video recording of a movie captured from a cellphone, burned into a DVD, then dumped and converted into an MKV for you to mess with in any given video editing software.
 

RaduN

Member
Are the bloom and depth of field, resolution based effects affected ?

Foreground and background depth of field in 2 are not tied to resolution, and foreground depth of field and the 1st layer of background depth of field in 3 are not tied to resolution.
Advanced bloom is not tied either, neither are the particle, distortion, haze, screen blur, motion blur and dust effects.

2nd background depth of field layer in 3 is tied to resolution, as well as basic bloom.

All effects mentioned above are missing from all HD collections, except for the background dof in 2. Untill recent-ish, some were missing in ps2 emulation as well (most notably the foreground dof in 3), but they were fully fixed a couple of years ago.
 

Darsxx82

Member
Internally rendering at 1080p on PS5/Series and then up-scaled to 4K.

Better than the 720p internal it launched at, but come on. These are PS2 games and even this port is built on the excellent Bluepoint conversion. There's no reason these games shouldn't be running 4K/60 on current consoles.
What difference is "Max 4K*" resolution supposed to mean on PS5/Pro vs plain "4K" on XSX??
 

intbal

Member
What difference is "Max 4K*" resolution supposed to mean on PS5/Pro vs plain "4K" on XSX??
I think it means that Playstation can scale to whatever you have your console's output resolution set to, but Series X always scales to 4K, regardless of the console's output resolution, resulting in addtional scaling. Probably would yield better performance on Playstation, if that were necessary for such an old game.
 

adamsapple

Or is it just one of Phil's balls in my throat?
What difference is "Max 4K*" resolution supposed to mean on PS5/Pro vs plain "4K" on XSX??

The person who wrote that chart probably doesn't know either, the 'features' are identical across them, and once again, this is still internally rendering at 1080p, the 4K is just the system-level upscale.
 

Darsxx82

Member
I think it means that Playstation can scale to whatever you have your console's output resolution set to, but Series X always scales to 4K, regardless of the console's output resolution, resulting in addtional scaling. Probably would yield better performance on Playstation, if that were necessary for such an old game.
The person who wrote that chart probably doesn't know either, the 'features' are identical across them, and once again, this is still internally rendering at 1080p, the 4K is just the system-level upscale.
👍
 

TGO

Hype Train conductor. Works harder than it steams.
Definitely looks sharper now & textures although low-res are more defined with.... texture.
I do find it funny they put an overlay on the intro credits FMV.
Don't get me wrong it's well done how they blended it in with how the text appears in the intro but the fact it resolves into a very 4K like text on a FMV that's definitely not 4K make it's obvious something was done because it's pops.
 

Puscifer

Member
Internally rendering at 1080p on PS5/Series and then up-scaled to 4K.

Better than the 720p internal it launched at, but come on. These are PS2 games and even this port is built on the excellent Bluepoint conversion. There's no reason these games shouldn't be running 4K/60 on current consoles.
Maybe breaking something. Even the mods on PC did something similar.
 
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