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The First Berserker: Khazan Demo Arrives January 16, 2025

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Or is it just one of Phil's balls in my throat?




NEXON and Neople have announced that their action game The First Berserker: Khazan will receive a demo on January 16, 2025, at 10 AM ET/ 7 AM PT. The demo will be available on PlayStation 5, Xbox Series X|S, and Steam.

Unlike the beta test, no end date is scheduled for this demo, so prospective players can decide when to try out the game.

Demo Details


  • Availability: January 16, 2025, starting at 10 AM ET.
  • Platforms: PlayStation 5, Xbox Series X|S, and PC via Steam.
  • No End Date: Players can try out the demo at their leisure.


 
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Am I the only a bit tired of these Souls clones? It's getting old for me personally

If it’s crap it’ll go in the bin, but there have already been some great Souls clones and I’m always hungry for more.
Remnant 2, Lies of P, and Lords of the Fallen were all pretty good. LotF in particular, which released in a fairly mediocre state, but thanks to a ton of post launch support has really turned a corner.
 
Yes, a lot. Wish we could get more variety in action games. Specially tired of bosses with 5 minute long move sets. Mom says it's my turn to attack!

THIS is my biggest complaint about the genre. Too many bosses become a memorization/endurance test, and then they throw on multiple forms/stages too boot.
Losing to a challenging boss half a dozen times can be fun and exciting. Losing to a boss 30+ times has me reaching for the power button.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
THIS is my biggest complaint about the genre. Too many bosses become a memorization/endurance test,
Yep, and this has been a problem in later games. Dark Souls bosses were slower and let you react and even beat them first try if you played good. Bosses in Elden Ring attack so fast that beating some bosses in first try seems impossible to me.

and then they throw on multiple forms/stages too boot.
Yeah that's a bit tiresome. I thought it cool as a surprise in some bosses, but if every boss does it then there's no surprise and it feels less hype and more like a chore.

Losing to a challenging boss half a dozen times can be fun and exciting. Losing to a boss 30+ times has me reaching for the power button.
I wish those games had more gimmick bosses like the ones in Zelda games. Let me beat a boss with brains and not just with skills.
 

Bartski

Gold Member
Likely the same content as the public beta was, so I'm looking forward to see if they changed anything about what was hella wrong about it
 

Fbh

Member
Am I the only a bit tired of these Souls clones? It's getting old for me personally

I'm not necessarily tired of the souls formula. But I wish we'd get more variety in terms of setting and art style.
It doesn't always have to be dark fantasy with a depressing tone and muted colors scheme where you fight brutal bosses to generic epic music.

Like IMO one of the most fun and original games we've gotten in the genre recently was Another Crab's Treasure
capsule_616x353.jpg


Because oh hey it's actually colorful and cartoony, and it has a fun and unique setting that's smartly incorporated into the gameplay (with the shell swapping) and a lighthearted tone with a lot of humor.
 

GymWolf

Member
Yep, and this has been a problem in later games. Dark Souls bosses were slower and let you react and even beat them first try if you played good. Bosses in Elden Ring attack so fast that beating some bosses in first try seems impossible to me.


Yeah that's a bit tiresome. I thought it cool as a surprise in some bosses, but if every boss does it then there's no surprise and it feels less hype and more like a chore.


I wish those games had more gimmick bosses like the ones in Zelda games. Let me beat a boss with brains and not just with skills.
The bosses in the past 2 zelda were super basic and stupidly easy tho, that is not the example to follow at all for good boss fights.
 

R6Rider

Gold Member
I agree on the statements about lots of "souls" style bosses. Honestly the bosses in SotE itself were tiring.

I also recently replayed DS2, and going from SotE to DS2 is comical.
Doing another DS3 run now and there is a giant gap from DS1 and DS2 bosses to BB and DS3 bosses (and then with ER obviously).

Haven't played the new Lords of the Fallen yet, but Lies of P is fantastic. Overall has really good boss fights too.
 

GymWolf

Member
I agree on the statements about lots of "souls" style bosses. Honestly the bosses in SotE itself were tiring.

I also recently replayed DS2, and going from SotE to DS2 is comical.
Doing another DS3 run now and there is a giant gap from DS1 and DS2 bosses to BB and DS3 bosses (and then with ER obviously).

Haven't played the new Lords of the Fallen yet, but Lies of P is fantastic. Overall has really good boss fights too.
Fallen bosses were a vit on the easy side at launch but i think they buffed them with patches.

Lies of p had great boss fights but they are clearly on the same type of latest fromsoft games, a lot of combos, fast attacks, retarded attacks to fuck up your parry time etc.
 

R6Rider

Gold Member
Lies of p had great boss fights but they are clearly on the same type of latest fromsoft games, a lot of combos, fast attacks, retarded attacks to fuck up your parry time etc.
They are definitely on the later From style side of bosses, although when it comes to their erratic movements it at least somewhat makes sense as they are machines and move how a puppet would.

I also feel like the boss fights actually allow you to use most of the combat mechanics in LoP (your arms, the blocking which can actually break boss weapons, etc.) while in ER and SotE good luck using certain tools at your disposal.
 

Bartski

Gold Member
the game looks great, but features one particularly dreadful mechanic that ruins the combat system. I'm curious if they're willing to at the very least re-tune it. On the other hand, I did raise it a couple of times on twitter and only got shat on to "git gud" lol.
 
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