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Sumo Digital has announced that it will no longer pursue working on original IP titles and will instead focus entirely on working as a studio for hire

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
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In a statement shared with employees on Tuesday, Sumo said that it had made the decision due to pressures to “balance our creative ambitions and the commercial realities to ensure the long-term stability and success of our business”.

Sumo Digital is best known for games based on partner IP, such as Sackboy: A Big Adventure and Team Sonic Racing. However, it previously created original titles like Snake Pass, and VGC understands that multiple original projects were recently in development at the company.

It’s currently unknown if the developers assigned to those projects will be reassigned, but Tuesday’s statement implies that layoffs are likely.

“After careful consideration, we have made the strategic decision to focus Sumo Digital exclusively on development services for partners – our core strength and the foundation of our success,” its statement reads.

“This will strengthen our position as a premium development partner, leveraging our expertise to contribute to and create great games for our clients. Whether collaborating on new or established games, co-developing games, providing specialist engineering, or porting services; we are confident in our teams’ exceptional talent and our ability to thrive in this next chapter.”

It adds: “Unavoidably this transition will have an impact on our studios and people. We are committed to minimising this impact as much as possible, exploring all options to retain talent, and supporting those affected with transparency, care, and compassion.”

 

ReBurn

Gold Member
Too expensive to self fund I would imagine. It has to be tough for independent AAA studios these days. I wouldn't be surprised if they are acquired soon.
 

nial

Gold Member
Probably not would enjoy it though. But a Kart Racer would be a nice collab. Modnation Racers reboot? Astrokart?
I don't see Sony outsourcing Astro Bot games to Western studios. Maybe ModNation Racers has a shot, thinking about it...
 

mdkirby

Gold Member
I thought that was all they did anyhow 🤷‍♂️. Even the one game they cited as original I’ve never heard of. So yeah.
 

Mibu no ookami

Demoted Member® Pro™
They're not a very successful studio which isn't to say they can't turn that around, just look at Bloober, but I'm not sure I'd want them touching any of my IP.
 
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Saber

Member
I guess they have enought of Sonic generic racing titles?
Though I will admit I would be the first interested in a remaster of Sonic All Star Racing(the first one). Its a pretty fun game.
 

Three

Member
I loved that Sackboy game. My son and I played through it co-op and completed almost everything. The last knitted knight challenges were too much for me, but other than that it was charming and delightful.
Had tons of fun with it too playing with my gf. We got stuck doing the last level of the secret world coop though. We didn't know how to pass the bit with those platform invisibility squids because she'd usually die before we got there. she always asked me to go it alone with the knitted knight challenges too. It's a blast singleplayer but even better couch-coop.
 

CamHostage

Member
I mean that is pretty much what they have been doing.

Eh, not exactly.

If this announcement were to refer to just "Sumo Digital", that might not have been such a loss. (Even at that though, there were some noted titles from the four Sumo teams, and generally it seemed like a healthy outlet for the development team to express its creativity and experiment with technology to feed its bigger core releases. They also made some of the more full-scale "indie games" on the market, such as HotShot Racing or Hood: Outlaws and Legends.)

However, this appears to mean all of Sumo Group is now a work-for-hire team rather than a unique content producer. So that would mean developers you might have heard of like The Chinese Room and Auroch Digital no longer making stuff like Everbody's Gone to Rapture or Mars Horizon.

Here BTW is the full announcement as an official press release:

 
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Holammer

Member
It's a great studio, surprised nobody acquired them yet. Sony would have gotten more bang for the buck if they grabbed them instead of Bungie.
If I got to call the shots at SEGA I would have them make a Sonic Kart Racing game. Not cars, Karts.
 

CamHostage

Member
Independently-produced games* by the Sumo Group:

Sumo Sheffield:
  • Spyder
  • Zool Dimensioned
  • Oil Strike 75
  • Snake Pass
Sumo Nottingham:
  • HotShot Racing
Sumo Newcastle:
  • Hood: Outlaws and Legends,
  • DeathSprint 66,
  • Critter Cafe
Studio Leaminton:
  • Stampede: Racing Royale,
The Chinese Room:
  • Still Wakes the Deep,
  • Dear Esther,
  • Little Orpheus,
  • So Let Us Melt,
  • Everybody's Gone to Rapture
Midoki:
  • Ghost HQ,
  • Plunder Pirates,
  • Knighthood,
  • Go Deliver
Auroch Digital:
  • Mars Horizon 1/2,
  • Brewmaster
Lab42:
  • Duel Beats
PixelAnt Games: only service work, original "AA project" is/was in active development
Atomhawk Design: only service work
Red Kite Games: only service work
Sumo India: only service work

(*Limited to the last 10 years)
 
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They are selling Sackboy for 70€/60$ and they are surprised it didn't sell much? Stupid managers. This game should cost less than a Mario 2D game, specifically in Europe where families are broke.

