• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

the ingenuity of expansion chips- and why I find it lame they're not around these days

64gigabyteram

Reverse groomer.
One of the most memorable things about the SNES and NES from a hardware standpoint was their modularity. The NES & SNES had grown long in the tooth by 1989 and 1996 respectively, in the wake of stronger consoles and arcade hardware giving a glimpse at the new future. However one of the things that kept the system growing was the number of expansion chips it had to make games running on the system that much better.

Stuff like the SuperFX and SA1 which accelerated the graphics and processing abilities of the system helped them last, and without those chips we wouldn't have great games like Yoshi's Island, Star Fox, Kirby Super Star, and Super Mario RPG.
Yoshis-Islan.jpg
220px-Super_Mario_RPG_battle.png
SNES_Star_Fox_%28Starwing%29.png


They even enabled such demanding and visually next-gen games like Street Fighter Alpha 2 and Doom to run on the system.
Alpha2Inline_1260556885.jpg
dark-tint-and-pixilation.jpg


Not only that, but these chips are also being modded into older games without them like Gradius 3 as to remove and reduce major slowdown, a major benefit to people who want an arcade-like experience.

Games were packaged with the hardware required to run on them, and could run on every system so long as you had a working SNES. You were only gatekept behind the cost of the game and no other hardware was required
it was such a great idea that Sega tried and failed to copy it with the abomination that was the 32x- they failed because you had to buy a brand new add on instead of just the game and the cart. (there was also the SVP chip used for Virtua Racer, but that was only for one game. It was markedly more impressive than anything on SuperFX though, IMO)
Although even then, Sega had a great idea with Sonic 3 and the lock-on technology utilizing 2 carts to create 1 full experience (sonic & knuckles and Sonic 3 = Sonic 3 & Knuckles, the definitive game)
220px-Sonic3%26KnucklesCart.jpg



Nowadays, even that's just not a thing anymore. Games on PS5 and Xbox will come out with bad performance and the only way to make it better is to buy a whole stinking new console for 700 dollars. No more specialized hardware or fun experimentation with the cart.
rKqbzdU.png


Everything runs, sure, but there's no more pizazz. Devs don't commission new pieces of hardware and put them inside the game to give you an extreme experience anymore, they don't feel their games are worth that kind of effort these days.

This is partly due to the introduction of CDs, and later on digital downloads. CDs are purely meant for storage as opposed to carts which could be multipurpose. Then Digital Downloads came along and I think the issue posed there is made obvious- You can't transmit hardware through the internet. However even then, portable consoles (up til today) still use carts- there's just no more specialized hardware.

We could have had a Sega Saturn style approach where you put in a CD for the game itself and then add a cart for enhanced visuals and performance. Imagine the PS5 having a cartridge slot and a cart which had Nvidia hardware for accelerated path tracing capabilities, like a thunderbolt slot for external GPUs on laptops and PCs.
maxresdefault.jpg

That being said, after digital downloads, this just became even harder to implement.

IDK, maybe I'm the only one who thinks this. But I don't think it's any coincidence that gaming in general started to have more concern in regards to performance the moment we got rid of expansion chips in carts. Pro consoles just don't hit the same.
 

Toots

Gold Member
I think upper management at the time did not know anything about video games, how they are made and the technologies used.
This made the devs more powerful. They could say "we need this chip to make our game, we cannot do it any other way, and it will sell really good if you let us do as we want". Now that upper management has more experience, they don't accept devs conditions as easily. So they can more efficiently shun creativity and implement risk adverse strategies, which of course tends to standardize games into the unenjoyable drivel most AAA have become.

I based this on absolutely nothing, im a librarian...
 
Last edited:

64gigabyteram

Reverse groomer.
The upgrade-ability was cool but it came at a cost. People are quick to forget some of those late gen SNES carts were very expensive.
I get the talks about prices but honestly a 100+ dollar physical game with bundled additional hardware doesn't sound that bad when you consider that we're buying 700 dollar consoles and 2000+ dollar graphics cards now, plus "premium edition" versions of games that already leapfrog the set 60-70 dollar price.

I feel like if there's a demand, people will pay whatever. Nvidia sells garbage with AI enhancements and people lap that shit up at exorbitant fees.
the transition to CDs and digital distribution of games is probably a better explanation for the death of cartridge expansion chips
 

hinch7

Member
OCuLink and TB4/5 would lose a lot of performance and eGPU's for consoles make no sense. Would be prohibitely expensive for both Sony and consumers.

