IbizaPocholo
NeoGAFs Kent Brockman
In 1997 a war had started to see who could develop the best Super Nintendo emulator. In this episode we take a look back at early SNES emulation and how it become what it is today.
In 1997 a war had started to see who could develop the best Super Nintendo emulator. In this episode we take a look back at early SNES emulation and how it become what it is today.
Bleem was never quite a working emulator. I remember being sent a review copy back then and in the supplemental materials it had a compatibility list, and only one game was listed as fully compatible (even better, the game was "One.")the mid/late 90s were awesome for emulation. I remember finding NESticle back in the day and then quickly discovered Zsnes and SNES9x and the Genesis emulator that was made by the nesticle people (forget the name)
Right around that time Bleem! and UltraHLE showed up. Imagine having working emulators of current gen consoles within a couple years. It was an awesome time
Yeah, I actually ditched my physical GBA (OG model) once emulation was up to snuff (which was pretty quickly) I remember playing Harmony Of Dissonance emulated right around it's release date without any issues.Another mind blowing moment for me, was when someone released a GBA emulator before the system had launched and it could play the only known software at the time, an E3 demo of Yoshi's Story.
Fun fact.
I thought zsnes was a program that allowed people to recreate snes games for pc.
I was like Holy SHIT! Whoever remade this game did a super good job. It's almost like the exact same game!! @_@!!
But later I was like...
hol up....
oh...
I recall not too long before that NES emulation was impossible, the first time I saw Megaman running at 30fps amazed me!![]()
That was the only way to play that amazing game on that time.One of the first games I played on an emulator was Chrono Trigger. It was mind blowing and amazing. It was impossible for me to get a copy of the game so for years I had to settle renting it and most times I had to start from scratch.
The performance was crap in my computer and transparent textures didn't work but sill....
I vividly remember that disgusting Nesticle icon for Windows
I remember playing Final Fantasy VI and A Link to the Past at half speed. Good times
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Is this it? Is that a fucking ballsack!?
Silhouette is said to be an official Super Famicom (SNES) emulator developed by Nintendo for easy testing and debugging for 1st party devs. In this episode we take a closer look at the emulator and uncover why I believe that this may not be true.
Documentation if any but most of the time reverse engineered. BSNES was the first to use cycle accurate emulation.This is a retarded question about emulation.
For emulated systems (especially old ones with maybe a composite cable cord or that god awful TV switch box at the back of the TV), how do programmers break into a system and figure out how to code an emulator?
Do they open up the system and somehow get it to link up to a PC? How does a PC recognize an old ass system hooked up to it so a programmer can dig into making software that works?
Or are emulators often originated from old industry employees who have the gear to get PC to recognize a Colecovision is attached and they do their magic?
this is not neccessarily about programming but about electronics. you just need to know how things work. i think older systems did not have this much encryption, so you could basically try to get any signal from lets say an opened NES and the rest was figured out.This is a retarded question about emulation.
For emulated systems (especially old ones with maybe a composite cable cord or that god awful TV switch box at the back of the TV), how do programmers break into a system and figure out how to code an emulator?
Do they open up the system and somehow get it to link up to a PC? How does a PC recognize an old ass system hooked up to it so a programmer can dig into making software that works?
Or are emulators often originated from old industry employees who have the gear to get PC to recognize a Colecovision is attached and they do their magic?
Both the DS and PSP use standard off the shelf components that have documentation available.to this day i wonder why ps2 emulation still sucks while there are already ds and psp emulators which work with no issues.