It's too expensive for what it is and their main competitor is Nintendo. Whay would I buy this when I can buy the last Mario 2D for less on Switch?

They don't know their customers anymore life if their price strategy was designed by accountants.
 
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CamHostage

Member
These cutbacks may impact gamers more than we think, depending what they mean when by "Development Services" when they say they will "focus Sumo Digital exclusively on development services for partners."

This might cut back/eliminate some of the big game spinoffs and franchise work we know of from Sumo.

Sumo's core work over the past few years has been in development support. Their teams have worked on Forza Motorsport/Horizon, Hogwarts Legacy, Halo Infinite, CoD, Fall Guys, Football Manager, LBP, XCOM, PUBG, Age of Empires, Chenobylite, Wildermyth, Exoborne, and many other games. They do everything from porting and art services to co-development, and have several studios in the Sumo Group family dedicated to just nameless contract work behind the scenes. Those services seem to be their focus going forward.

Sumo's full-production development work included games like Team Sonic Racing (and all the Sonic Racing games before it as well as Sega Superstars Tennis), Sackboy, Texas Chain Saw Massacre, Warhammer 40k Boltgun, Vampire the Masquerade Bloodlines 2, Crackdown 3, and WST Snooker. These are franchise games, but many were commissioned wholly by Sumo as titles they would take on and produce/develop for the publisher for that brand. Depending on who opened the pitch session, if Sumo hadn't gone to the SEGA office and said they could do a kart racer for them, we might not have had the Sonic Racing series. When Gun Interactive was trying to lock down the Texas Chainsaw license and put some feelers out saying, "Hey, who can build this game for us?", Sumo had the open development team that could make that happen. Sumo came in and rescued Blaloodlines 2 and Crackdown 3 (for better or worse) to develop them anew after the original teams failed to produce a viable game release.

So it depends on the extent of this statement whether contract/commission work is included. They say, "Whether collaborating on new or established games, co-developing games, providing specialist engineering, or porting services; we are confident in our teams’ exceptional talent and our ability to thrive in this next chapter." That could mean collaborating with publishers on Sumo's own new games, or it could mean only collaborating with developers on their new games.

Sumo is unfortunately not the hot hand workhorse it was in the PS3/360 (their Sonic/Outrun racers for SEGA were probably the studio's high point,) I don't know if anything great for a major brand was going to come out of their original factory system again. (It's been four years since Sackboy and the core Sumo Digital offices have not produced a game that notable since.) However, I do hope this isn't the last time we see Sumo Digital on the developer label for a new game, their name on a title was enough for me to give a game a look.
 
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yurinka

Member
I'd like them to do Out Run 3 and Astro Bot Racing (arcade racer that would mix features from all popular PS arcade racers, and would include vehicles, characters, stages and songs from many popular PS games from all PS generations).

If Astro Bot more or less aimed to be Sony's Mario, this racer could be more or less aimed to be Sony's Mario Kart.

Sony should let Sumo pitch a new Ape Escape.
This could be cool too. But sadly nobody would buy it.

They are selling Sackboy for 70€/60$ and they are surprised it didn't sell much? Stupid managers.
They never mentioned to don't be happy with Sackboy, or that they were aiming for giant sales with it. Maybe it matched their projections and are happy with it. In fact, Sumo is now focusing on working on more work-for-hire projects like Sackboy.
 
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FeralEcho

Member
They are selling Sackboy for 70€/60$ and they are surprised it didn't sell much? Stupid managers. This game should cost less than a Mario 2D game, specifically in Europe where families are broke.

It's too expensive for what it is and their main competitor is Nintendo. Whay would I buy this when I can buy the last Mario 2D for less on Switch?

They don't know their customers anymore life if their price strategy was designed by accountants.
What do they have to do with how the game sells? They are just contracted by the publisher so It's Sony's dumb decisionmaking you should take offense to.
 
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