Better to just keep it to a proper refresh and brand as to not confuse consumers. Can't imagine trying to market an expensive addon and eGPU over a new SKU.
 
I get the talks about prices but honestly a 100+ dollar physical game with bundled additional hardware doesn't sound that bad when you consider that we're buying 700 dollar consoles and 2000+ dollar graphics cards now, plus "premium edition" versions of games that already leapfrog the set 60-70 dollar price.

I feel like if there's a demand, people will pay whatever. Nvidia sells garbage with AI enhancements and people lap that shit up at exorbitant fees.
the transition to CDs and digital distribution of games is probably a better explanation for the death of cartridge expansion chips

We don't need 100 dollar games or this focus on GRAPHICS GRAPHICS GRAPHICS. I'm almost 30 and i still can play NES games, SNES, etc and still have a blast. Who cares if this puddle reflects or you can see this NPC's nose hairs etc because it's pointless. The need for graphics needs to stop and we need to go back to actual storytelling and gameplay instead of having ridiculous budgets because of graphics.
 

diffusionx

Gold Member
The answer is evident: cost.

Super FX was used by 5 games.
Super FX2 was used by 4 games (including Star Fox 2)
Yes, but, consider the flip side.

Sega CD had additional hardware inside it to help the Genesis do things like sprite scaling which the SNES could do with the expansion chips. But it was an expensive add on and few games used those capabilities. So, ultimately, six of one half dozen of another. Eventually Sega went the expansion chip route and charged $100 for their sole expansion chip game which was more expensive than any SNES title.
 

64gigabyteram

Reverse groomer.
We don't need 100 dollar games or this focus on GRAPHICS GRAPHICS GRAPHICS
They've always been a thing. 100 buck games were a thing back in the 90s (and I think they should stay in the 90s, don't get me wrong) and ever since the NES, devs have marketed on graphics, if anything it's less of a big deal now compared to back then where people used bits as a determinant of a console's power. Teraflops are the same thing now but without as much marketing.

Moreover it's not just about graphics. It's a part sure, but this is more about scope- a game so big & innovative it needs extra hardware to properly run is a concept we haven't seen in gaming since 1995. what happened to that?
I mean, the closest thing we have nowadays was Baldur's Gate 3 getting a delayed Xbox port because of the Xbox Series S holding the game back.

also, mentioning storytelling is kind of funny considering that the problem with a lot of modern AAA and budgets is too much storytelling impeding gameplay satisfaction.
 
Last edited:

Holammer

Member
With the wisdom of hindsight, I would have designed consoles with a slot for a System Update card instead of ballooning the cost of individual carts and all games could use the new features.
Plus they could have plopped more functionality in them. Could even make a pass-though cart which lies flush against the console.
We could have had 100s of games using SA-1 or FX features.
 

64gigabyteram

Reverse groomer.
Eventually Sega went the expansion chip route and charged $100 for their sole expansion chip game which was more expensive than any SNES title.
Because it was fucking minted.



They had every right to charge as much as they did considering the insane shit on display here. 80s console pulling off 3D like this is wild. Even Star Fox 2 didn't have as smooth of a framerate and that was using the SFX2.
The closest modern day equivalence to something like this would be like.... Seeing Half Life 2 RTX run on a PS5 with an expansion chip.
 
Last edited:

Digital-Aftertaste

Gold Member
External GPU's with separate power supplies should be a thing.
Don't have to worry about it fitting into my case, just another box to go into my Home Theater system.
If only stuff like SLI and Crossfire had been worked on to the point where it functioned automatically rather than needing to work on the games to use that option, we could've seen an easy expansion option that might've even been economical for the console manufacturers themselves.
 

diffusionx

Gold Member
Because it was fucking minted.



They had every right to charge as much as they did considering the insane shit on display here. 80s console pulling off 3D like this is wild. Even Star Fox 2 didn't have as smooth of a framerate and that was using the SFX2.
The closest modern day equivalence to something like this would be like.... Seeing Half Life 2 RTX run on a PS5 with an expansion chip.

Yes Virtua Racing is very good on the Genesis.

My point is that these capabilities were very expensive back in the day, which is why they weren't in the hardware to begin with. The expansion route let companies that really wanted it to have it, but they would have to pay for it, but it still remained expensive. By the end of the NES, you had carts with co-CPUs, co-graphics chips, full synth chips on board, basically an entire console running alongside the NES.
 
Last edited:
Top Bottom