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NeoGAFs Kent Brockman

Perfect Dark Turns 20 - The Definitive Story Behind The N64 Hit That Outclassed James Bond
"We had a lot of ideas, and lots of clever people working out how to do them"

In the summer of 2000 – that's 20 years ago this month – Rare presented its answer: Perfect Dark, a sci-fi spy shooter centred around an alien conspiracy. It delivered a cool, competent heroine, a single-player campaign bursting with ambitious ideas, and the most comprehensive multiplayer experience on the Nintendo 64. To this day, it stands as Rare’s highest-rated game on Metacritic, achieving an average score of 97. So how did the team not only follow, but surpass GoldenEye 007? For Martin Hollis, the game’s director for the first half of development, the crucial decision was stepping away from Britain's most famous fictional secret agent.
“The first question was, ‘Did we want to do another Bond game?’ and Nintendo actually offered that option but that was very easily dispatched,” Hollis tells us. “I personally wasn’t interested in doing another game in that universe, we’d spent enough time – three years, essentially – in the Bond universe for my taste."
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