Bragr
Banned
Shigeru Miyamoto felt Goldeneye featured too much killing and was too tragic of a game. He faxed Rare and suggested an ending where James Bond would meet his enemies in the hospital and shake their hands.
God, I wished they did that. I came across an interview from 2015 with Martin Hollis, the game director. Some cool things I didn't know:
- Goldeneye cost 2 million to make, with a team of 10 people, for over 2 and a half years.
- The game was heavily inspired by Mario 64 which came out as they made Goldeneye, as a result, they made levels bigger and more open.
- Multiple objectives per level were inspired by Mario 64 as well.
- Goldeneye was initially more brutal, with gore "exploding out", they cut this back as it was "too much red".
- Rare was asked about making a new Bond game, but they refused. Hollis is surprised that Nintendo didn't push them further to make a new Bond game since Goldeneye was so big. He feels Nintendo respected them enough to not pressure them into doing what Nintendo wanted but let them make their own decisions.
- The credits scene where they feature the actors was put in the game to appease Miyamoto, to show that it's all just a game based on a movie and not real killing.
- In order to impress Nintendo, Rare made a Punch-Out demo for Genyo Takeda (punch-out director), who was very impressed. This led to a development deal.
Source:
www.theguardian.com
God, I wished they did that. I came across an interview from 2015 with Martin Hollis, the game director. Some cool things I didn't know:
- Goldeneye cost 2 million to make, with a team of 10 people, for over 2 and a half years.
- The game was heavily inspired by Mario 64 which came out as they made Goldeneye, as a result, they made levels bigger and more open.
- Multiple objectives per level were inspired by Mario 64 as well.
- Goldeneye was initially more brutal, with gore "exploding out", they cut this back as it was "too much red".
- Rare was asked about making a new Bond game, but they refused. Hollis is surprised that Nintendo didn't push them further to make a new Bond game since Goldeneye was so big. He feels Nintendo respected them enough to not pressure them into doing what Nintendo wanted but let them make their own decisions.
- The credits scene where they feature the actors was put in the game to appease Miyamoto, to show that it's all just a game based on a movie and not real killing.
- In order to impress Nintendo, Rare made a Punch-Out demo for Genyo Takeda (punch-out director), who was very impressed. This led to a development deal.
Source:

GoldenEye on N64: Miyamoto wanted to tone down the killing
At GameCity festival, GoldenEye game director Martin Hollis revealed Nintendo’s unease with the James Bond game’s gore
