64gigabyteram
Reverse groomer.
One of the most memorable things about the SNES and NES from a hardware standpoint was their modularity. The NES & SNES had grown long in the tooth by 1989 and 1996 respectively, in the wake of stronger consoles and arcade hardware giving a glimpse at the new future. However one of the things that kept the system growing was the number of expansion chips it had to make games running on the system that much better.
Stuff like the SuperFX and SA1 which accelerated the graphics and processing abilities of the system helped them last, and without those chips we wouldn't have great games like Yoshi's Island, Star Fox, Kirby Super Star, and Super Mario RPG.
They even enabled such demanding and visually next-gen games like Street Fighter Alpha 2 and Doom to run on the system.
Not only that, but these chips are also being modded into older games without them like Gradius 3 as to remove and reduce major slowdown, a major benefit to people who want an arcade-like experience.
Games were packaged with the hardware required to run on them, and could run on every system so long as you had a working SNES. You were only gatekept behind the cost of the game and no other hardware was required
it was such a great idea that Sega tried and failed to copy it with the abomination that was the 32x- they failed because you had to buy a brand new add on instead of just the game and the cart. (there was also the SVP chip used for Virtua Racer, but that was only for one game. It was markedly more impressive than anything on SuperFX though, IMO)
Although even then, Sega had a great idea with Sonic 3 and the lock-on technology utilizing 2 carts to create 1 full experience (sonic & knuckles and Sonic 3 = Sonic 3 & Knuckles, the definitive game)
Nowadays, even that's just not a thing anymore. Games on PS5 and Xbox will come out with bad performance and the only way to make it better is to buy a whole stinking new console for 700 dollars. No more specialized hardware or fun experimentation with the cart.
Everything runs, sure, but there's no more pizazz. Devs don't commission new pieces of hardware and put them inside the game to give you an extreme experience anymore, they don't feel their games are worth that kind of effort these days.
This is partly due to the introduction of CDs, and later on digital downloads. CDs are purely meant for storage as opposed to carts which could be multipurpose. Then Digital Downloads came along and I think the issue posed there is made obvious- You can't transmit hardware through the internet. However even then, portable consoles (up til today) still use carts- there's just no more specialized hardware.
We could have had a Sega Saturn style approach where you put in a CD for the game itself and then add a cart for enhanced visuals and performance. Imagine the PS5 having a cartridge slot and a cart which had Nvidia hardware for accelerated path tracing capabilities, like a thunderbolt slot for external GPUs on laptops and PCs.
That being said, after digital downloads, this just became even harder to implement.
IDK, maybe I'm the only one who thinks this. But I don't think it's any coincidence that gaming in general started to have more concern in regards to performance the moment we got rid of expansion chips in carts. Pro consoles just don't hit the same.
Stuff like the SuperFX and SA1 which accelerated the graphics and processing abilities of the system helped them last, and without those chips we wouldn't have great games like Yoshi's Island, Star Fox, Kirby Super Star, and Super Mario RPG.
![Yoshis-Islan.jpg](https://www.denofgeek.com/wp-content/uploads/2024/08/Yoshis-Islan.jpg?fit=1226%2C836)
![220px-Super_Mario_RPG_battle.png](https://upload.wikimedia.org/wikipedia/en/thumb/f/fd/Super_Mario_RPG_battle.png/220px-Super_Mario_RPG_battle.png)
![SNES_Star_Fox_%28Starwing%29.png](https://upload.wikimedia.org/wikipedia/en/2/27/SNES_Star_Fox_%28Starwing%29.png)
They even enabled such demanding and visually next-gen games like Street Fighter Alpha 2 and Doom to run on the system.
![Alpha2Inline_1260556885.jpg](https://wiimedia.ign.com/wii/image/article/105/1054409/Alpha2Inline_1260556885.jpg)
![dark-tint-and-pixilation.jpg](https://retrogamerjunction.weebly.com/uploads/8/0/7/6/80765120/published/dark-tint-and-pixilation.jpg?1614954157)
Not only that, but these chips are also being modded into older games without them like Gradius 3 as to remove and reduce major slowdown, a major benefit to people who want an arcade-like experience.
Games were packaged with the hardware required to run on them, and could run on every system so long as you had a working SNES. You were only gatekept behind the cost of the game and no other hardware was required
it was such a great idea that Sega tried and failed to copy it with the abomination that was the 32x- they failed because you had to buy a brand new add on instead of just the game and the cart. (there was also the SVP chip used for Virtua Racer, but that was only for one game. It was markedly more impressive than anything on SuperFX though, IMO)
Although even then, Sega had a great idea with Sonic 3 and the lock-on technology utilizing 2 carts to create 1 full experience (sonic & knuckles and Sonic 3 = Sonic 3 & Knuckles, the definitive game)
![220px-Sonic3%26KnucklesCart.jpg](https://segaretro.org/images/thumb/1/13/Sonic3%26KnucklesCart.jpg/220px-Sonic3%26KnucklesCart.jpg)
Nowadays, even that's just not a thing anymore. Games on PS5 and Xbox will come out with bad performance and the only way to make it better is to buy a whole stinking new console for 700 dollars. No more specialized hardware or fun experimentation with the cart.
![rKqbzdU.png](https://i.imgur.com/rKqbzdU.png)
Everything runs, sure, but there's no more pizazz. Devs don't commission new pieces of hardware and put them inside the game to give you an extreme experience anymore, they don't feel their games are worth that kind of effort these days.
This is partly due to the introduction of CDs, and later on digital downloads. CDs are purely meant for storage as opposed to carts which could be multipurpose. Then Digital Downloads came along and I think the issue posed there is made obvious- You can't transmit hardware through the internet. However even then, portable consoles (up til today) still use carts- there's just no more specialized hardware.
We could have had a Sega Saturn style approach where you put in a CD for the game itself and then add a cart for enhanced visuals and performance. Imagine the PS5 having a cartridge slot and a cart which had Nvidia hardware for accelerated path tracing capabilities, like a thunderbolt slot for external GPUs on laptops and PCs.
![maxresdefault.jpg](https://i.ytimg.com/vi/O5QkjAS6YDw/maxresdefault.jpg)
That being said, after digital downloads, this just became even harder to implement.
IDK, maybe I'm the only one who thinks this. But I don't think it's any coincidence that gaming in general started to have more concern in regards to performance the moment we got rid of expansion chips in carts. Pro consoles just don't hit the same.